Codex of Power and Max AA

Hyoren

Dalayan Adventurer
Was wondering what everyone would think of changing Codex of Powers to 3% per tome and add another Codex something like Codex of AA Mastery or something that gives 5%? Take 1% from each Codex of Powers and put that in the Codex of AA Mastery. So you can do your tomes early that give 3% boost or max out your AAs and get a 5% boost first instead.

Reason is because some classes can actually get all their essentials real early and become major power houses before other classes, so if they want that full 20% boost they must max out their AAs.

Other idea would be to make a tome thats pretty nice and can only be done by people with max AAs?

Iono, prob seem dumb to some people, but thanks for the feedback if any ^^
 
250 is a reasonable start point. By the time you do Offensive, defensive, resists, and other necessary stats you generally are at 250 or higher.

This change seems like a stupid idea tbh b/c even if you cut some good AAs to have you will still be at least 200.
 
Wait, are you honestly suggesting to make tomes, wich are allready that much worse then AAs, weaker, so that people can start them earlier instead of doing their AAs?

You are either an elaborate troll or just DUMB, wich one is it?
 
http://www.youtube.com/watch?v=fEkWH8DB7b0&feature=related

The only reason to even consider getting max AAs is e-peen. Between Innate INT and WIS, everyone has a junk AA. Your rationale is that come classes need to get more AAs to fulfill their roles. Conversely, you have more things more valuable than tomes to want to work on, which can only be seen as a good thing. I see no gain to forcing certain classes to expend effort purchasing AAs that would otherwise be unworthy of their time. Your proposal hurts everyone except max AA/tome characters, who are unaffected, and people who decided to get max AAs before starting tomes. Old, pre-tome characters would benefit, but already chose how to invest their time. That leaves people who freely chose not to do tomes, and there is no reason to "balance" things by rewarding them for their choice of Innate Lung Capacity over tome progress.

In short, your argument over why to do this is inherently flawed and your suggestion does not fix this imaginary problem.

Edit: In the interest of keeping people responsible for what they post, I would like to know the main characters of the main that spawned this idea.
 
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Doing tomes below 350 is pretty retarded to begin with.

I personally think tomes as they stand, are okay.
 
Doing tomes below 350 is pretty retarded to begin with.

I personally think tomes as they stand, are okay.

Not every class has the same number of worthwhile AAs.

Not every player of a given class does the same content or has the same goal on that character.

To the OP; the current system of requiring 250ish AA before starting tomes is fine.
 
Not every class has the same number of worthwhile AAs.

Not every player of a given class does the same content or has the same goal on that character.

To the OP; the current system of requiring 250ish AA before starting tomes is fine.

Somewhat true. But i don't see how you can justify passing over Stats / Resists class AAs over a slight DPS increase.

/rant off
 
Wait, are you honestly suggesting to make tomes, wich are allready that much worse then AAs, weaker, so that people can start them earlier instead of doing their AAs?

You are either an elaborate troll or just DUMB, wich one is it?

If this one was for me...read the post ^^. Nothing about starting tomes earlier written there XD.

I was just saying 3% tomes at 250 AAs like it stands, and the other 5% from taking 1% from each of the 5 codices for a Codex of AA Mastery for those that have finished all their AAs.

With the idea you would still get a decent boost if you started tomes without max AAs, just that if you finish your AAs you can get a bigger boost. That way everyone would have to lvl close to the same amount of AAs.
 
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If this one was for me...read the post ^^. Nothing about starting tomes earlier written there XD.

I was just saying 3% tomes at 250 AAs like it stands, and the other 5% from taking 1% from each of the 5 codices for a Codex of AA Mastery for those that have finished all their AAs.

With the idea you would still get a decent boost if you started tomes without max AAs, just that if you finish your AAs you can get a bigger boost. That way everyone would have to lvl close to the same amount of AAs.

And what goal do you want to achieve by doing this?
 
