Charms in the 60k range for non-rogue / non-rangers.

daimyo

Dalayan Beginner
I was wondering if maybe you would consider adding another charm at the 60k'ish range.

The reason I ask is because if you're a non-rogue or ranger, you dont really have anything to look forward to until the 200k+ charms.

As a monk, I'm still using charm of the guardian (2.2k) because the stats on the 36k ones (+3 recovery) would not compare in the slightest to the +10% dodge on the guardian charm.

In contrast, rangers and rogues get excellent charms with +10% and +15% to their primary abilities, at both the 2k'ish and 36k'ish ranges and now also get seriously awesome charms at the 60k'ish range with not only their primary abilities receiving +% modifiers, but also excellent stats and +% critical strike.

What I would like to see is something similar for the rest of us.

Here is the rogue friendly one:
charmnem8hs.jpg



would it be alot to ask for something similar but with +15% dodge or 15% block so that other classes can also have something worth getting in that price range?


Thanks in advance.
 
The reason Rangers and Rogues have more or less class specific charms is because their damage relies heavily on skills noone else uses. As such, all other charms are useless to them at the high end unless they for some reason want to tank.

Monks do not have this problem, though I'll concede that the 100k charms might need some upgrading.
 
I understand that fully Zod and I understand that we, as tanks and light tanks, can look forward to the 200k+ charms later on which will be of good use at that point.

But What i was trying to say is that between 2.2k and 200k is a rather large gap, which affects monks in particular.

For other classes (pal, sk, bst etc) the 36k charms are an excellent midway choice (100hp / mana, good stats and FT3/recov3).

For monks you'd have to go for the recovery version and that would not be worth going for over the 10% dodge on charm of the guardian.

So in actual fact, there really is nothing in between the 2.2k range and the minimum 100k range that a monk would look forward to.




The reason Rangers and Rogues have more or less class specific charms is because their damage relies heavily on skills noone else uses. As such, all other charms are useless to them at the high end unless they for some reason want to tank.

Monks do not have this problem,

well technically monks do have the same problem. We have unique things that no other classes use, Mend, FD, special attacks and avoidance tanking which relies heavily on our dodge / block skills yet we see no high end charms above 2k in value that have any of these skills augmented ?

There is a charm for like 100plat that has h2h boost and then a 2k charm that has dodge boost and then if you're a monk you better save up at least 100k to get something worthwhile.

There really needs to be something in the 64k range that we can go for cause as it stands those 64k charms are not limited to rog/rng only.
They can be bought by all, but if you happen to be a rogue/rng you get far greater value for money as you get +15% backstab or +15% archery and there is no equivalent charm in that range that would give any ability increases for any other class - especially monks who need it the most as they dont get anywhere near the benefit from the 36k charms as other classes do.

On the flipside - if a rogue / ranger buys one of the 200k+ charms later on, they still get all the benefits that any other class would from it so it does seem a little disproportionate.
 
I would like to see some lower priced charms in the 10k-15k area with stats, focus effects, clickable modifiers, and skill modifiers. Of course not to exceed the benefit of the 30k ish charms.

For instance:

Charm of Rending
Improved Damage 3/4/5
10int 10cha 50hp 50mana
+2% critical spell

perhaps

Charm of Mending
Improved Healing 3/4/5
10wis 10cha 50hp 50mana
+2% critical heal

and again

Charm of the Nimble
Dodge +10%
10agi 10dex 50hp 50mana
Clickable: Invigor (must equip cast time 2.0)

There are a few ideas, i would really like to see a wide variety of selections for charms, allowing perhaps a little more customization of the character you play.
 
First of all, 10% dodge is not actually 10% hard dodging but rather a 10% bonus to your dodge skill and doesn't amount to very much. A 36k charm is still better.

Secondly, no, we won't be adding 10-15k charms.

Thirdly, well, there is no third.
 
10% dodge is 1% raw if your class base is 250, iiiif I remember it correctly.

Also, hello, these 60k charms exist because back before they were made, trueshot and assassin charms (6.5k) were the BEST option available to those two classes.

The non ranger/rogue classes should stop whining and consider themselves lucky not to peak with a mere 60k charm.
 
sp4mm said:
The non ranger/rogue classes should stop whining and consider themselves lucky not to peak with a mere 60k charm.


I don't see anyone whining in this thread.

It's a valid suggestion with valid points raised on both sides of the argument and as far as I see it, rogues and rangers should be the ones considering themselves lucky to peak at 60k and not have to save up 200k to get something with similar utility for their class counterparts.
 
daimyo said:
as I see it, rogues and rangers should be the ones considering themselves lucky to peak at 60k and not have to save up 200k to get something with similar utility for their class counterparts.

Well you're free to see as you wish, just like I'm free to utterly disagree with you.
 
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