Crit Aug

Jimkoz

Dalayan Adventurer
Im not sure if this was mentioned before, but any chance in adding a crit aug? I know theres a type 4 aug thats been in the works for while (fletching). Im not suggestion a crit aug for type 4 (since I think only bows have type 4 slots) but it would be nice if a player that makes type 3 or type 2 augs could make 1% - 3% crit augs.
 
I'm sure you know this, but here already is crit augs for thaz gear.

What do you need a crit type 2/3 aug for?
 
Yes I have some thaz augs, Im not sure how I should spend them of as of yet (for my rogue). But as I was playing another class, I thought it would be coolish if there was crit augs for meleers as welll as casters (hence type 2 / type 3)...
 
This would be overpowered and unecessary, as a properly geared rog/any melee can easily get capped crit strike by around Tier 4/5. As far as casters go it would be just for funzies and tbh itemization should not be based around just shits and giggles. Thaz augs offer enough crit strike flexibility in the way of augs for itemization.
 
they'd have to be on a tier of their own (not exceptional or superior quality etc.), and they'd have to cost like 10k to even be relatively balanced.

even then i don't really see anyone from the staff actually endorsing this idea, because crit strike is one of those novelty effects that isn't supposed to be easy to obtain.
 
Why not another mage spell to summon a no rent +crit melee aug similar to searfire? Then they're not able to be kept around, just like searfire.
 
Why not another mage spell to summon a no rent +crit melee aug similar to searfire? Then they're not able to be kept around, just like searfire.

This is a terrible suggestion, Spell Crit and Melee crit work completely different from each other.

Also, Seafire is a gimp version of an effect otherwise unique to (expensive) charms wich doesn't stack with anything.

Melee crit, on the other hand, is found abduant on gear, but never on charms, and it stacks with itself to a maximum of 10%.

If anything, I could see room for a Heal crit aug similar to Seafire - but even this is arguable a bad idea, since heal crit can be found on a few select pieces of gear.
 
Not sure about new crit augs from mages one way or the other but you just said that melee crit should not be allowed on augs because spell crit is only on a few items and melee crit is on a lot. Then you said healing crit is maybe a bad idea since heal crits are only on a select few pieces of gear. I'm not sure I follow.
 
The 1 place I would love to see a Crit Aug type item would be for pets.

I'm all for giving mages a item they can summon to allow pets to have a small chance to crit.

Like a Belt or something with +5% Critical Strike on it *shrug*
 
Not sure about new crit augs from mages one way or the other but you just said that melee crit should not be allowed on augs because spell crit is only on a few items and melee crit is on a lot. Then you said healing crit is maybe a bad idea since heal crits are only on a select few pieces of gear. I'm not sure I follow.

Spell crit: Only on charms, so a low chance non stacking aug is in line.
Heal crit: On charms, and with a lower %-chance on a few select items, so so a low chance non stacking aug might be viable, might be a bad idea as well.
Melee crit: Abduant on gear and stacking, wich makes the suggested melee crit aug a terrible idea.


Better?
 
Spell crit: Only on charms, so a low chance non stacking aug is in line.
Heal crit: On charms, and with a lower %-chance on a few select items, so so a low chance non stacking aug might be viable, might be a bad idea as well.
Melee crit: Abduant on gear and stacking, wich makes the suggested melee crit aug a terrible idea.


Better?

No not really...

Because melee crit is foiled by certain types of mobs. That should be taken into consideration as well.
 
Melee crit, on the other hand, is found abduant on gear, but never on charms, and it stacks with itself to a maximum of 10%.

orly.... http://wiki.shardsofdalaya.com/index.php/Charm_of_the_Nemesis

Tbh, if this was going to happen, it would have to be coded not to stack with +crit items, pure an simple. I think stacking with AA crit % is fine on a summoned aug (I think searfire stacks with AA spell crit? I'm a rogue.) but obv it shouldn't stack with any other item based crit. Another issue that would have to be balanced is lvl restriction...a small chance to crit a spell at low low lvls is one thing, but those cost mana...swings are free. I'd hate to see all kinds of lvl 1 mith 2h crit-aug'd crazy bastards going apeshit all over blackburrow....in short, if such a critter existed as a summoned or tradeskilled generic crit aug, it would have to be rediculously tight-scoped for balancing purposes
 
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I still do not see why there is ANY need for MORE crit augs.

For lower teir people: You may have to wear an inferior piece of gear to get max crit strike, but tough fucking luck... if you care that much about crit strike, you're probably not a tank, and losing hp/ac/resists really isn't that huge a deal at lower teirs. Crit strike gear is easy to get if you're not aids, and know how to find gear with it on the wiki.

For higher teir people: there are crit augs to customize your setup, even if you are just 1 or 2 crit strike shy, just use 1 or 2 crit strike augs and you're only losing a few hp as compared to a thaz aug with better resists or hp/dr.

If crit strike is still a problem, buy a charm?
 
It's basically impossible to itemize augs for a cappable stat. This is because that aug would become worse the better your gear became, and would be siginificantly more powerful the weaker your gear.

It would be possible if augs had a special, overcap contribution that also capped, so you could have maybe 5% more crit from gear augs but no more, or 25 more atk but no more, or 5 more ft but no more. These would obviously be very expensive augs, and would be a great addition to tradeskills, which are right now absolutely the worst reward for time investment in all of sod.

edit: Particularly if they had a cooldown. Say at 250 skill each aug-making class got a /cm command to imbue the limiting component once every day or every few days. If all the other components were currently in the game, or rather common (but still somewhat expensive to create a base cost), the existence of these augs would be determined only by the imbue and would keep the profit margin for aug makers very high, while still having only a limited income each cooldown. All tradeskillers could imbue their own critical resource and then sell it to aug-makers, or simply sell their imbue, or it could make the component no-drop altogether depending on what would help tradeskillers the most in the current economy.
 
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