Enchanter Rampage line

kern

Dalayan Beginner
I've read the Enchanter threads and don't believe I seen it in any of them. How about a new direction in the Rampage line.(I know we've tried a couple things already) How about making them pet heals. Call them "Reconstruct" or something or "insert synonym for reconstruct here"

The Rampage line comes four times at levels 20,39,58,63. That sounds about right for the levels of a pet heal for a mediocre pet class,plus it would give us a little more self sufficiency. I mean, as it is now I don't use the spells at all,but as a pet heal I'd actually have it on my bar in non raids.
 
They call pet heal for enchanters rune and i would NEVER EVER EVER use that spell even if was soloing
 
I've read the Enchanter threads and don't believe I seen it in any of them.

if you're talking about the line that is now called Misdirection that ends at 63 with Illusory Sleight, there was a thread on it just last week, with some healthy feedback.

http://forum.shardsofdalaya.com/showthread.php?t=25022

I'll reiterate that i really think this line should be remade into an atk/dex debuff that compliments cripple, OR another sure method of the enchanter consistently DPSing mobs for exp/farm/6 man even if the DPS is comparably weak because all enchanter DPS is comparably weak, or BOTH at the same time.
 
I'll reiterate that i really think this line should be remade into an atk/dex debuff that compliments cripple, OR another sure method of the enchanter consistently DPSing mobs for exp/farm/6 man even if the DPS is comparably weak because all enchanter DPS is comparably weak, or BOTH at the same time.
I'd really love to know just how much stat debuffs do. I don't believe +atk works for pet buffs so I wouldn't be very shocked to find out -atk does absolutely nothing to mobs.
 
I wouldn't be very shocked to find out -atk does absolutely nothing to mobs.

that would make me sad. might also need to review some other spells like ancient pet buffs and shadowknight debuffs/taps that apparently affect pet/mob atk scores (per the wiki).

iono i haven't tested this stuff
 
I'm just throwing suggestions out there.

I love my chanter and it is my main,but some of the spells not working bug me. I LFG most of the day and I get anywhere from 0 - 1 1/2 groups a day. I do however get 20+ tells a day for JB/KEI and EMP/GoE. I secretly hate buffing other groups so they can go out and EXP while I have a LFG tag on all day. I've soloed most of my quests, murk quests up to the points where I just plain need a group to do them.I personally feel slightly OP when I play my chanter.

Most people who haven't actually seen what an enchanter can REALLY do and bring to the table simply ignore them. If I get a group I'm usually expected to GoG some melee or leach or "whatever it is I do for DPS". If they've never played an enchanter then they haven't had the thrill of seeing what a charmed mob with GoE,haste ring, and boon of the garou does.

Most of our true expertise isn't needed as much like CC, so am constantly finding new options for groups to appreciate enchanters. Our options are however slim in margin in that respect,so I am excited to get some of our spells that are outdated/mundane (rampage line for example) into something exciting.
 
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I secretly hate buffing other groups so they can go out and EXP while I have a LFG tag on all day.

this

The enchanter is really a great class. Although my enchanter is only level 60 I also see this happening. I don't mind buffing people. Actually, I started the enchanter to be a personal buff bot, but fell in love with the class along the way.

They can increase group survivability via mez, but most groups would rather stack another healer. Or, if they have enough heals, it seems groups would prefer MOAR DEEPS. An enchanter can do this via charm - but due to charm's unreliability, it is oftentimes frowned upon in an exp setting, so adding another pure DPS class is preferred. Or worse, the spot is left open because they would rather have anything other than an enchanter and are willing to wait until one pops up in /ooc.

Back on topic, in figuring out what to do with this spell line, I think a good question to ask is - what additional utility would enchanters need to bring to be a desirable member of the group in any situation?

If haste/mana regen is the only answer - maybe these types of buffs should have a shortened duration when the enchanter is not in the group (which has been suggested in the past - and I really don't want it to happen...). There is a great opportunity to add functionality to an enchanter with this Misdirection spell line, what, something like 4 spells? I think everyone would rather get in a group because they wanted the class in the group instead of having to have them.

I think that these spells should be changed into buffs that benefit the group members - but as a short duration buffs so there is a reason to have the enchanter somewhere besides on the Athica steps).

For example, it could grant the target additional short duration combat skills:
- Whirlwind
- Rampage
- Quad Hit
- Auto Riposte
- Spell Haste
- Spell Damage
- Unresistable
- You get the picture...
 
For example, it could grant the target additional short duration combat skills:
- Whirlwind
- Rampage
- Quad Hit
- Auto Riposte
- Spell Haste
- Spell Damage
- Unresistable
- You get the picture...

Gift of the Giantkin is really all you need for combat boosting imo. you've got boon of the garou right now but once you hit 65 and get that sweet sweet GoG you will have reached the promised land.
 
I dont want to group with people who dont want enchanters because they are usually bad people not worth grouping with. An enchanter is a class that can boost dps by a large amount and generate 0 aggro while doing
 
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