Kedrin
Dalayan Pious Diety
Over time, my stance on spells in my spellbook as changed. I once needed to have *every* spell in my spell book. I had them organized differently throughout the years but I would typically keep them in the order they are found on the wiki, by level and then alphabetical (ABC) order, especially since you can right click spell gems to memorize spells.
Recently, especially after the 10 min buff changes, I have realized I do not need the majority of my spells and can simply delete them from my spellbook, the ultimate cleanup.
I will list the spells I have deleted and why below. I am sure this will be very boring for most people so I'm not sure why I am even wasting my time.
This spell book belongs to a Druid that is already 65 so keep that in mind. Please feel free to add what you like to do with your spell book, or correct any of my dumb ideas. Thank you.
Spells by Category
Create Item (Summon Food and Water)
Create Item (Summon Utility)
Damage Over Time (Fire)
Damage Over Time (Magic)
Direct Damage (Cold)
Direct Damage (Destroy)
Direct Damage (Elemental)
Direct Damage (Fire)
Direct Damage (Magic)
HP Buffs (HP type one)
HP Buffs (Shielding)
HP Buffs (Symbols)
Heals (Cure)
Heals (Duration Heals)
Heals (Heals)
Heals (Quick Heal)
Heals (Resurrection)
Pet (Misc)
Pet (Pet Haste)
Pet (Sum: Warder)
Regen (Health)
Regen (Mana)
Regen (Stamina)
Statistic Buffs (Attack)
Statistic Buffs (Resist Buff)
Statistic Buffs (Strength)
Transport (Erudian Island)
Transport (Faydwer)
Transport (Frostfang)
Transport (Misc)
Transport (Old World)
Transport (The Planes)
Utility Beneficial (Animal)
Utility Beneficial (Damage Shield)
Utility Beneficial (Illusion: Other)
Utility Beneficial (Invisibility)
Utility Beneficial (Levitate)
Utility Beneficial (Misc)
Utility Beneficial (Movement)
Utility Beneficial (Rain)
Utility Beneficial (Vision)
Utility Detrimental (Animal)
Utility Detrimental (Blind)
Utility Detrimental (Calm)
Utility Detrimental (Charm)
Utility Detrimental (Defensive)
Utility Detrimental (Disempowering)
Utility Detrimental (Dispell)
Utility Detrimental (Fear)
Utility Detrimental (Root)
Utility Detrimental (Snare)
Spells by Level -> Alphabetical (ABC)
Level 1
Level 9
Notes to Devs
Recently, especially after the 10 min buff changes, I have realized I do not need the majority of my spells and can simply delete them from my spellbook, the ultimate cleanup.
I will list the spells I have deleted and why below. I am sure this will be very boring for most people so I'm not sure why I am even wasting my time.
This spell book belongs to a Druid that is already 65 so keep that in mind. Please feel free to add what you like to do with your spell book, or correct any of my dumb ideas. Thank you.
Spells by Category
Create Item (Summon Food and Water)
- Summon Food
- Summon Water
Create Item (Summon Utility)
- Dance of the Fireflies
- Starshine
- Halo of Light
Damage Over Time (Fire)
- Flame Lick
- Immolate
- Breath of Tarhyl
Damage Over Time (Magic)
- Stinging Swarm
- Creeping Crud
- Drones of Doom
- Drifting Death
- Winged Death
- Crawling Swarm
- Relic: Doomswarm
Direct Damage (Cold)
Direct Damage (Destroy)
Direct Damage (Elemental)
Direct Damage (Fire)
Direct Damage (Magic)
HP Buffs (HP type one)
- Skin like Wood
- Protection of Wood
- Skin like Rock
- Protection of Rock
- Skin like Steel
- Protection of Steel
- Skin like Diamond
- Protection of Diamond
- Skin like Nature
- Protection of Nature
- Natureskin
- Nature's Preservation
HP Buffs (Shielding)
- Protection of the Leaf
- Protection of the Cabbage
- Protection of the Glades
- Relic: Ward of Nature
HP Buffs (Symbols)
- Heart of the Seed
- Heart of the Sprout
- Heart of the Sapling
- Heart of the Tree
Heals (Cure)
- Cure Disease
- Cure Poison
- Counteract Disease
- Counteract Poison
Heals (Duration Heals)
- Lesser Soothe
- Soothe
- Greater Soothe
- Superior Soothe
- Circle of Soothing
- Ancient: Nature's Soothing
- Relic: Sihala's Empathy
- Hibernate
- Hibernate II
Heals (Heals)
- Minor Healing
- Light Healing
- Healing
- Circle of Healing
- Greater Healing
- Greater Circle of Healing
- Superior Healing
- Superior Circle of Healing
- Close Wounds
- Circle of Recovery
- Word of Completion - Hard to delete, I will keep for now and probably never use.
