Crappy Cleric AA's

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I caught that Aeran, I was merely trying to revive this dead thread without putting a simple /bump. That, and I'm cushioning my post count.
 
Innate invis vs undead? Useless in every way... I think the only mobs it worked vs was against green mobs. The only reason I got it was so I could move freely in Ahkeva, but everything there could see me. I made a post about this a long time ago and I think the response was just it would be overpowering to make it cast a higher level spell the then level 8 or whatever it is. Well, just my two cents... things may have changed... but if it can not even be the same power as the Enchanter ancient invis it should be changed.
 
Heya, old thread I know but I was looking for one of this kind so I didnt have to start a new thread :p

What do you guys think about Divine Arbitration removed? (The one that averaged everyone's HP)
That was like.. one of the best if not the best cleric AA.
 
Your point being?

- We can't add any new AAs, old ones must be reused.
Divine Arbitration IS an old aa.

- We can't alter the reuse timer on Active AAs.
This doesn't apply.

- AAs that reduce the reuse timer of another AA cannot be changed, though the affected AA sometimes can.
This doesn't apply.

- Active AAs must remain Active and likewise for Passive ones.
This doesn't apply.

- Passive AAs that affect a certain spell "group", such as Quick Evacuation, cannot be changed at all.
This doesn't apply.

- Classes share AAs, so don't suggest adding a sweet Shadowknight AA instead of that stupid Spell Casting Subtlety in your archetype list.
This doesn't apply.

And I found this thread through the search option.
 
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