Per Dev-Muerte,
Recently, several players have come to the staff with concerns about various weapons and how they under or over perform. Hopefully, in this post I can give some examples and explain why you’re getting the data you’re getting.
We’re going to start off with a few important things.
First off, and the most important thing to note, is weapons are balanced around how good they are in a raid scenario. If something over performs in an exp group situation, this is not inherently a problem.
Next you need a bit of info about mob ac. As you can see in this forum post https://forum.shardsofdalaya.com/threads/general-information-from-wiz.6941/
The relative value of ac scales based on how much of it the target has. The less ac a target has, the larger damage reduction value each point of AC provides.
The next thing we need to talk about is charisma. Taken from the sod wiki: “Charisma plays a significant factor in how resistant foes will be to your spells.”
Now why do these things matter specifically to raid mobs? Because raid mobs are greatly debuffed, where most enemies in group content and raid zones are not.
Think about what debuffs high tier characters have access to. Things like Cripple and Archaic: Tarhyl’s Raging Curse provide large debuffs to enemy armor class. These are only two examples. There are several other armor class debuffs available to players.
We also have resist debuffs that increase caster damage in the forms of things like Malosini and the aforementioned Archaic: Tarhyl’s Raging Curse. However, charisma is also factored into these calculations.
So what does this all mean? Well here’s some parses to illustrate the point I am trying to make.
Magma:
Beyondling:
In both parses I’m a shadowknight with every aa (this includes emberflow tomes) and a full set of Silent Halls gear with a supreme charm. I’m wielding a Venandi, Spirit’s Envy and an Os, the bulwark. For buffs I have Call of the Predator, Glory of Enthann, Spiritual Vigor, Essence of Tarhansar, Essence of the Wild, Gift of Aegolism, Jayla’s Boom, Ward of Nature and Combine Supremacy. I’m attacking the enemy from behind. I have max specializations and max skills for my class.
This first parse is from me fighting a copy of a beyondling with a gigantic amount of hit points.
This second parse I’m fighting a copy of Magma who has been fully debuffed by common raid debuffs. (Druid Archaic, Malosini, Fatebind, Cripple, Runic: Denon’s Dissonant Duet, Relic: Chant of Destruction, Spirit of Tearing. There are others that are not included).
Also you’ll notice, the melee damage difference between the two parses is quite stark; the fully debuffed Magma takes about 50% more melee damage than the beyondling does. He took slightly less damage from spells but most of that is from the difference in procs (6 more procs for approximately 4200 extra damage). So effectively the proc damage is unchanged in a non debuffed scenario while the melee damage is drastically reduced.
So what I’m ultimately saying here is that the parameters we balanced these in are much different than the parameters in which you are testing them. So yes, random t12 weapon where a large portion of its damage is from a proc over performs in exp scenarios. It does not mean that weapon is unequivocally better than a t14 weapon. It means in the scenario you are testing it is.
Recently, several players have come to the staff with concerns about various weapons and how they under or over perform. Hopefully, in this post I can give some examples and explain why you’re getting the data you’re getting.
We’re going to start off with a few important things.
First off, and the most important thing to note, is weapons are balanced around how good they are in a raid scenario. If something over performs in an exp group situation, this is not inherently a problem.
Next you need a bit of info about mob ac. As you can see in this forum post https://forum.shardsofdalaya.com/threads/general-information-from-wiz.6941/
The relative value of ac scales based on how much of it the target has. The less ac a target has, the larger damage reduction value each point of AC provides.
The next thing we need to talk about is charisma. Taken from the sod wiki: “Charisma plays a significant factor in how resistant foes will be to your spells.”
Now why do these things matter specifically to raid mobs? Because raid mobs are greatly debuffed, where most enemies in group content and raid zones are not.
Think about what debuffs high tier characters have access to. Things like Cripple and Archaic: Tarhyl’s Raging Curse provide large debuffs to enemy armor class. These are only two examples. There are several other armor class debuffs available to players.
We also have resist debuffs that increase caster damage in the forms of things like Malosini and the aforementioned Archaic: Tarhyl’s Raging Curse. However, charisma is also factored into these calculations.
So what does this all mean? Well here’s some parses to illustrate the point I am trying to make.
Magma:
Beyondling:
In both parses I’m a shadowknight with every aa (this includes emberflow tomes) and a full set of Silent Halls gear with a supreme charm. I’m wielding a Venandi, Spirit’s Envy and an Os, the bulwark. For buffs I have Call of the Predator, Glory of Enthann, Spiritual Vigor, Essence of Tarhansar, Essence of the Wild, Gift of Aegolism, Jayla’s Boom, Ward of Nature and Combine Supremacy. I’m attacking the enemy from behind. I have max specializations and max skills for my class.
This first parse is from me fighting a copy of a beyondling with a gigantic amount of hit points.
This second parse I’m fighting a copy of Magma who has been fully debuffed by common raid debuffs. (Druid Archaic, Malosini, Fatebind, Cripple, Runic: Denon’s Dissonant Duet, Relic: Chant of Destruction, Spirit of Tearing. There are others that are not included).
Also you’ll notice, the melee damage difference between the two parses is quite stark; the fully debuffed Magma takes about 50% more melee damage than the beyondling does. He took slightly less damage from spells but most of that is from the difference in procs (6 more procs for approximately 4200 extra damage). So effectively the proc damage is unchanged in a non debuffed scenario while the melee damage is drastically reduced.
So what I’m ultimately saying here is that the parameters we balanced these in are much different than the parameters in which you are testing them. So yes, random t12 weapon where a large portion of its damage is from a proc over performs in exp scenarios. It does not mean that weapon is unequivocally better than a t14 weapon. It means in the scenario you are testing it is.
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