I noticed today that magic damage is not affecting ancient: lifebane. Is this intentional? If so, can details on what spells are exempted from the effects be listed in ToK?
You know how bane damage modifiers scale based on delay? What about something for elemental damage that is similar. Perhaps cast time or mana cost or some combination of scaling components. I think it's kind of unfortunate that druids benefit more from cold damage than wizards on moon comet, at least assuming it hasnt changed from its original form.
+30 Cold Damage tacked onto a 2k nuke is a bigger bonus, then tacking on that same +30 Cold Damage to a 5k nuke.
aka... the Druid gets more % boost out of the cold damage then the wizard does because of the flat numbers.
And he wants to know if thiers some way you might be able to scale the bonus a bit.
On a side note.. I was disappointed to see that the +30 Fire damage I have is not applied to each rain wave but divided amoung them /cry ... again not scaleing.
The damage divided by rain waves makes sense but the crit chance division always seemed silly. It's like hey you get this ability too mages but you benefit 1/3 as much as the other classes.
The damage divided by rain waves makes sense but the crit chance division always seemed silly. It's like hey you get this ability too mages but you benefit 1/3 as much as the other classes.