Druid Hots and Dispell

Faelus

Dalayan Adventurer
Ok, well, we're on our way to do a fight that requires a lot of dispelling by the bard. My question is, is there any reason that druid hots should be dispellable? Considering they're the main source of our healing now, and all, I can't really see any reason they should be. It's just making certain fights harder than necessary to bring a druid.
 
It's just making One Fight harder than necessary to bring a druid.

I can't comment on any client restrictions that may/may not prevent this from happening but I see this as an issue with the specific fight in question rather than with dispell working on hots. This fight absolutely requires 3 specific classes whose roles cannot be fulfilled by any other class, in addition to requiring these classes 95% of groups will bring a monk or necro for splitting purposes as it is rather difficult to pull as the tank with very minimal room for error (enjoy re-clearing). If a specific tome were to be removed from his loot table I don't think any of the guilds that have been killing him would ever do it again.

I have sufficiently de-railed this thread but let's be honest, everyone that knows what fight I am talking about would agree.


/rant off
 
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Yeah I mean, the fight definitely is just flat out stupid and should be reworked a bit. But something should definitely also be done about the dispel thing too regardless.
 
I've never dispelled on this fight, its not even close to being needed and i cant imagine why you would feel you need to being even higher tier :p. Bard dispelling your group allows you to completely ignore an element of a fight and that's typically what it does when ever you plan on spam dispelling the group. Making hots not dispelled would make ignoring a part of a fight completely more encouraged and I don't think that's how most encounters are designed.
 
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I've never dispelled on this fight, its not even close to being needed and i cant imagine why you would feel you need to being even higher tier :p. Bard dispelling your group allows you to completely ignore an element of a fight and that's typically what it does when ever you plan on spam dispelling the group. Making hots not dispelled would make ignoring a part of a fight completely more encouraged and I don't think that's how most encounters are designed.

Guess what you need a Bard for mots and to a lesser extent pot4, so even if you don't utilize bard dispell (which not everyone does) it still requires the same 3 classes. I never suggested making dispell not remove hots, my issue is with the fight not what the OP mentioned.
 
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Guess what you need a Bard for mots and to a lesser extent pot4, so even if you don't utilize bard dispell (which not everyone does) it still requires the same 3 classes. I never suggested making dispell not remove hots, my issue is with the fight not what the OP mentioned.

Sorry im tired and my response was to the OP... who claims it's required to be dispelled by a bard. Which is where my statement comes in from before.
 
I want to agree with bango, melek taus is an abomination of 6 man content where you're shoehorned into taking certain classes even when your drastically overtier, trying to take anything outside of the norm on tier is waste of 1+ hours of clear. Seeing him remade would be amazing. Bard dispell is a shitty mechanic and I don't think its ever so common that you would need to change druid hots.

I would type more words but I really cannot find more ways to verbalize my hatred of melek taus without just rambling obscenities.
 
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IDK, we did this fight with a bard pulling, 2 healers, 1 tank and 2 dps once. 1dps died for comical value around 40%, yet still we won.

So I personally don't see what is wrong with a fight where you bring 2 healers, a tank, some CC and 2 DPS.
 
IDK, we did this fight with a bard pulling, 2 healers, 1 tank and 2 dps once. 1dps died for comical value around 40%, yet still we won.

So I personally don't see what is wrong with a fight where you bring 2 healers, a tank, some CC and 2 DPS.

Okay?

Like I mentioned before you always take the same 3 classes - 1 Bard, 1 Shaman, 1 Cleric. Your CC is not going to change it will always be a Bard. Also you are not telling me what healers you brought but I am guessing Cleric/Shaman as no Druid has been on a successful kill (WEIRD this is the group you are forced to take). I mentioned that it can be pulled without a splitter but it is not ideal and if you screw up there is noone to FD for a fast recovery you have to reclear.

