Defender's Guard Review (Minor Spoiler)

Jmayzak

Dalayan Elder
A short review and comments on future adjustment.

1. Tank-ability
From the perspective of a Knight Tank. Tiers are adjusted to feel.

hPxAAFJ.png


AC conversion to block is of primary importance, and the Guard scores last when using HPs as a secondary gauge. Options for adjustment depend on AC, as follows:

1: Set AC from 111-115 with no other changes. [If design wants this to reign]
2. Set the AC to 110 with a minor boost to HP. [If design wants this to be a lateral upgrade through secondary stats]
3. Set the AC to 108 or 109 with a major HP boost. [If design wants this to be a trade off]

2.Bash Proc
The choice of spell and proc rate both score an A. That type of spell is hard to find on a Shadow knight specifically and assists with role in group aggro; the proc rate being high enough to be noticeable and low enough to not completely overpower the role.

3.Stats and Advanced Item Effects
The Guard places first in combined basic stats. At 200 mana it contests other cleric shields for variety and stats.

The Guard places third in Advanced Item Effects spread across a good spectrum.

4.Focus Effect and Skill Mod
A boost to melee skill and minion enhancement polish combat and fill in itemization voids while not adding confused definition to the item.
 
comparing this to thaz shield seems odd considering thaz air shield is such an incredibly strong outlier item (read: should be nerfed). I'd agree it should be stronger defensively than it currently is, bumping it to 100 or 105 AC wouldn't make it too overwhelming but it has a pretty strong offensive/aggro proc when compared to spires shield and traek jr shield.
 
Back
Top Bottom