I secretly hate buffing other groups so they can go out and EXP while I have a LFG tag on all day.
this
The enchanter is really a great class. Although my enchanter is only level 60 I also see this happening. I don't mind buffing people. Actually, I started the enchanter to be a personal buff bot, but fell in love with the class along the way.
They can increase group survivability via mez, but most groups would rather stack another healer. Or, if they have enough heals, it seems groups would prefer MOAR DEEPS. An enchanter can do this via charm - but due to charm's unreliability, it is oftentimes frowned upon in an exp setting, so adding another pure DPS class is preferred. Or worse, the spot is left open because they would rather have anything other than an enchanter and are willing to wait until one pops up in /ooc.
Back on topic, in figuring out what to do with this spell line, I think a good question to ask is - what additional utility would enchanters need to bring to be a desirable member of the group in any situation?
If haste/mana regen is the only answer - maybe these types of buffs should have a shortened duration when the enchanter is not in the group (which has been suggested in the past - and I really don't want it to happen...). There is a great opportunity to add functionality to an enchanter with this Misdirection spell line, what, something like 4 spells? I think everyone would rather get in a group because they wanted the class in the group instead of having to have them.
I think that these spells should be changed into buffs that benefit the group members - but as a short duration buffs so there is a reason to have the enchanter somewhere besides on the Athica steps).
For example, it could grant the target additional short duration combat skills:
- Whirlwind
- Rampage
- Quad Hit
- Auto Riposte
- Spell Haste
- Spell Damage
- Unresistable
- You get the picture...