Today I characters started crashing while in the Murk. It is kind of strange since I've spent hours in the zone over the last few days. This is the crash where the EQ dialog box comes up and says your client crashed. It happens on all my characters and my client crashes as soon as I enter the zone. It only happens in the Murk.
I've tried repatching and no luck.
Any help on this would be great. Now, whenever I get a toon stuck in the Murk while I test fixes I have to have someone log it in and move it out for me.
Here is some of the parts from dbg.txt I thought might be important.
-----------
[Sun Apr 25 23:52:46 2010]02380: StartWorldDisplay: swampofnohope
[Sun Apr 25 23:52:46 2010]02381:Load world point 1 (lights)
[Sun Apr 25 23:52:46 2010]02382:Load world point 2 (C:\EQEmu\swampofnohope.s3d)
[Sun Apr 25 23:52:46 2010]02383:Load world point 3 (12df558, 193b3a78, lights.wld).
[Sun Apr 25 23:52:46 2010]02384:lights.wld was not there (error -49858).
[Sun Apr 25 23:52:46 2010]02385:Load world end (0).
---------
[Sun Apr 25 23:52:52 2010]02427:fatal error in main thread Code = c0000005 ADDR=0x00557a3c
---------
[Sun Apr 25 23:52:52 2010]02771
rocess was trying to READ invalid data.
[Sun Apr 25 23:52:52 2010]02772:Invalid access occurred at virtual address 0x0000026a.
[Sun Apr 25 23:52:52 2010]02773:Fatal error occurred in mainthread! (Release Client #630)
[Sun Apr 25 23:52:52 2010]02774:Client Version: Dec 22 2003 16:24:12
[Sun Apr 25 23:52:52 2010]02775:Skin Directory: UIFiles\Default\
[Sun Apr 25 23:52:52 2010]02776:Graphics DLL Loaded: EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz [1:6.15.6-11100]
[Sun Apr 25 23:52:52 2010]02777:Crash (char = Driggle, zone = swampofnohope)
[Sun Apr 25 23:52:52 2010]02778:Local Player's World location at time of crash: -4239.291992, 2648.772461, 17.580893.
[Sun Apr 25 23:52:52 2010]02779:Gamestate at crash = 5
[Sun Apr 25 23:53:11 2010]02780:2 processor(s) of type 586. Physical memory = 2046 Megs.
[Sun Apr 25 23:53:11 2010]02781:Intel P3 1891
I've tried repatching and no luck.
Any help on this would be great. Now, whenever I get a toon stuck in the Murk while I test fixes I have to have someone log it in and move it out for me.
Here is some of the parts from dbg.txt I thought might be important.
-----------
[Sun Apr 25 23:52:46 2010]02380: StartWorldDisplay: swampofnohope
[Sun Apr 25 23:52:46 2010]02381:Load world point 1 (lights)
[Sun Apr 25 23:52:46 2010]02382:Load world point 2 (C:\EQEmu\swampofnohope.s3d)
[Sun Apr 25 23:52:46 2010]02383:Load world point 3 (12df558, 193b3a78, lights.wld).
[Sun Apr 25 23:52:46 2010]02384:lights.wld was not there (error -49858).
[Sun Apr 25 23:52:46 2010]02385:Load world end (0).
---------
[Sun Apr 25 23:52:52 2010]02427:fatal error in main thread Code = c0000005 ADDR=0x00557a3c
---------
[Sun Apr 25 23:52:52 2010]02771
[Sun Apr 25 23:52:52 2010]02772:Invalid access occurred at virtual address 0x0000026a.
[Sun Apr 25 23:52:52 2010]02773:Fatal error occurred in mainthread! (Release Client #630)
[Sun Apr 25 23:52:52 2010]02774:Client Version: Dec 22 2003 16:24:12
[Sun Apr 25 23:52:52 2010]02775:Skin Directory: UIFiles\Default\
[Sun Apr 25 23:52:52 2010]02776:Graphics DLL Loaded: EQGfx DLL Version 1.1.80 Last Build Date: Dec 17 2003 10:37:16 Intel(R) Core(TM)2 CPU 6300 @ 1.86GHz [1:6.15.6-11100]
[Sun Apr 25 23:52:52 2010]02777:Crash (char = Driggle, zone = swampofnohope)
[Sun Apr 25 23:52:52 2010]02778:Local Player's World location at time of crash: -4239.291992, 2648.772461, 17.580893.
[Sun Apr 25 23:52:52 2010]02779:Gamestate at crash = 5
[Sun Apr 25 23:53:11 2010]02780:2 processor(s) of type 586. Physical memory = 2046 Megs.
[Sun Apr 25 23:53:11 2010]02781:Intel P3 1891