Current Pet Damage System

Kithliss

Dalayan Beginner
I am currently playing a shaman and a mage. I was just curious if I was the only one that had pets that could swing all day and not hit anything? I was happy to get my shaman pet at 34 and it almost never if ever hit the mobs that were about even level to my shaman, and that my group was killing. This is the same thing that happens to my mage. Even though I get a new pet at level 34, my group is still killing mobs that are sometimes red to me and therefore pet never seems to hit it at all. Has it been considered to change things so that the pet can at least "touch" the mobs? I realize the reason for them not being able to hit them currently, but I think at the level difference it is set for, that it could be considered maybe a bit extreme.

I was just curious on other's thoughts on this topic?

Yazz - 34 shaman
Lazz - 34 mage
 
i realise that my mage is only level 17, therefor the last pet i got was level 16, but mine can hold its own in a fight. In a group, given a halberd or something he seems to hit for more than alot of my fellow groupmembers even lol. i realise out meleeing groupmembers will change with the levels, but it can certainly fight anyway. i solo alot and my pet gets the job of distracting one or two mobs that are even to me while i fight another, he could not win if i just left him but he tanks for a long enough time for me to take control of the situation, and certainly throws out some damage. but anyway yeh i think how it is now seems fine, at my level anyway.
 
Shaman pets are fairly low level, so if the mobs are red to you, they are VERY red to the puppy. That being said, give him as much dexterity as you can muster.
 
I group with a mage friend of mine often and when we fight stuff that are even con to the mage, his pet can't even touch the mob. It's pretty discouraging and I think someone should have a look at it. Even when I buff the mage pet with Dex buff etc, still the pet didnt' even touch the mobs at all. So all he could do was nuke the mob and give damage shield, pretty much a wizard woulda been better for the constant dmg.

Humz
 
If at all possible, make sure the pet is attacking from the rear. The pets hit % and thus its DPS will increase dramatically if it gets a bare arse to chew on. Start now conditioning your tanks to turn the mob away from the group, we'll all appreciate it down the road. It's a lot easier for one player to strafe around and pivot the mob than for everyone else in the group to have to run past the mob to get to the backside. That's one reason I've always enjoyed grouping with Volkov ( <3 ), he will nearly always position the mob to make it easier for the group without having to be nagged about it.

Edit: typo
 
I do not recall ever having this problem with my necro, which I began playing in November and quit in December. However, I may not have been paying attention. Necro pet just missed all the time, with occasional hits.

I changed to shaman, went without pet until a couple weeks ago.

My shaman will often summon a pet that cannot hit a white con of the spell level. I can summon a pet that will hit white cons or a little higher of the next spell level. I was in Paw and could not hit the mobs we were fighting with my 34 pet (yellow to me mobs at 36) last week. This was the first time I noticed it. I assumed it was a fluke... the 39 shaman's pet could hit.

However, I was grouped in Paw with a lower level mage later last week. Her pets were light blue, she kept popping them out, trying to decide on more damage fire or stunning air. In her series, I would usually regen her pets if I had extra mana. Most pets were light blue, but 2 of them were green. I had not leveled. The mobs were low con before the doors mobs, and she never complained on not being able to hit with the pet.

This weekend, I grouped with a level 39 mage who had a light blue to me pet at 40. He did complain that his pet could not hit the mobs. He resummoned and the pet was dark blue, and able to hit again.

Obviously, pets do not summon for max level here. The changing con of pets proves that.

I assumed it was intentional, had always been that way, and I had just missed it before.
 
Is their actual confirmation that NPCs actually use Attribute Stats?

I have gotten out of practice, as all the other games, not just Live, NPCs are affected by direct stats like HP, AC, and ATK buffs, but they either do not have or do not use Attribute Stats like str, cha, or dex.

I have not done any actual testing here, but thus far, if my pet will not hit a mob that is white or so to me... casting bihli (ATK buff), Listless (Debuff), STR, and DEX on my pet did not affect that... the pet was still unable to hit.

However, as I am sure will be pointed out, a single attempt does not testing make.
 
I have heard that HP buffs do not affect pets. I have not heard if stat buffs do or not. These are not necessarily true... just what I have heard.

Craig
 
Zarimus said:
From my experience, I would say that HP buffs definitely affect mage pets.
I've heard too that they don't affect them. Maybe what you notice was the AC portion of most of those buffs?
 
Bernat said:
Maybe what you notice was the AC portion of most of those buffs?

That's possible. I suppose the best way to test would be to toss a heal on a buffed pet and see if it healed for the same percentage, but I honestly can't recall for sure if there's a difference then. My pet is only HP buffed in groups and in that situation is rarely taking damage and needing heals.
 
Garluk said:
If at all possible, make sure the pet is attacking from the rear. The pets hit % and thus its DPS will increase dramatically if it gets a bare arse to chew on. Start now conditioning your tanks to turn the mob away from the group, we'll all appreciate it down the road. It's a lot easier for one player to strafe around and pivot the mob than for everyone else in the group to have to run past the mob to get to the backside. That's one reason I've always enjoyed grouping with Volkov ( <3 ), he will nearly always position the mob to make it easier for the group without having to be nagged about it.

Edit: typo

A Fucking Men. I try and get everyone in my group to do this, but it still eludes some after I explain to them why they're doing it. I played a warrior up to 65 with 50 AA's and just running up, hitting the back key and then fighting while facing the group will help a lot as far as pets are concerned.
 
There is currently a bit of a problem with pet to hit calculations that should be addressed in the next patch.
 
I've noticed my necro pets, throughout my short leveling so far, may ahve missed a lot but I just attributed it to the fact of the level of my pet. Lower level pets of course won't hit as often so I guess I never noticed there was a problem. Chin up all. It'll all be alright!
 
Not to nay-say anyone, but my 62 shammies pet seems to do quite a bit of damage, though I keep him fairly well buffed. I think I parsed him outdamaging my SK in Eldenals... at least melee wise....
Can't remember for sure if that's the case...
I wonder if it's at lower levels that pet to-hit calcs are out of whack.
 
Pets have always been gimp, it's been brought up for a looong time but it was always just shrugged off as players complaining. I'm glad something is finally being done.
 
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