You are telling me that you do not see anything wrong with that? Also, I find it funny that a fight you were not able to do and repeatedly complained about when you were in Giggly (on-tier) is all of a sudden Fine once you are vastly overtiered for it.

I am not saying that this fight is too hard, you are just forced to bring a very specific group and doing so provides minimal benefit to only a portion of the server who actually gets the opportunity to do it.
 
how about a middle ground, druid relic hots are already special, why not make those not dispellable but ancient/cleric ect still is?
 
The list of classes that can go to 6-man stuff tapers down to the fine point of a dunce cap. What can you do
 
The list of classes that can go to 6-man stuff tapers down to the fine point of a dunce cap. What can you do

Recent/revamped 6 man content has been exceptional in that it does not entirely restrict what classes that you can bring so long as you have general roles being fulfilled within the group such as a melee, any source of ranged dps, a healer or two, and a tank. These fights are 100% execution and strategy as opposed to relying on a very restrictive mechanic. So I very much like this trend and SoD definitely has a bright future with what can be done with new content.

There are only two fights in my mind that fit into the category of absolutely requiring that you stack your group with X, Y, and Z with no exceptions. Melek Taus would be the more glaring offender of such. I am not saying that this fight Needs to be completely redone, I am just suggesting that it receive a minor tweak (in fact you could get rid of just one mechanic and it would free you up entirely of being required to bring 2 of the 3 classes). Of course a new mechanic would have to be utilized in its stead that would maintain the fight's difficulty and intended tier.
 
The list of classes that can go to 6-man stuff tapers down to the fine point of a dunce cap. What can you do

This is not true for all 6 man content, not even on tier. And honestly is not something developers should be okay with. Sure there will always be an ideal setup, but that applies to everything even 18 man raids. The problem is fights like Melek Taus do not have so much an ideal setup as a near required setup and that I believe is a problem.
 
i always wondered why no one ever killed melek taus and now i know why because the fight requires 3 classes! man! this is blowing my mind.
 
You're right, in a raid environment that encouraged guilds to not carry multiples of many classes it is really easy to get the character we have that fill those roles to all be happy to do six man stuff really often and over and over again until everyone has what they need from it OR people bot characters belonging to other people in order to make the group possible which is from what i understand a frowned upon thing.

Sorry for the run on sentence but I didn't want my sarcasm to lose its momentum.
 
You are telling me that you do not see anything wrong with that? Also, I find it funny that a fight you were not able to do and repeatedly complained about when you were in Giggly (on-tier) is all of a sudden Fine once you are vastly overtiered for it.
Get your facts straight: whenI was in giggly, I allways wanted to go, but people kept telling me wah wah wizards cant go there - the same people who told me the exact same thing about MK, and I killed it 1st time I went there as well, but thats another story.

Also, explain me how dibs is overtiered for MT, to my knowledge we killed the exact same things that giggly killed back in the day (plus yclist, but we all know what to think about yclist loot).

Also2: cut out the personal attacks, thanks. This isn't LP.
 
Also, explain me how dibs is overtiered for MT, to my knowledge we killed the exact same things that giggly killed back in the day (plus yclist, but we all know what to think about yclist loot).

I was referring to you specifically as a character not your guild as a whole. Also, yclist loot starting at Animation is definitely on par with Sanctum loot but does a great job of filling gaps you can't upgrade in Sanctum. Not that any of this matters in relation to the points brought up in this thread. The issue does not lie with the difficulty of the fight but with the extremely restrictive nature of the fight mechanics requiring you to include 3 specific classes in your group.

Sure, you could bring the same cookie cutter group everytime and kill it just fine (and this is what people do) but what is the fun in that? Half of the loot is rotting and half of the toons that go are botted because people only go for a very specific tome. Once again, where is the fun?

Also2: cut out the personal attacks, thanks. This isn't LP.

It was not meant as a personal attack, and I meant no disrespect.
 
Like I mentioned before you always take the same 3 classes - 1 Bard, 1 Shaman, 1 Cleric.

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