First of all I'm making the assumption that this is possible due to two points:
...and the fact that GM's can use server commands to add items to NPCs, so it could also be done automatically.
Anyway, I was thinking it would be neat if dynamic item drops could be used for quests, so a person with the quest flag has a chance at looting items from mobs they wouldn't normally have. A good example of a use for this would be the cave wyrm hearts in GD, I collected 80 of these while getting lesser scales then found out you only ever needed 3, the drop rate is high so the quest isn't a huge long chore but it adds clutter to the mob and restricts more quest drops from being added to the wyrms; if the wyrm hearts only dropped for someone who was flagged for that stage in thurgadin the wyrms would now be free to add other quests too if desired, this could be expanded all over the place, for instance bits of animal you wouldn't normally cut off and save could become available when you were told to gather them without having to create huge loot tables.
So basically the idea is to allow quest designers more freedom to add more common [no drop] item drops to common mobs without creating messy loot tables full of junk for every kill, which would allow more quests to be added and make people happier
Xeldan said:
- The Janir encounter will no longer spawn a chest on completion. The loot will now drop from the last NPC to die.
- The Versikol the Chained encounter will no longer spawn a chest on completion. The loot will now drop from the last NPC to die.
...and the fact that GM's can use server commands to add items to NPCs, so it could also be done automatically.
Anyway, I was thinking it would be neat if dynamic item drops could be used for quests, so a person with the quest flag has a chance at looting items from mobs they wouldn't normally have. A good example of a use for this would be the cave wyrm hearts in GD, I collected 80 of these while getting lesser scales then found out you only ever needed 3, the drop rate is high so the quest isn't a huge long chore but it adds clutter to the mob and restricts more quest drops from being added to the wyrms; if the wyrm hearts only dropped for someone who was flagged for that stage in thurgadin the wyrms would now be free to add other quests too if desired, this could be expanded all over the place, for instance bits of animal you wouldn't normally cut off and save could become available when you were told to gather them without having to create huge loot tables.
So basically the idea is to allow quest designers more freedom to add more common [no drop] item drops to common mobs without creating messy loot tables full of junk for every kill, which would allow more quests to be added and make people happier