- Circle of Vitality
- Revitalize
- Word of Fulfillment - Much better than the other CH at least, still... will probably never use.
- Runic: Cascading Vim
Heals (Quick Heal)
- Chloroblast
- Chloroshock
Heals (Resurrection)
- Spirit Call - Keep for "faster" raid wipe until Mass Revivification
- Soul Call
- Call of Life - Keep if you care about EXP return
- Mass Revivification
Pet (Misc)
- Tiny Companion
Pet (Pet Haste)
- Feral Spirit
- Savage Spirit
- Corrupt Spell: Mielech's Fury
Pet (Sum: Warder)
- Nature Walker's Behest - Maybe hold onto to not break mez with DoT?
- Earthshaper's Behest
Regen (Health)
- Regeneration
- Pack Regeneration
- Chloroplast
- Pack Chloroplast
- Regrowth
- Regrowth of the Grove
- Ancient: Sihala's Gift
Regen (Mana)
- Mask of the Hunter
Regen (Stamina)
- Invigor
- Group Invigor
- Invigoration
- Group Invigoration
- Rejuvenation
- Group Rejuvenation
- Ancient: Sihala's Gift
Statistic Buffs (Attack)
- Firefist
Statistic Buffs (Resist Buff)
- Endure Fire
- Endure Cold
- Endure Disease
- Endure Poison
- Resist Fire
- Endure Magic
- Resist Cold
- Resist Disease
- Resist Poison
- Resist Magic
- Circle of Winter
- Circle of Summer
- Circle of Seasons
- Shroud of the Seasons
Statistic Buffs (Strength)
- Strength of Earth
- Strength of Stone
- Storm Strength
- Girdle of Shojar
Transport (Erudian Island)
- Ring of Mistwoods
- Circle of Mistwoods - (1099, -357 , -58)
- Succor: Mistwoods - (-357, 1099 , -33)
Transport (Faydwer)
- Ring of Steamfont
- Ring of Goblinskull
- Ring of the Ocean
- Circle of Steamfont
- Circle of Goblinskull - Succor: Goblinskull is better
- Succor: Goblinskull
- Circle of the Ocean
Transport (Frostfang)
- Circle of Frosthorn
- Ring of Frosthorn
- Ring of Great Divide
- Circle of Great Divide
- Ring of Faentharc
- Ring of the West
- Ring of Wyvernfang
- Circle of Faentharc
- Circle of the West
- Circle of Wyvernfang
Transport (Misc)
- Gate
- Lesser Succor - Succor is better
- Egress
- Succor
- Conduit: Murk
- Conduit: Dreadlands
Transport (Old World)
- Ring of Badlands
- Ring of the South
- Ring of Zenn Malath
- Ring of Greenmist
- Ring of Surefall
- Circle of Badlands - Succor: Badlands is better
- Circle of the South - Succor: South is better
- Circle of Zenn Malath
- Ring of Heartlands
- Succor: Badlands
- Succor: South
- Circle of Greenmist
- Circle of Heartlands
- Circle of Surefall
- Ring of the Sun
- Circle of the Sun
Transport (The Planes)
- Alter Plane: Earth
Utility Beneficial (Animal)
- Sense Animals - Believe this just points you South, alright for leveling Divination skill.
- Invisibility versus Animals
Utility Beneficial (Damage Shield)
- Shield of Thistles
- Thistlecoat
- Barbcoat
- Shield of Barbs
- Bramblecoat
- Shield of Brambles
- Shield of Spikes
- Spikecoat
- Shield of Thorns
- Thorncoat
- Legacy of Spike
- Bladecoat
- Shield of Blades
- Legacy of Thorn
- Shield of Spines
- Legacy of Spine
- Spineskin
- Relic: Legacy of Blades
Utility Beneficial (Illusion: Other)
- Treeform
- Wolf Form
- Greater Wolf Form
- Pack Wolf Form - Why is this spell in the game?
- Share Wolf Form
- Spirit of Ash
- Form of the Great Wolf
- Share Form of the Great Wolf
- Form of the Howler
- Spirit of Oak - If you ever want to be a tree.
- Form of the Hunter
- Shape of the Wild
Utility Beneficial (Invisibility)
- Camouflage
- Invisibility versus Animals
- Superior Camouflage
Utility Beneficial (Levitate)
- Levitate
- Levitation
- Spirit of Eagle
Utility Beneficial (Misc)
- Sense Animals
- Enduring Breath
- Everlasting Breath
Utility Beneficial (Movement)
- Spirit of Wolf
- Spirit of Cheetah
- Wolf Form
- Scale of Wolf
- Greater Wolf Form
- Pack Spirit
- Pack Wolf Form
- Share Wolf Form
- Form of the Great Wolf
- Share Form of the Great Wolf
- Spirit of Scale
- Spirit of Eagle
- Form of the Hunter
- Flight of the Eagles
- Shape of the Wild
Utility Beneficial (Rain)
- Cull Storm - Why does this spell consume an Opal?
