Divine Stun change

mwh

Dalayan Beginner
Okay, I just found out today that divine stun wasnt bugged, that it was changed from its stun to now a casting interrupt. Could this please be changed back? Ive never heard from anyone that this was overpowered at all. If you feel its too powerful with the new POP AA, then please remove the POP AA and make it into something else. This was a really nice ability, and our only really unique "active" AA besides LOH, and a lifesaver for that extra split second when the mob turned away from you.

I can understand thinking that with the nwe POP AA maybe it would be too good, but man, look at our pop advance AAs compared to other classes. Other classes have some really insane stuff. If DS is too good with that AA, change that AA, but please dont change our best AA we have now to compensate :( As one of only 2 paladins on the server using divine stun currently, Id say Id rather you just delete the recast delay increase AA(and not even give us anything in compensation) than to change it into something that only interrupts casting.
 
I agree whole-heartedly with this. I put 9 AA's into getting Divine Stun and was VERY excited to get it. Instead, I have a caster interrupt spell. I would prefer to have Divine Stun with the stun component as opposed to the way it has been changed. I only feel this could be overpowered with the new PoP AA's that reduce the reuse time of it. So, it'd be better to have this stay the same and the PoP AA changed, imo.
 
The plan presently is to swap Sound of Force for a castable stun that hits unstunnable mobs at 62+ (but doesn't interrupt them) and keep Divine Stun as an interruption-type spell for interrupting boss caster mobs.

Aka, make the AA more specialised, and give Paladins their stunning back, but at mana cost.
 
Wiz said:
The plan presently is to swap Sound of Force for a castable stun that hits unstunnable mobs at 62+ (but doesn't interrupt them) and keep Divine Stun as an interruption-type spell for interrupting boss caster mobs.

Aka, make the AA more specialised, and give Paladins their stunning back, but at mana cost.

If I understand that correctly, it makes unstunable mobs, stunable by pally only...

If so that rocks and adds huge tactical use of pallies.
 
godphred said:
Wiz said:
The plan presently is to swap Sound of Force for a castable stun that hits unstunnable mobs at 62+ (but doesn't interrupt them) and keep Divine Stun as an interruption-type spell for interrupting boss caster mobs.

Aka, make the AA more specialised, and give Paladins their stunning back, but at mana cost.

If I understand that correctly, it makes unstunable mobs, stunable by pally only...

If so that rocks and adds huge tactical use of pallies.

Correct. We might also give clerics the ability to stun unstunnable mobs, undecided at this time.
 
So paladins are getting nerfed to make clerics more powerful with stuns? Why cant sound of force just be made better, or clerics get a stun that hits highlvl mobs?

Why wasnt this mentioned at all during the SH guild meeting? You are taking out our best AA, making it almost worthless in comparison to what it used to do, to make Sound of Force better? Paladins werent overpowered at all, yet we got 2 of our best abilities changed in the same week. Aratar told me something last nigth, that he asked his guildchat if people felt paladins were overpowered, and the guild laughed at him. When I said weeks past that I thought paladins were pretty good, people laughed at me also heh. Now though, we get hit by changes that hurt us. Please reconsider this, or explain why Divne Stun is too good as it is now.
 
Khalid, Wiz is talking about making Divine Stun a interupt only ability AND giving paladins a high level stun spell which stuns high level mobs and not just generates hate.
 
Wouldn't it be possible to just change Sound of Force into a spell casting interrupt spell? I have a grand total of 3 droppable Paladin spells. One of which, I received from a non-guild member. It's not like I'm just missing these spell drops, either. I'm GOTW's top raider. I've seen so many copies of Wizard spells drop that Bob, our guild banker, uses them as toilet paper now.

As far as the guild laughing at me for asking if Paladins are overpowered, it is very true. And the majority said that 9 AA's for a spell interrupt would only be worth it if I had every other AA purchased. I would rather have a stun that would work on lower mobs as well (Seru Godswords and what-not) than a interrupt.

Long story short: change Sound of Force into the spell interrupt and revert Divine Stun back to it's former glory.
 
mwh said:
So paladins are getting nerfed to make clerics more powerful with stuns? Why cant sound of force just be made better, or clerics get a stun that hits highlvl mobs?

Why wasnt this mentioned at all during the SH guild meeting? You are taking out our best AA, making it almost worthless in comparison to what it used to do, to make Sound of Force better? Paladins werent overpowered at all, yet we got 2 of our best abilities changed in the same week. Aratar told me something last nigth, that he asked his guildchat if people felt paladins were overpowered, and the guild laughed at him. When I said weeks past that I thought paladins were pretty good, people laughed at me also heh. Now though, we get hit by changes that hurt us. Please reconsider this, or explain why Divne Stun is too good as it is now.

... WTF? Are you illiterate?
 
An AA is much better suited to be interrupt utility. A bought spell is much better suited to a class role.
 
Okay, here's the final word of this.

- Divine Stun is being changed into a low-resist 2-sec stun that can not interrupt mobs above level 58 (as per paladin request)

- Words of Tranquility changed to 6 sec duration, can now stun unstunnable mobs, can not interrupt mobs above level 58, is affected by stun mitigation.

- Words of Thunder replace Sound of Force at 62, upgrade to Tranquility.

- NPC stun mitigation capped to 50%

I think this should satisfy all parties.
 
just checking on this...

the divine stun AA says that it is unresistable at present, how is it currently working?
 
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