Mark of Karn was a great spell. Removed DS, helped XP groups, but didnt unbalance any encounter.
Doom, however, is really kind of useless. The 20 hp/mana is a pin prick to the mobs you use it on, and the resist debuff isnt substantial enough to use in an Xp group, and outgunned in a raid.
Can this spell be reimagined? We have very little to do outside of great healing. I was hoping Doom could be a cleric version of the enchanters Jinx line, perhaps functioning like an AC nuke of a couple hundred points that slowly brings the ac back up to normal? Or maybe a resist, slow, and str debuff that stacks with everything but is light on its own.
What would be even cooler is making the mana cost like 600-700 and giving it an outright chance to half a mobs HP (under level 60)
Doom, however, is really kind of useless. The 20 hp/mana is a pin prick to the mobs you use it on, and the resist debuff isnt substantial enough to use in an Xp group, and outgunned in a raid.
Can this spell be reimagined? We have very little to do outside of great healing. I was hoping Doom could be a cleric version of the enchanters Jinx line, perhaps functioning like an AC nuke of a couple hundred points that slowly brings the ac back up to normal? Or maybe a resist, slow, and str debuff that stacks with everything but is light on its own.
What would be even cooler is making the mana cost like 600-700 and giving it an outright chance to half a mobs HP (under level 60)