Competition and Instancing

Goldfolk

Dalayan Elder
At the moment the competition at Tier 11/12 is so intense it is making the game unpleasent and the rivalries are cut-throat and sometimes it gets quite nasty.

Yesterday we pipped a guild for abyss by literally seconds while another guild camped a 6-man for 2 hours before the spawn counter even started and one or two people spent the time trying to trigger the event.

It also means that people I have been friends with in other guilds are now the enemy at least in terms of raid content.

Maybe it's me but camping mobs or zones for hours and bitter contests for mobs aren't my idea of fun and I would much prefer to be social with everyone.

I understand that this client does not support 'instancing' but is there any way we could have a system so that all competent guilds for a tier were allowed say 1 night a week in each raid zone.

This would only apply to highly contested zones such as Spires, Middle Sanctum and Tur Ruj but could be applied elsewhere if thought appropriate, for example, where high tier guilds do alt raids or quest for vah.

I am not sure exactly how this could be worked but just suggesting the concept.
 
I think there is good reason that mmorpgs these days stopped using massively shared dungeons. To relieve the competitive crowding, EverQuest would just throw out new servers and allow transfers. That's not really an option here it seems, and the competition gets so retarded that it causes people's progression in the game to slow to a crawl. In a game that was actually designed for business revenue, it would be a bad path unless they had many servers because other players would cause other players to quit due to halted progression. This is a free game and they create it the way they want, but it is pretty absurd to spend the amount of time we do in this game just to have another group of players prevent you from doing the next step of designed content.

I'm sure our Devs here could design future fights to be more quest based instead of repop timers, but is that the design they are after?
Probably not, because they didn't develop it that way so far :(
 
When you have 3+ guilds all competing for 1 mob/zone it gets pretty nasty. Its not really fun for anyone, and even the people that get the mob tend to be pretty stressed after having literal foot races to mobs. Anything that could help alleviate this tension would be pretty cool
 
Guilds just have a mentality that you're required to farm certain content for a very long time and do not try new content. maybe if people just tried to progress they would'nt get so burned out over fighting people for trivial content and or losing one piece of gear people think is so vital to their progression?
 
Guilds just have a mentality that you're required to farm certain content for a very long time and do not try new content. maybe if people just tried to progress they would'nt get so burned out over fighting people for trivial content and or losing one piece of gear people think is so vital to their progression?

this sums it up beautifully.
 
I agree completely, you do not need much to progress from the previosu tiers. I would say if you have all the 'lesser' tribes on farm status you should be able to push through jubor in order to get the key to open up shanree and rujik and they arent that bad once you have a strat and put the time in.
 
Competition can be super frustrating at times, but it also adds a level of excitement you dont find elsewhere. I'm also particulary unsympathetic in this situation, where you have access to fights, you have the gear, you even have the strat leaks, but you aren't willing to put in the time required to do new progression fights. Have you ever tried sharnree/rujik? Why does FWF continue to have to clear custo *and his trash* weekly, when there are apparently 3 guilds fighting over this tier of content.

Stop looking at the super easy mass loot bosses, and actually try to progress and you will find a plethora of awesome PvE content available to you. Whether you actually enjoy learning and defeating new difficult content is an entirely different question.

Edit: Part of the problem here is the drastic increase in raid-difficulty that happens when you go from t11-12ish to t12-13ish. Instead of killing ~10 spires mobs in a day for 20 nice upgrades and some tomes, FWF spends the same time to kill 1-2 of the t13 bosses, for 2-4 items(which is only after we spent countless hours learning each fight). I'm not going to say this is *wrong* or anything, just an interesting note.
 
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hey i camped that mob starting 10 minutes after the spawn window opened bro, not 2 hours before it was due. quality tabbed out playing other games time there
 
Competition can be super frustrating at times, but it also adds a level of excitement you dont find elsewhere. I'm also particulary unsympathetic in this situation, where you have access to fights, you have the gear, you even have the strat leaks, but you aren't willing to put in the time required to do new progression fights. Have you ever tried sharnree/rujik? Why does FWF continue to have to clear custo *and his trash* weekly, when there are apparently 3 guilds fighting over this tier of content.

Stop looking at the super easy mass loot bosses, and actually try to progress and you will find a plethora of awesome PvE content available to you. Whether you actually enjoy learning and defeating new difficult content is an entirely different question.

Edit: Part of the problem here is the drastic increase in raid-difficulty that happens when you go from t11-12ish to t12-13ish. Instead of killing ~10 spires mobs in a day for 20 nice upgrades and some tomes, FWF spends the same time to kill 1-2 of the t13 bosses, for 2-4 items(which is only after we spent countless hours learning each fight). I'm not going to say this is *wrong* or anything, just an interesting note.
This says it all. I could join other guilds and raid, but the only guilds I've ever been around that I thought actually cared about progression were Army of Exile and whatever top guild gave me a friend invite. After spending personal time with almost everyone high enough to be working on tomes, I've come to the conclusion that every single non-FWF guild for the past year has just not cared.

