at the end game when people have heal increment + tomes cleric healing tank for 5k+ hp without critical is a bit too much and most of the times not necessary. For it to take a full advantage cleric would have to land a heal roughly when tank is at less than 50% hp which is iffy at best. A lot of cleric healing power is being wasted on over healing. Whereas druid and shaman with their lower heal mana cost can keep throwing those heals for longer. Also shamans with their low value heals are pretty much the only ones taking full advantage of critical heals on regular basis at this point.
It would be awesome if clerics could get a lower powered heal with good mana/hp ratio at end game to be able to keep healing better on raids and mainly in the xp group situation.
Clerics heal 2700/395 ratio 6.83
druids heal 2150/345 ratio 6.23
shaman heal 1650/285 ratio 5.79
Playing all three priest classes extensively it is very noticeable how much faster cleric runs out of mana compare to druid and shaman unless I start taking a lot of chances and start healing tank when he is really low 20-30% in xp setting.
What do you guys think?
It would be awesome if clerics could get a lower powered heal with good mana/hp ratio at end game to be able to keep healing better on raids and mainly in the xp group situation.
Clerics heal 2700/395 ratio 6.83
druids heal 2150/345 ratio 6.23
shaman heal 1650/285 ratio 5.79
Playing all three priest classes extensively it is very noticeable how much faster cleric runs out of mana compare to druid and shaman unless I start taking a lot of chances and start healing tank when he is really low 20-30% in xp setting.
What do you guys think?