Dynamic item drops for quests

Maimai

Dalayan Beginner
First of all I'm making the assumption that this is possible due to two points:

Xeldan said:
  • The Janir encounter will no longer spawn a chest on completion. The loot will now drop from the last NPC to die.
  • The Versikol the Chained encounter will no longer spawn a chest on completion. The loot will now drop from the last NPC to die.

...and the fact that GM's can use server commands to add items to NPCs, so it could also be done automatically.

Anyway, I was thinking it would be neat if dynamic item drops could be used for quests, so a person with the quest flag has a chance at looting items from mobs they wouldn't normally have. A good example of a use for this would be the cave wyrm hearts in GD, I collected 80 of these while getting lesser scales then found out you only ever needed 3, the drop rate is high so the quest isn't a huge long chore but it adds clutter to the mob and restricts more quest drops from being added to the wyrms; if the wyrm hearts only dropped for someone who was flagged for that stage in thurgadin the wyrms would now be free to add other quests too if desired, this could be expanded all over the place, for instance bits of animal you wouldn't normally cut off and save could become available when you were told to gather them without having to create huge loot tables.

So basically the idea is to allow quest designers more freedom to add more common [no drop] item drops to common mobs without creating messy loot tables full of junk for every kill, which would allow more quests to be added and make people happier :)
 
First off I'm not even sure this is possible, but assuming it is, it honestly sounds like a lot of unecessary work. I'm by no means the final word. This is just my 2 cp. :shrug:
 
It's not possible with the current limitations of the quest engine. As of right now, the only person whose flag would be checked to see if the item should drop is the person who lands the killing blow.
 
JayelleNephilim said:
First off I'm not even sure this is possible, but assuming it is, it honestly sounds like a lot of unecessary work. I'm by no means the final word. This is just my 2 cp. :shrug:

People always say that for suggestions that dont directly offer upgrades to players :rolleyes:
 
Xeldan said:
It's not possible with the current limitations of the quest engine. As of right now, the only person whose flag would be checked to see if the item should drop is the person who lands the killing blow.

It would also force us to replace a lot of loot tables with manual scripting to add the items on death, which would result in a considerable hit to the server's CPU overall.
 
Maimai said:
Ahh, well that would make it unworth it

well, and the parts where we'd have to go through and fiddle with all the appropriate monsters, which takes time away from other things
 
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