Charm spell debuffing NPC

Yally

Dalayan Adventurer
I have always noticed that when charming one mob, and having it attack another npc of the same name/type, my charm pet will always loose. This could just be luck you might think, however it looses BAD. I usually exp with a pet of a much higher level than what I will be killing, so that is a different story, however the following example in Sirens Grotto should explain my problem:

I have been after Gloom Guards. Mermaids, probably between level 55 and 58? Summon, proc water pet DD/slow, and hit HARD. My system is to pacify everything, charm a gloom guard. Then I buff it: VoG(75% haste[pre haste nerf?]), Illusionary Plate(100ac), Strengthen(10str...whatever, maybe it helps lol) that should make my pet win right there. Simply casting VoG means that it should win against another gloom guard of the same level. That is where my problem is. Here is the rest of the fight:

Now I sic buffed up gloomy on another guard. I instantly root this target and use highest level slow on it. Follow this with cripple(-80 to a bunch of stats) Weakness(stackable str debuff) and my DoT(lowers AGI, STR, and AC) so as long as im not dead yet, that thing should be a TOTAL PANSY compared to my pet. WRONG! Somehow, even chain nuking(still assuming I dont die here(<3 rune) then the battle is 50/50.

My first theory was that I was having bad luck and always charming a significantly lower level gloom guard than the one i wished to fight. I disproved this by killing multiple spawns in multiple areas. The results were always the same. If thrue the nuking and the intense debuffs I kill one, my pet has a TINY sliver of HP left, and i have to gate, or suicide it against a fish, and then gate (to refresh the gloom spawn)

Is there a bug with charm making the NPCs hit less often perhaps, or have lowered avoidance?
 
Well that is how it should be. The charmed pet loses all its mob qualites and gains base pet qualites. This is to prevent just what you are talking about. Trivializing content with Enchanter pets was quite common in EQlive. Thank goodness they did it right here. Sure real world if you could charm something that was that tough it should remain that tough, but in a game like this it would trivialize things and make them have to adjust things just for that spell.
 
Yeah this is how it works. I charmed a guard in NFP once and sent it on a wraith, which might as well DTed my pet as it pwned the gaurd in a few rounds while proccing a 450 point lifetap. I them charmed the wraith and 65% haste + str buffed it, and after a couple guards it died.
 
Charmed pets retain their qualities such as HP and damage but lose the higher accuracy/avoidance/mitigation that NPCs have over pets.
 
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