Utility Beneficial (Vision)
- See Invisible
Utility Detrimental (Animal)
- Skip for now
Utility Detrimental (Blind)
- Sunbeam
Utility Detrimental (Calm)
- Lull Animal
- Harmony - Anyone ever use this in SoD?
- Calm Animal - Can be used outside, unlike Harmony, however can only be used on animals.
Utility Detrimental (Charm)
- Befriend Animal
- Charm Animals
- Beguile Animals
- Allure of the Wild
- Sihala's Request - Level 55 maximum
Utility Detrimental (Defensive)
- Tarhyl's Fiery Sundering - Should move to Utility Detrimental (Disempowering)
Utility Detrimental (Disempowering)
- Fixation of Tarhyl - I keep because it doesn't do damage.
- Tarhyl's Burning Disjunction
- Enclosure of Tarhyl
- Archaic: Tarhyl's Raging Curse
Utility Detrimental (Dispell)
- Cancel Magic
- Nullify Magic - Not Unresistable
- Annul Magic - Cancel Magic x2
Utility Detrimental (Fear)
- Panic Animal
- Terrorize Animal
- Repulse Animal - This spell seems odd. Feel like it needs to be buffed to 9+ duration and have the recharge time removed.
Utility Detrimental (Root)
- Grasping Roots
- Ensnaring Roots
- Enveloping Roots
- Engulfing Roots
- Engorging Roots - Best single target Root
- Entrapping Roots
- Entwining Roots - Best Targeted AE Root
- Rootcall - Only Point Blank AE Root
Utility Detrimental (Snare)
- Snare
- Tangling Weeds
- Ensnare
- Bonds of Sihala
Spells by Level -> Alphabetical (ABC)
Level 1
- Burst of Flame
- Dance of the Fireflies
- Endure Fire
- Flame Lick
- Lull Animal
- Minor Healing
- Panic Animal
- Sense Animals
- Skin like Wood
- Snare
- Tangling Weeds
Level 9
- Might finish later but most likely not.
Notes to Devs
- Possibly look into increasing the power of Summon Utility items for druids to make them more used at some point in the game
- Look into fixing the stacking issues with all three of Druid's Fire DoT's
- Fix Banishment and Disposement spells by removing the group2 indicator of Elemental. This makes the spells show up twice in the spell gem drop down list
- Remove all the 'Skin' or single target HP Buffs (HP type one) buffs from the druid line. When applicable, reduce the level of the 'Protection' or group buff to the skin version
- Protection of Wood level 9 -> 1
- Protection of Rock 19 -> 14
- Protection of Steel 29 -> 24
- Protection of Diamond no change
- Protection of Nature no change
- Nature's Preservation 59 -> 57
- Bug: Protection of Nature has its HP regen in Buff slot 5 when it should be in 4 like all the others in the same spell line
- Turn Protection of the Leaf into a group spell. Remove Protection of the Cabbage. Lower the level you get Protection of the Glades from 60 -> 59
- Turn all four of Druid's new HP Buffs (Symbols) buffs into group buffs
- Turn all Druid's Single target Regen (Health) and Regen (Stamina) buffs into group buffs and Remove their group versions. I like the single target buff names better
- Delete Legacy of Spike from the game, it is a Group DS for +20 @ level 51 when you get Shield of Thorns a DS for +23 at level 49
- Delete Legacy of Thorn from the game, it is a Group DS for +28 @ level 59 when you get Shield of Blades a DS for +32 at level 58
- Turn all Druid's Single target Utility Beneficial (Damage Shield) buffs into group buffs
- Buff Legacy of Spine to make it +36-40 DS or remove it from the game like the other Group Druid Spells
- Remove Pack Wolf Form. Druids get Share Wolf Form at he same level. I am not sure why there are two of the same spells
- I don't believe Sense Animals does anything other than face your character South
Make Spirit of Eagle a group spell and remove Flight of the Eagles- Cull Storm - Why does this spell consume an Opal? Can this be removed? If no, could it be changed to a Pearl since Druid need those for PoEarth Port?
- Change Tarhyl's Fiery Sundering from Utility Detrimental (Defensive) -> Utility Detrimental (Disempowering) to follow all the other Druid Spells.
- Buff Repulse Animal to have a 9+ tick Duration and remove the Recast. Make it better than the level 19 Terrorize Animal spell.
- Lower Entrapping Roots spell level to 50 or so. It is very odd to finally get your first Targeted AE Root for it to be replaced within 2 levels (60 to 62) reduce the damage if you must.
Last edited: