Miffy
Dalayan Adventurer
This spell is neat in theory but at 510 mana I really can't force myself to keep it in my spell bar any longer. In my opinion the stun should be removed and the mana cost reduced significantly, paladins just do not have the mana pools of real casters. I see it as an interesting way for paladins to do spell dps. However, when 11 casts would spend my entire mana pool which could be spent on heals, actual aoe agro etc. I'm not sure the mana cost is balanced if it is meant as an option for dps and not just one more agro spell. Any other paladins' thoughts?
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