I know this has been touched on a bit before in previous threads, but no real conclusion was ever gathered, I.E. fine as is, changes in the works, or whatever.
I think the root is fine, the hp/mana/sta regens are fine as is. The only thing I think needs a look, as its been said before, are the AEs breaking it.
If its entirely intended that the spell is broken by AE stuns and such, thats acceptable. There are certainly a LOT of encounters I can think of that Earth Mother would benefit a good deal (not game breaking or anything) but the AEs make it absolutely worthless.
It was suggested before, make it a 100% snare instead of a root, to keep it from breaking, I don't really see a problem with that.
As a side note, you could remove the stamina regen (since it is useless as a druid) with a 3/6/9 +all resist mod, but that might be OP. Really the only thing I'd like to see come of this, is this AA not being broken by AAs. If the Devs have their own reasons why it should stay this way, at least explain it to me so I don't think "why is this so useless 90% of the time", because I'll know why.
I think the root is fine, the hp/mana/sta regens are fine as is. The only thing I think needs a look, as its been said before, are the AEs breaking it.
If its entirely intended that the spell is broken by AE stuns and such, thats acceptable. There are certainly a LOT of encounters I can think of that Earth Mother would benefit a good deal (not game breaking or anything) but the AEs make it absolutely worthless.
It was suggested before, make it a 100% snare instead of a root, to keep it from breaking, I don't really see a problem with that.
As a side note, you could remove the stamina regen (since it is useless as a druid) with a 3/6/9 +all resist mod, but that might be OP. Really the only thing I'd like to see come of this, is this AA not being broken by AAs. If the Devs have their own reasons why it should stay this way, at least explain it to me so I don't think "why is this so useless 90% of the time", because I'll know why.