Druid tome stuff

Faelus

Dalayan Adventurer
Ok, so, since classes are getting some work done on their class tomes, I wanted to throw up some new ideas for druids. So to get the ball rolling, here are some sweet ones, MOSTLY EYATES IDEAS cause hes good at this.

Idea 1:
Tome of Slurp
Basically tears of the crusader. Whenever your frog pet takes a heal, it procs a 100pt per rank heal on the group.

OR

On the same line, make frog proc a heal on its own. Either or.

Next few ideas are all based on druid ds, which kind of doesn't get used as much as it should, with its shorter duration, and the ability to SB a mage ds, which also has resists!

1: A tome that adds a number of spell based damage reduction to the relic ds. Not sure what a decent amount would be.
2: A tome that adds a reactive proc to your self only ds line, that procs on spells. Or even melee, whatever.

Idea x3:
When your aa pet dies, it explodes, procing a nuke on the target it was attacking. Damage based on rank, etc etc. Something reasonable that would actually make the pet somewhat effective damage.
 
My Idea

Hunter's Concentration
While Mask of the Hunter is applied to a druid, 2% healing and 5% over haste per rank
While Shape of the Wild is applied to a druid, 3% healing and 8% over haste per rank.
 
Fury of Nature -
Heals increase in potency on lower hp targets
Nukes increase in potency when druid hp is low.
 
Increase crit rate on hots by 5/10/15/20%


Improve druid archaic:
increase spell damage by additional .5/1/1.5/2%
decrease ac by additional 25/50/75/100
decrease FR by additional 10/20/30/40
increase fire damage on mob by additional 2/3/4/5%



add a heal when hots land on a target that heals for 50/100/150/200% of 1 tic of that hot



some of those are probably way OP but just ideas
 
Feral Power I - IV
250/500/750/1000

What - chance to proc a group heal off offensive casts
Affects - All druids in the group
Stanced or activated - 1 1/2 minute duration with a 3 minute cool down.
Why - Second Druid is a plus. Druid dps+ heal efficieny is wanting. ( at the same time that is)
Proc rate - @ Relgon's Radiance. ( I have no clue how often that is, except a lot )

The numbers are for discussion and not anything hard and fast. Either proc rate or total heal may be too high.
Ideally, this would have a chance to crit as well.

This may be impossible because it is essentially a spell. I don't know, but it would make druids insanely fun to play.

Cast on you: You go wild.
 
add a heal when hots land on a target that heals for 50/100/150/200% of 1 tic of that hot

I really like this, it is quite frustrating to have a hot at .5 sec to completion and have to duck it due to spike damage. Gray out is to blame for it really, but this would help.
 
Vell's idea is pretty neat too.

I think it should buff damage a bit, but nerf direct healing and hots at the same time. So that way, 1 druid can be a healer healer, and one can be effective damage.

Solo's idea is cool, but hots are kind of powerful in their own way right now. I don't know if adding that would be a good thing or not. Although with the recent tool of the divine change, maybe its not overpowered. It'd be a welcome idea for sure.

Tome of Slurp is one of my favorites, some functionality of that would be sweet too.

Regardless though - Euphorbium Focus is mega boring and kind of dumb, and changing it to one of the cool ideas here would be amazing - The druid berserk idea, Solo's frontloaded heal idea, or Vel's dps healing idea would be swell.
 
Just make a pet hold tome! Sheesh, that alone would make my day. Making the frog so it's actually a viable pet in groups only to watch it aggro the first AE mob around - makes Puppy go away a lot. Not to mention on any AE raid, he's gotta go bye bye on pulls. Until we get pet hold, pretty much anything that would enhance the Murk pet = worthless. Yes, I'm not Tier 11, but I do use my pet a ton, I don't have all the flashy tomes to get his HP, resists, etc., up. But I don't think having those tomes done should be a pre-requisite of druid class tome, it's not for any other class.

I'll be honest, I bought my Euphorbium tome, then promptly banked it. Not only the fact that I need to finish codexes, but there's so many more things that would help me more with soloing, grouping, and raidwise than a DS bump, even as much as I solo & DS tank stuff. IMHO, progression should go Codexes -> class tomes -> other stuff. With obvious exceptions on things like swift for pullers, except heals for healers, etc.

Ideas I like:

1: A tome that adds a number of spell based damage reduction to the relic ds. Not sure what a decent amount would be.
2: A tome that adds a reactive proc to your self only ds line, that procs on spells. Or even melee, whatever.
This would make it so when FR not needed, druid DS is actually used for something.

Hunter's Concentration
While Mask of the Hunter is applied to a druid, 2% healing and 5% over haste per rank
While Shape of the Wild is applied to a druid, 3% healing and 8% over haste per rank.
Might be OP, because I think pretty much every druid rolls with Mask or Shape all the time. But I do have to click it for buff slots sometimes, so good idea.

Fury of Nature -
Heals increase in potency on lower hp targets
Nukes increase in potency when druid hp is low.
*if DoTs could be coded in as well, would be even more awesome.
Unsure on this one. The heal one would be easy to code, but if my HP is low, I sure as <insert diety> ain't nuking, I'm getting my health back up.

Ideas I think are okay, but surely either OP, or make no sense, or need serious tweakage to actually make sense:

Anything to do with Murk pet. Until we can hold, it's too situational.

Increase crit rate on hots by 5/10/15/20%
Already covered with Exceptional Healing, Tome of the Mind, etc. I'm not even on your Tier, and I crit a ton. And only have EH 2 & Mind 1 done. Hate to see a class tome slot taken up for something already achievable.