Granted, about half of Chaotic Winds cared, so I'll give those guys a half-pass. Exodus has had the necessary gear and status for Sharn`Ree, Rujik, NZ, and Custodian since before FWF imploded last April, but their players just wouldn't do it.

Honestly, I'm still keeping an eye on guilds, hoping one shows up that actually has people who want to do hard things and progress. I'm currently checking out From Accounting to see if they end up having what it takes (in which case I'd apply), but I'm not getting my hopes up. Guess I'll log on and solo, hoping to get some exp, but I don't even know why I'd do it without any goals to work for.
 
Please stop competing for mobs it is a waste of time and you will die alone/ your life and death will prove meaningless so just stop or kill yourself
 
People bitch when there is no competition and people bitch when there is.

You've been complaining at least for the last 3 years Nuchre so if this is not your idea of fun, you either have massive problem introspecting your thoughts or you are masochistic.

Personally I would tend to say you like it very effing much.
 
I think there is good reason that mmorpgs these days stopped using massively shared dungeons. To relieve the competitive crowding, EverQuest would just throw out new servers and allow transfers. That's not really an option here it seems, and the competition gets so retarded that it causes people's progression in the game to slow to a crawl. In a game that was actually designed for business revenue, it would be a bad path unless they had many servers because other players would cause other players to quit due to halted progression. This is a free game and they create it the way they want, but it is pretty absurd to spend the amount of time we do in this game just to have another group of players prevent you from doing the next step of designed content.

I'm sure our Devs here could design future fights to be more quest based instead of repop timers, but is that the design they are after?
Probably not, because they didn't develop it that way so far :(

The only reason they stopped using shared dungeons is to make dumb people be dumb and not pay for it or if you prefer, making more money off of idiots (not implying you are).

The only thing absurd is you guys wasting 12398120981290 hours upfront, knowing that the dynamic is exactly what it is and has been since the beginning of time on here.
 
Very strange............

I made a post about how competition at high tiers was making the game less fun to play and getting out of hand and FWF turn it into a post about how Exodus and CW were/are afraid to do higher tier content.

Are you trolling?

As a general point the very high level of competition inhibit guilds progressing. If you have the choice of downing 4 mobs with certain upgrades or knocking your head against a progersion mob with uncertain chances what do you choose especially as everyone is desperate for Opuses. You also know that if you don't knock off the 4 mobs then they wil be gone the following day.

Anyway the point I was making was about the atmosphere in-game not about progression.
 
If you have the choice of downing 4 mobs with certain upgrades or knocking your head against a progersion mob with uncertain chances what do you choose especially as everyone is desperate for Opuses. You also know that if you don't knock off the 4 mobs then they wil be gone the following day.
You are making the wrong choice.
 
CW has progressed a lot since I've been back to the game.. but what is there left to kill for us? Oh you mean the stuff another guild keeps down already? I'm not talking about custo. There is a "prime time" that randomly comes up sometimes where we have the prime people for a progression target (but it is likely already down.. so don't want to hear trolly lectures) along with the fact that we haven't been farming our recently progressed content that long so people still need stuff from it and the time spent for stat upgrades is well spent on the stuff we are killing.

I do think Exodus was doing the same content for much too long.. but they were trying a few new things before they melted to FWF. At least they were completely ready for the next tier.
 
Exodus has had the necessary gear and status for Sharn`Ree, Rujik, NZ, and Custodian since before FWF imploded last April, but their players just wouldn't do it.

Exodus tryed all those fights , problem was with Custodian .. Euro players didnt seem to be able to dodge eyeballs with more success then 50/50. and Sharn`Ree most didnt know what was going on on their screen without a 10min explaination of every 6sec script event. We def tryed them though. Our raids looked like the following thou.

tumblr_m34kwaXkfD1qbm32po1_100.gif
 
I attended the school of Manguadi and that's how I manage to be useful on raid content despite having less opus/class3&4 than many people in other guild's raids. This is how you kill new dragons I think, not farming best in slots for your raid for 8+ months.
 
Very strange............

I made a post about how competition at high tiers was making the game less fun to play and getting out of hand and FWF turn it into a post about how Exodus and CW were/are afraid to do higher tier content.

Are you trolling?

As a general point the very high level of competition inhibit guilds progressing. If you have the choice of downing 4 mobs with certain upgrades or knocking your head against a progersion mob with uncertain chances what do you choose especially as everyone is desperate for Opuses. You also know that if you don't knock off the 4 mobs then they wil be gone the following day.

Anyway the point I was making was about the atmosphere in-game not about progression.


This is exactly what my first post was pointing out. I'm not trying to be a dick to you and you should know that by now, but thinking like that is what makes guilds stale. It's nowhere near required to have as much loot as some guilds farm to kill new mobs, in fact some of your progression targets were killed with so much less gear/tomes it's crazy to sit and repeat what has happened so much in the past.

You can think of t12 as the new tier 9 full of tons of easy mobs but nobody ever wanted to go try those "HARD" tier 10 fights because it's different and only drops 2 loot for 10 wipes on your first kill. And that type of mentality just leads to burnout/bitterness from the players.
 
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