Decide on a new duo :-)

DumbSnowman

Dalayan Beginner
So yeah, I play a warrior/shaman, but really we lack efficiency. I play with my friend who is a mage and with him we are a very strong group, but without we struggle quite a bit. The problem is he doesnt play enough so I'm starting to surpass him in level too much, so I've decided I'm going to only play that duo when the mage is on. I want a new duo that will be much better, more effecient, whatever. I have experience on live playing most classes (Not a bard, bst, or pal) so I *should* be able to play any class reasonably well. I'd prefer not to use a SK/necro just cause I like hanging near newport and seem to find those damn paladins every single time I walk through :psyduck:

Thanks guys :)
 
Considering as you already have a shaman, the infamous Monk/Shaman duo is probably out for you. You might want to give Beastlord a try...many of their spells are similiar or the same as a shaman. Beastlord/Cleric is a very powerful combination. Simply because the BL and the pet combined are good DPS and enough so that they can tank for the Cleric. Plus in the sketchy moments, the Cleric has root. Buffing up a BL Pet with Cleric buffs combined with thier heals makes life very easy. Clerics also have the pacify line which will make pulling from a group a bit easier. Not to mention, rezes, so you won't have to spend cash at the healer. If you really want the utility, Druid would work in place of the Cleric. Giving you easy travel around the world. They also have the harmony line. And DS, which will some what make up for the lack in heals.

Really, if played correctly, just about any combo will work, but the Beastlord combined with a healer is an easy combo to play. Especially after level 39 when the BL pets aren't as spread out in levels and they become more so a part of the team.
 
In my opinion try a Druid/MAG..

Alot of pros, and very few cons.. You can port yourself around.. you ALWAYS have a tank, you have DPS and you have a healer..
 
the necro druid combo work real well for almost the same reason why the mage /druid works. good luck with a new combo out there. see ya hason the warrior :dance:
 
To be completely honest, a druid will work well with just about any class for a duo although some work better than others. BL/druid is excellent as was already mentioned. I would hihghly reccomend it.
 
Druid/mage is also awesome. As well as druid/sk, but you already have a tank :)

That are the 3 classes I play.
 
Yeah well a big thing is just wanting more to do. Right now it's kinda like... Send in tank, get aggro, slow/poison, maybe throw a heal or two, regen...

Which is fine, I just want my next duo to be more action packed :)
 
Give Rogue/Enchanter a try? I'd say pretty hard to solo/duo but still fun and you'll have all the action you want with handling CC/backstab/aggro and stuff ;)
 
Rogue/Rogue Rougue/Enchanter sucks imho..


You will spend more time bind wounding instead of fighting :p
 
Playing rogue/bard at the moment myself and it's a lot of fun. :) A lot of kiting, but it's fast kiting... bard snares and dots, plays selo's and regen or selo's and haste.... rogue runs behind mob and backstabs, evades, stab stab stab, etc etc. Cake. :)

That duo might be harder to do if you're using EQW and alt tabbing.

Play whatever you want though. Every duo is possible imo. It's all a matter of finding the right way to do it.

Honestly if you want action...rogue and whatever is a good choice... in groups though rogue and bard is a little overwhelming at times...I have to admit. But if you don't think playing a shaman is action packed enough with the multitude of abilities available to you, you might never find "action".

Rogue/rogue wouldn't be very good at all in my opinion.
 
Shaman is very actiony, I'll admit, but when just duoing I have to force him to be a healer. I was soloing him last night as my warrior's account was/might still be broken and then it was a lot of fun. Bards seem fun themselves. Might just solo a bard a bit, or duo a bard/bst or something like that.
 
DumbSnowman said:
Shaman is very actiony, I'll admit, but when just duoing I have to force him to be a healer. I was soloing him last night as my warrior's account was/might still be broken and then it was a lot of fun. Bards seem fun themselves. Might just solo a bard a bit, or duo a bard/bst or something like that.

By setting up hot keys I make sure my shaman is more than just a healer (because if you just use the shaman to heal when duoing, you're really not getting the full benefit). So when the warrior pulls, have a key set up like:

Code:
/assist
/pet attack

and then I park that on hot button #6
#7 is my slow spell
#8 is cripple (or other debuff)
#9 is a DoT

I usually tend to drop a DoT between the slow and cripple because the aggro from slow and cripple in a short span of time means I'm gonna get my face punched a lot.

That's good for longer fights, but you may not decide to use all that firepower on every pull. I mostly do if my monk and shaman are killing cyclops elders or anything that can put a severe beating on my monk in a short amount of time.
 
Few levels away from my pet atm, but that's basically what I do. It just seems my role in the fight is over after 15 seconds, y'know?
 
DumbSnowman said:
Few levels away from my pet atm, but that's basically what I do. It just seems my role in the fight is over after 15 seconds, y'know?

Not in a long fight though. In a long fight you may drop another poison DoT later as they don't last long. Also, get right in there and melee (unless there might be a lot of ripostes) because the tank will take less dmg for you and your pet being in front of the mob.

Also, if you have cannibalize, use that during battle to speed up your down time later. Juat don't go below 20% while using canni in combat or bad things will happen to you. :)
 
Yeah I usually just pop a regen and canabalize down to 60-70%, just in case I get an add and have to tank while rooting it.

On a completely unrelated note, should I be meeleeing when duoing? I usually just cast then sit down so I'll start medding as soon as the fight's done, but I see most shammy's with high damage high delay weapons for hitting between casting so I dunno if I should just hit stuff.
 
luciferblack said:
So when the warrior pulls, have a key set up like:

Code:
/assist
/pet attack

Uh no, you want to put a pause in there or use two buttons otherwise:

the warrior pulls
the pet peole send pets
the pets attack the mob before it gets to the warrior, keeping the mob out in the open away from the group and possibly aggroing a wanderer
somebody casts something that pisses the mob off, the mob starts bouncing back and forth
the warrior runs around in circles trying to get close enough to the mob to taunt
the warrior hates you

I personally use two buttons: /assist (tank), then I send pet when I actually see the mob getting hit by the tank.
 
Sanyia said:
Uh no, you want to put a pause in there or use two buttons otherwise:

the warrior pulls
the pet peole send pets
the pets attack the mob before it gets to the warrior, keeping the mob out in the open away from the group and possibly aggroing a wanderer
somebody casts something that pisses the mob off, the mob starts bouncing back and forth
the warrior runs around in circles trying to get close enough to the mob to taunt
the warrior hates you

I personally use two buttons: /assist (tank), then I send pet when I actually see the mob getting hit by the tank.

Or....wait to click assist when the tank is engaged? :-/

You don't need two buttons. In the rare event I actually want to assist and NOT send in my pet, I just type /assist...because...it happens very rarely.
 
Back
Top Bottom