Improve druid archaic:
increase spell damage by additional .5/1/1.5/2%
decrease ac by additional 25/50/75/100
decrease FR by additional 10/20/30/40
increase fire damage on mob by additional 2/3/4/5%
While not bad in theory, our most powerful nuke is cold. Well, until Runic 2, which we're leaving out of the equation, since I'm not suggesting tomes for one guild. If anything was done with archaic increase, I'd add in CR scaling to where FR is now.

Feral Power I - IV
250/500/750/1000
Good in theory, but honestly, how often do you have 2 druids in a group? Again, back to not tailoring tomes for one guild's set up. Maybe something more that when you do your runic heal, it adds a buff component (and watch everyone scream about having to have another buff slot open) that adds to crit melee & spell damage for 4 ticks or something after the heal lands (on whoever it lands on).

I'm sure I'll think of more!
 
I would shy away from ever adding +"insert element here" % dmg to a buff/debuff, personally. Emphasizes class stacking and/or is completely useless to 90% of the player base.

/agree with pet hold. Is there any reason we don't have this yet?
 
Pet hold as a class tome would be bad, unless it was like 10 aas or something small.

Tome of Slurp revised idea:

Heals "charge up" a buff on the frog, after a certain amount of heals, he can proc a heal. It'd be pretty dumb and unintuitive this way, but possibly a better way to do it.

Ideally though, Frog Tears of the Crusader would be the best way.
 
Again, back to not tailoring tomes for one guild's set up.
Yes, we box a cleric rather then take a live druid, like every other guild, because they don't stack.

The implication of my suggestion is that 2 druids could nuke and keep an xp group up, and an extra raid druid could do the same and possibly not be considered a drag. As druid2 would be doing okish dps while proccing group heals. This would be some stacking which the class completely lacks atm.

This would also be fun as hell and my guild would probably not understand it. But yes, I play a druid and like the class, if you are dredging for self-interest.
 
Uhhh... Druids stack fairly well, maybe not to the extent of a cleric, but the past couple raids i've been in were 2 clr 2 dru raids, and I am used to that type of setup. 3 clr 1 dru raids actually feel strange to me ngl. Nevertheless I do agree that they lack the stacking power of clerics.

Hunter's Concentration was to address the fact that with an equally tomed druid and cleric, the clerics hot is more powerful in terms of healing per tick because of vessel and archaic, where as our relic hot is extremely gross in it's healing, I'd just like to see more reason to use it when a cleric is around since it seems to have become the class niche. It also addresses the druid outdoors thing, if I'm going to an outdoor zone I want to be like man I'm glad I'm a druid even in a group with a bard other than wee I'm a wolf look at my awesome attack power!1! Now I can melee crit for 521 instead of 500!

My other idea to achieve that was an increased crit rate of hots when both druid hots were applied, Nature's Synergy
2/4/6/8% chance to crit when Ancient: Nature's Soothing and Relic:Sihala's Empathy were on one target

To address another point and that being the dps one
Mender's Fury % crit chance of detrimental spells when you have a hot active on a target
2/4/6/8%?

Numbers are debatable etc

Class tomes are always something I want to see, get excited over, want to grind, and have a use.
 
Nature's Echo:
Healing a target effected with a heal over time spell empowers your direct healing spells by x% per hot.

Works with any hots, promotes druid synergy, and generally helps with the weak direct heals.
 
So my general impression of druids is that they are awesome exp healers due to hot efficiency, but in the raid game they have some problems. Their ghot is great for covering light group damage or reducing the frequency of gheals needed, and vim can be great in certain situations...

The real problem I see is intense healing on a single target. In a situation like this, the tank will spent 60-80% of the time at 100% hp. Yes they spike down to 50% or less for a fraction of a second, but you have multiple healers casting and ducking big/quick heals, to top off the tank as quickly as possible after they take damage. A cleric can heal 7k hp with a 1 second spell.

So druids keep the tank double hotted, but 70% or more of these are wasted on a full hp tank, while clerics are making use of all their heals by being able to duck.

So this is a problem that is mainly in the raid game, and gets worse with increasing tiers. What about a tome that provides additional benefit for druids running their hots beyond the pure healing?

Bulwark of Regrowth: When you land Relic Hot on a target that already has Ancient Hot, they gain a 3 tic buff with 150/200/250/300hp and 20/30/40/50ac.

This would make keeping hots up all the time far more desirable in the raid game. It would have some exp benefit, but nothing huge.
 
IDK if this has been suggested but what about a tome that has a %change to land a normal heal upon casting one of your HoTs for the amound of heal the HoT does per tick (could be pre tome/everything for balance). Or a tome that increases the range of Vim by a certain amound per rank?
 
Increasing Vim range would be undesirable in some situations since it heals less per target when hitting more targets. It still could be viable, just would need to be stanceable.
 
Yea, I don't much like the idea of a vim range increase. As Solo said, with it now, you can set things up to only heal the people you'd want to heal. Increasing the range would just lead to undesired effects, overall.

Why not use the Spirit of the Wood spell in the parser as an activated ability with a cooldown? That'd be pretty well worth doing as a class tome also.

Anyway, more ideas!
Hastening:
x% chance per rank to increase the casting speed of your next hot by a %. Procs hots landing, direct heals, or direct damage.

Sihala's Gift:
Upon landing an offensive critical strike, your cast time of offensive (or healing, whatever) spells is reduced by x% for however many seconds, or a certain number of casts.
 
Thread totally dropped off the map.

Another idea, in line with tool of the divine - when a single target hot overheals, a heal is procced on the group for 100hp per rank.
 
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