Damage/Delay Formula (?)

nayR

Dalayan Beginner
what is the formula to find the dmg rate per min/sec on weapons?

exp. dmg: 8 delay: 18

i've heard of a way to compare weapons using dmg per. but i don't know it..
 
nayR said:
what is the formula to find the dmg rate per min/sec on weapons?

exp. dmg: 8 delay: 18

i've heard of a way to compare weapons using dmg per. but i don't know it..

DPS (damage per second) is dependent on a whole bunch of other factors besides the dmg and delay on the weapon, including several of your skills and stats, the ac and capabilities of the mob you are fighting, as well as the random number generator.

The way to compare weapons is by the dmg/delay ratio, where higher numbers give you higher DPS. The ratio of the weapon in your example is 8/18 or 0.444. A weapon that is 17 dmg 36 delay will give you higher DPS, as it's ratio is 17/36 or 0.472, assuming your skill in the 2 weapons is equivalent (if they are different weapon types, e.g. piercing vs 1hs etc.).

About the only way to determine your DPS is to use a log parser, links to some can be found in the Sticky: SoD related websites - Must have list post in this forum.
 
Ive always thought a weapons delay is Infact in seconds. For example a weapon with delay of 18 would be 1.8 Seconds between swings, and a weapon with 36 Delay would be 3.6 Seconds between swings.

So to use the same formula would be 8/1.8 = 4.44 Damage Per second just as a raw number on the weapons dps. Of course like Guiado said it also depends mostly on other stats (Atk Rating, str and dex), skills (Weapon Skill, Dual Wield, Double Attack) and haste items ect.
 
Heh, to judge weapons, I've always gone the opposite way - divide delay by damage. In which case, lower numbers are better. Some newbie weapons available from vendors:

5/23 = 4.6 (Axe)
6/28 = 4.666 (Battle Axe)
7/32 = 4.57 (Long Sword)
8/37 = 4.625 (Shan Den or something)

So - your 7/32 Long Sword is the best bet as a newbie weapon available from a weapons vender. But you also have to keep in mind your skill, and where you are in the curve. Might be better to go with the 5/23 weapon, so you get more swings and chances at skill-ups.
 
Going by dly/dmg is silly because the standard number you want is Damage/Second (dps), so why would you possibly want Seconds per Damage?
 
rab said:
Going by dly/dmg is silly because the standard number you want is Damage/Second (dps), so why would you possibly want Seconds per Damage?

Heh, good question! I dunno, I've always just found it easier to do it that way for some reason. Guess I should have reversed the way I wrote, them, too.

23/5 = 4.6
28/6 = 4.666
32/7 = 4.57
37/8 = 4.625

5/23 = .217
6/28 = .214
7/32 = .218
8/37 = .216

Guess I'll start thinking of it the other way.
 
Yar, you're definitely not the only one, but I never understood how that way got spread around. The only thing it has going for it is easier numbers... I guess... Glad to hear you're joining the gravy train.
 
They categorize the weapons at Allakhazam by dly/dmg. Seems backasswards to me, too. If you want more DPS, then why look for a smaller number? dmg/dly is the superior method for comparing weapons, imo; though the math is more challenging for ppl in the US public education system. lol
 
rab said:
The only thing it has going for it is easier numbers... I guess...
Thats... uh.. a pretty good reason to use it. It's not rocket science. It's a question of what is best. 3.0 = suck, 2.0 = average, 1.0 = godly. Easy scale to use for 1 handers.
 
damage delay, was never my problem figureing out, my problem was always about haste, cuz eq had a weird not straight forward formula for that if I remember

and then if you have a huge delay like that 80/100 weapon and have 50% haste, does that 50% effect your damage out put with a 100 delay weapon more then say a 8/12 where its only going to lower the 12 delay a few .1's of a second but the 100delay will be effected by whole seconds right?

so a 50/50 2 hander and a 20/20 would the 50/50 be better .. same ratio but doesn't haste effect it more, there for a better weapon?
 
No, it's completely proportional. If you have 100% haste from items and a 10/20 weapon, it will now be acting as a 10/10 weapon. A 20/40 item would be acting as a 20/20 weapon.
 
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