Zhak Morris
Dalayan Beginner
I just completed the quest tonight for:
Combine Leather Sleeves
MAGIC ITEM NO DROP
Slot: ARMS
AC: 18
Focus Effect: Mana Conservation V
STR: +10 DEX: +8 STA: +10 CHA: +8 WIS: +10 AGI: +8 HP: +95 MANA: +95
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Weight: 1.2 Size: Medium
Class: DRU MNK BST
Race: ALL
At a first glance the arms look very very nice, I agree. For a beastlord or a druid they are the top arms in game hands down, and by a long way at that.
However my only gripe is that for monks, the upgrade is hardly worth it.
Currently there is ONE choice for monk arms at the end game. Currently, they drop from a mob that you can kill with 4 characters.
Sleeves of Avoidance
MAGIC ITEM LORE ITEM NO DROP
Slot: ARMS
AC: 21
Skill Mod: Dodge +10%
AGI: +15 HP: +65
SV FIRE: +3 SV DISEASE: +4 SV COLD: +3 SV MAGIC: +2 SV POISON: +4
Weight: 0.6 Size: Medium
Class: RNG MNK BRD ROG
Race: ALL
At the end game, stats really don't matter ( anyone with a decent set of raid gear gets maxed stats ), and if there was a stat most important to a monk, it would be agility.
Looking at these arms completely from a monk's perspective the arms that you can attain from a mob that's killable with 4 people are 3 ac ahead and 30hp behind, and also have a 10% dodge modifier.
1ac = 3hp roughly making the Combine Arms ( attained through a series of 3 quests, involving gems rarely dropped from mobs in the prison, and although the drop rate gets better as you progress, we're talking the top mobs in the game to get anywhere with a decent drop rate ) 21hp better than the Sleeves of Avoidance. Taking in to consideration the 10% dodge modifier the Sleeves of Avoidance give you, they are probably a better item on a monk ( since we pull and take hits ).
Now we'll move on to weight. Weight on a monk is the single most important thing you have to consider when planning upgrades. The cap is 20.0 stones on a monk. To double your current slot's weight from 0.6 to 1.2 to gain a total of 21hp in terms of tanking ( the other stats really are marginal when you compare the two ) just isn't worth it at all.
What I would like to see on the Combine Leather Arms is an upgrade in AC. This would balance the item for monks without un-balancing it for druids and beastlords.
Combine Leather Sleeves
MAGIC ITEM NO DROP
Slot: ARMS
AC: 18
Focus Effect: Mana Conservation V
STR: +10 DEX: +8 STA: +10 CHA: +8 WIS: +10 AGI: +8 HP: +95 MANA: +95
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Weight: 1.2 Size: Medium
Class: DRU MNK BST
Race: ALL
At a first glance the arms look very very nice, I agree. For a beastlord or a druid they are the top arms in game hands down, and by a long way at that.
However my only gripe is that for monks, the upgrade is hardly worth it.
Currently there is ONE choice for monk arms at the end game. Currently, they drop from a mob that you can kill with 4 characters.
Sleeves of Avoidance
MAGIC ITEM LORE ITEM NO DROP
Slot: ARMS
AC: 21
Skill Mod: Dodge +10%
AGI: +15 HP: +65
SV FIRE: +3 SV DISEASE: +4 SV COLD: +3 SV MAGIC: +2 SV POISON: +4
Weight: 0.6 Size: Medium
Class: RNG MNK BRD ROG
Race: ALL
At the end game, stats really don't matter ( anyone with a decent set of raid gear gets maxed stats ), and if there was a stat most important to a monk, it would be agility.
Looking at these arms completely from a monk's perspective the arms that you can attain from a mob that's killable with 4 people are 3 ac ahead and 30hp behind, and also have a 10% dodge modifier.
1ac = 3hp roughly making the Combine Arms ( attained through a series of 3 quests, involving gems rarely dropped from mobs in the prison, and although the drop rate gets better as you progress, we're talking the top mobs in the game to get anywhere with a decent drop rate ) 21hp better than the Sleeves of Avoidance. Taking in to consideration the 10% dodge modifier the Sleeves of Avoidance give you, they are probably a better item on a monk ( since we pull and take hits ).
Now we'll move on to weight. Weight on a monk is the single most important thing you have to consider when planning upgrades. The cap is 20.0 stones on a monk. To double your current slot's weight from 0.6 to 1.2 to gain a total of 21hp in terms of tanking ( the other stats really are marginal when you compare the two ) just isn't worth it at all.
What I would like to see on the Combine Leather Arms is an upgrade in AC. This would balance the item for monks without un-balancing it for druids and beastlords.