Dragon vs giants faction

Different mobs to kill (with different armor), different quests to do, etc.

It's basically picking one side or another. If you're asking to decide which side to choose, I recommend waiting until you're in a raiding guild and going with whatever faction they are on. You really won't get far enough to derive a LOT of benefit by choosing before you're raiding anyway, and once you've trashed your faction with one it's much more difficult to regain good faction.
 
Killing giants is significantly easier than killing dragons, the aug is much,much,much easier to acquire ontop of storms eye/stormkeep being significantly easier as well. Having to get great scales from NDHK while Greater heads can be gotten from storms keep arena is just :psyduck:.

The big plus for being giant is: http://wiki.shardsofdalaya.com/index.php/Rod_of_Living_Fire
 
Other than one faction being giants and the other dragons what is the difference between the two?

Each faction gives a set of quest armor, and an upgraded set when you reach ally faction. The upgraded (Ornate) sets have clicky buffs that stack with player cast buffs and most potions. Details for each faction are here: http://wiki.shardsofdalaya.com/index.php/Faction

http://wiki.shardsofdalaya.com/index.php/Scale_Alliance
http://wiki.shardsofdalaya.com/index.php/Stormhammers

I don't see it stated on the faction page, but the maximum faction you can gain from killing enemy factions is indifferent.

The giant BP casts a spell which gives 150 hp and 25 atk, and legs spell gives +25 MR. The dragon BP casts a spell that grants 100 hp and 100 mana, and the legs clicky gives +25 FR/CR.

Going giant faction means that you can farm both greater scales and ornate gems at the same time. Otcho covered the dragon faction pro's pretty well already.

The trash mobs farmed for either faction are fairly even in terms of difficulty imo. Dragon mobs are mostly melee with rampage or weak AE's and are immune to mez, while giants in Stormkeep (where storm giant heads drop) can be clerics that complete heal and stun, wizards that knockback and nuke for 1600(fire) and 650ish(cold) and gflux, Shadowknights that just lifetap for 450 until the end of time. Giants in Storm's Eye (where ornate gems drop) can have a large DS, and cold based nukes that range from 1500-3000 dmg.

For characters geared well above these two factions, giants are typically easier to kill because their spell casting ability becomes their liability when the spells are always resisted.

edit - if you want advice on which faction to side with, Gunder is probably giving you the best advice in telling you to wait to pick one until you have joined a guild. I'd advise killing both though in the meantime rather than steering clear if you can get in on any pick-up raids for either faction. Collect as many giant heads, scales, armor pieces, and drops as you can. Either faction can be raised to indifferent in only a few sessions of farming or raiding the enemy. This way when you do pick a faction some of your work is already done.
 
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Something no one has mentioned is the Giant faction quests give big faction adjusts. If you are doing giant faction, then you should be doing the quests and not just relying on the greater scales.

The big difference is the clear to empress is a time commitment compared to the that of the frost king, which is basically a single named snipe. And the Empress pull is going to take a bit, unless you have a very practiced, high resist puller to manage it for you. But the competition for her is lower because of it.
 
The giant faction quests are alright, if you mean the line of quests that culminates in that bracer, and you can do the orc teeth as well.
If I understand things correctly, the plat you get for a quest corresponds to the amount of faction you get for it. If that's the case, then greater scales give a lot more faction than the lower end quests in that line.
 
Iratus cleared ndhk for augs for the better part of three months. the fastest way to max giant faction is kill to indiff, quests up to the cat, and greater scales. With luck on the scale drops, you can kill to indiff in a clear of trash and with the quests be max ally in a day. 3-4 is more probable.

if you can't clear ndhk without a raid, a week of lesser farming in GD solo plus quests should do it. orc teeth are such a small adjust that they should just be kept as a supplement to the other turn ins.

plat only relates to the value of the three turn ins.
 
Everyone seems to be forgetting the only real difference between giant and dragon. Dragon ally is 5% stun resist and giant ally is 5% mind shield. IMO mind shield > stun resist and reason alone to go giant ally
 
Everyone seems to be forgetting the only real difference between giant and dragon. Dragon ally is 5% stun resist and giant ally is 5% mind shield. IMO mind shield > stun resist and reason alone to go giant ally

Stun is far more prevalent in game and likely to own you than a resistible fear/mez. Whether its casted on you or its from a mob somehow backraging you it is far more useful. There are times when mind shield is nice but they are far and few.

Dragon ally is easier to achieve and provides a better item effect for almost every situation.
 
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