Diabolic Charm of Genocide + Searfire ? =) Cmom...

Ryei

Dalayan Beginner
Well, yesterday i bought my charm of 216k (Diabolic Charm of Genocide) and people in my guild, told me the Runes of Searing effect, doesnt stack with the searfire, tbh i got pretty mad at it, first of all, its simply because A GOOD mage ability is worthless for me now (well, will still be good for ppl that dont have that charm, but for me, i just paid 216k for a charm and i dont get my full summoning powers for myself anymore? i think its sad). I gain an augment slot empty now? Well, id rather have + critc chance then a +30 mana aug on a gear.

What i am trying to say here, is that loosing my own ability, that i can just load it up, just like i summon food/water everytime i log in, makes the mage life a litle more unwanted.

Just wanted to know why it doesnt stack, it gets way too overpowered or something?, cuz i dont see why would 3% make such a huge diff, that would make it become out of balance.

Thanks for reading. Waitin for some discuss =)
 
Its way to overpowered to have it stack, I assume this is why it doesnt stack in the first place.
 
6% and you get to aug your last piece of armor and not keep a spot open? Sounds like a good deal to me.
 
Spiritplx said:
6% and you get to aug your last piece of armor and not keep a spot open? Sounds like a good deal to me.

Just another magician's opinion, but I'd have to agree with this statement...
 
JayelleNephilim said:
Just another magician's opinion, but I'd have to agree with this statement...

Yes and no, on one hand, it's a 3% increase. On the other hand, healers get far more benefit with the charm as their focus effect only appears on gear, and not in aug form. Personally I'd never bother with one for aisling even if I didn't have the lucky charm. I'd make a wizard alt and get it for them instead.
 
vistachiri said:
On the other hand, healers get far more benefit with the charm
crit heals, while nice sometimes, are almost always wasted, where as crit nukes are almost never wasted
 
guyvertoo said:
crit heals, while nice sometimes, are almost always wasted, where as crit nukes are almost never wasted

True, that I didn't think of at least in terms of raiding as my usual purpose was padhealing with a shaman if I was running one. In terms of groups I generally try and get it so I generally snag at least most of the critheal, unless they're dropping like a rock, which generally doesn't happen too often anymore. Though I wasn't talking about straight % to clarify (more in terms of healers lower is on gear, they still have the augslot, have spells to increase it in the case of clerics etc). Though given the 215k I'd still level a wizard alt instead and make it a main, and deal with searfire.
 
Ya, i agree with you Aisling, thats why i was askin for the stack of these things.
I had these 216k for a while, i was wondering if i would really buy the charm for my mage, so since i am only guilded with this toon, i made the choise to buy him this charm. I just wished it would stack... But oh well, life is never perfect... I was really worried about dumpin 216k charm into my mage, because i see every high end mages, quit/retireing, or re rolling their toons...

Hope i didnt make a bad choise, hope mages get better as time goes by. because i love playin mages, even they not been the most wanted class in raids.
 
[Edited]
Ryei said:
Ya, i agree with you Aisling, thats why i was askin for the stack of these things.
Hope i didnt make a bad choise, hope mages get better as time goes by. because i love playin mages, even they not been the most wanted class in raids.

This happened on the Live servers as time went by as well, newer spells and equipment making mage summons entirely obsolete.This is a somewhat poor example considering the cost of the charm but I can see a cause for concern further down the road as more items are added and new focus effects are added.

I think the answer is fairly simple however (even though the coding may not be), make a searfire aug give it's normal 3% spell crit but also make it stack with other spell crit effects at a lowered rate, when only the searfire focus is in effect it gives 3% extra, when combined with another worn spell crit focus it gives an extra 1%.The Bauble of Battle summon could also be changed into an augment and work in the same manner giving it's 25% when it is the only haste item but only giving an extra 1% or 2% when applied with another haste item, this would give Mages greater utility and give a raid/group a small boost to DPS without increasing the DPS of the Mage himself.

I guess you could compare it to Bard overhaste, this would be worn "overspellcrit" or worn overhaste.
 
soba said:
[Edited]I think the answer is fairly simple however (even though the coding may not be), make a searfire aug give it's normal 3% spell crit but also make it stack with other spell crit effects at a lowered rate, when only the searfire focus is in effect it gives 3% extra, when combined with another worn spell crit focus it gives an extra 1%.
As long as sandstone girdle, shield of freeport, etc. were also made to stack with the healer charm effect.

(pretty terrible idea imo)
 
i rather see 2 new lower levels of searfire added, a 1% and 2% crit
then you could make the 1% stack with anything
 
Ryei said:
Ya, i agree with you Aisling, thats why i was askin for the stack of these things.
I had these 216k for a while, i was wondering if i would really buy the charm for my mage, so since i am only guilded with this toon, i made the choise to buy him this charm. I just wished it would stack... But oh well, life is never perfect... I was really worried about dumpin 216k charm into my mage, because i see every high end mages, quit/retireing, or re rolling their toons...

Hope i didnt make a bad choise, hope mages get better as time goes by. because i love playin mages, even they not been the most wanted class in raids.

Alot of it is simply because we just don't stack well. In all honesty some classes got screwed hard by 18 man raids. We're one of them, it just happens that one of our most touted in usefullness raid functions pretty much only needs one mage, and most of that function even can just be accomplished without one actually in the raid at all.

guyvertoo said:
As long as sandstone girdle, shield of freeport, etc. were also made to stack with the healer charm effect.

(pretty terrible idea imo)
Personally i'd like to see the lesser effect taken off those and tossed onto like an aug too. That way lower healers didnt have an option of sofp or nada for their increase.

As an aside, wiz, do the 500k and the 1.2mil have higher chances as well as both?
 
guyvertoo said:
As long as sandstone girdle, shield of freeport, etc. were also made to stack with the healer charm effect.

(pretty terrible idea imo)

Why would they need to stack as well? We're talking about an idea that helps prevent a classes utility summon from becoming obsolete, not making sure you gain benefits from quested/dropped items forever.
 
I don't think this threatens the utility of mages or compromises their positions in a raid anymore because:

1) Mages special utility on raids lies in doing dps, having a fire ds, and especially mod rods
2) 200k Charms are still reasonably hard to attain, no raid has a 100% 200k charm group of int casters, so you will still need to cast searfires for some people

Searfires are REALLY easy to obtain by logging in a mage bot and summoning up peridots, searfires, arrows etc before a raid/group. The ability to summon these items are not what gives a mage a spot in a raid or group.
 
Eldorath said:
I don't think this threatens the utility of mages or compromises their positions in a raid anymore because:

1) Mages special utility on raids lies in doing dps, having a fire ds, and especially mod rods
2) 200k Charms are still reasonably hard to attain, no raid has a 100% 200k charm group of int casters, so you will still need to cast searfires for some people

Searfires are REALLY easy to obtain by logging in a mage bot and summoning up peridots, searfires, arrows etc before a raid/group. The ability to summon these items are not what gives a mage a spot in a raid or group.

What he said.
I have never understood why mages bash on their class so much. For what they do and the diversity of spells/pets/items they can provide excellent groupage and raid utility and dps. I have played with many including several from the top 5. They are an excellent addition to a raid or group hands down.
 
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