Can someone explain how melee damage is calculated? I understand the attack/delay aspect of a weapon, but how does that, along with your strength attribute affect damage? Is it similar to D&D where a random base number is established from a certain range, and then the modifiers are applied?
For example, how does adding +10 STR to my character affect damage output? If I have 2 weapons, both having 1:3 atk/delay ratio but one hits for 10 damage less and adds +10 STR, will my damage output be the same? Is the STR modifier added to damage?
Sorry for such a convoluted post....hope it makes sense...
For example, how does adding +10 STR to my character affect damage output? If I have 2 weapons, both having 1:3 atk/delay ratio but one hits for 10 damage less and adds +10 STR, will my damage output be the same? Is the STR modifier added to damage?
Sorry for such a convoluted post....hope it makes sense...