The only reason to even consider getting max AAs is e-peen. Between Innate INT and WIS, everyone has a junk AA. Your rationale is that come classes need to get more AAs to fulfill their roles. Conversely, you have more things more valuable than tomes to want to work on, which can only be seen as a good thing. I see no gain to forcing certain classes to expend effort purchasing AAs that would otherwise be unworthy of their time. Your proposal hurts everyone except max AA/tome characters, who are unaffected, and people who decided to get max AAs before starting tomes. Old, pre-tome characters would benefit, but already chose how to invest their time. That leaves people who freely chose not to do tomes, and there is no reason to "balance" things by rewarding them for their choice of Innate Lung Capacity over tome progress.

In short, your argument over why to do this is inherently flawed and your suggestion does not fix this imaginary problem.

Edit: In the interest of keeping people responsible for what they post, I would like to know the main characters of the main that spawned this idea.

I see your point. But think of it this way, a caster can do high dmg without raid gear, then just toss him some tomes and he does more dmg without getting raid gear, same for a healer just switch it with heals. And these guys can generally start their tomes earlier on.
Now get a melee class or hybrid, they cant produce decent dps without raid gear, they have to do more AAs before switching to tomes.

I guess it would fall in the lines that high increment items are too readily available whereas, good ratio weapons dps, and good ac/hp armor for tanks are not. I guess this would really only help dps more since now that i think about it, tomes dont add mitigation or anything so tanks/hybrid tanks are kinda shit canned :/.
 
That's just plain not true.

Caster don't do THAT much DPS without raid gear, and they fall short in mana VERY fast.
 
Tomes are AMAZING for paladins. Pretty dam good for SK's too, and to a lesser extent warriors (hi2u aggro.)

I really don't see a point to making a cleric max innate intelligence to get the extra bonus from tomes. Not to mention, this will just further hinder those progressing through tomes, which is a tedious process, especially if you don't just play SoD all day.
 
I've seen a 66 AA wizzy do a 20-22k primal and 2 11k ultimates on 1 raid boss his only increments were dmg v and newport ring which i think dmg v overwrites newport ring. :/
 
I've seen a 66 AA wizzy do a 20-22k primal and 2 11k ultimates on 1 raid boss his only increments were dmg v and newport ring which i think dmg v overwrites newport ring. :/

And this happened how many times ?

Once ? lol.

That's just incredily lucky.

< One time I saw a rogue BS crit for 10k a pop 4 times in a row, nerf Rogues please >

...

no

Wizard's Ultimate and Primal blasts are not something you should depend on so it's not really relevant. They are awesome DPS and that's about their only function ( Fuck Rbow and ports )
 
Haha but I'm not asking for a nerf of any character...because my idea doesnt change anything except for the fact that every class would have to AA about the same amount for the same % of boost :/
 
Haha but I'm not asking for a nerf of any character...because my idea doesnt change anything except for the fact that every class would have to AA about the same amount for the same % of boost :/

It's a pretty poor idea considering customization of characters TBH.

And really, not all classes need all the AAs so it's a pretty big waste of time for some of them.
 
True true, but then if they really wanted customization there would be a cap on AA so that you couldnt max em all, then people would pick and chose carefully ^^. Otherwise everyone would eventually be the same except gear wise XD. But yea i see your point, I did kinda think it would be a dumb idea, but just wanted see what everyones feedback was. Nice chatting ^^.
 
True true, but then if they really wanted customization there would be a cap on AA so that you couldnt max em all, then people would pick and chose carefully ^^. Otherwise everyone would eventually be the same except gear wise XD. But yea i see your point, I did kinda think it would be a dumb idea, but just wanted see what everyones feedback was. Nice chatting ^^.

Considering there is ove 2000 AAs available of AAs and Tomes, I doubt you can link me 2 characters that are more than < just similar >.

That's the beauty of this game. hehe.
 
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