Today I have noticed an extreme charm nerf. It's random duration is now either bugged, or not favoring a high charisma. At level 65 with 280 CHA Charm broke twice for me before I could kill one NPC. Normally it lasts VERY long. I would kill for around 8 minutes, and then recharm(assuming pet has HP left). Here is my view on this:
Charm debuffs your NPC down to having the same stats and hit % as PC pets, you just get the DMG potential and the HPs. Finding charmable mobs that can, when debuffed(charm), bring in exp, is very difficult. Diznacah thralls in S.V. and Gloom guards in S.G. are my favorites.
Now, looking at these NPC types, you will notice that they both hit extremely fast for around 300 dmg. This means that when charm breaks you have a fully hasted, already lethal, summoning NPC on your hands. That is without mentioning the NPC that you were fighting!
I dont want charm to be set durration 30 minutes, mobs go back to 100% hp when charm breaks, etc etc etc. I just want to be able to exp with it. As it is, I can't. Risk vs. reward is null due to deaths every few kills.
With a fair amount of raid gear, FULL self buffs, guarding rune III on as a buff, and ready to use(it was refreshed) I died before I could hit the G.R. hotbutton. If this randomness to the duration is to stay, then enchanters will have to find a new way to gain experience, and I dont see how that can happen.
Please tell me I am not crazy :roll:
(and I highly HIGHLY doubt that the charm breaks I was having today were a fluke. I have been charming for a good while and that has NEVER happened. Not even ONCE)
Thanks!
Charm debuffs your NPC down to having the same stats and hit % as PC pets, you just get the DMG potential and the HPs. Finding charmable mobs that can, when debuffed(charm), bring in exp, is very difficult. Diznacah thralls in S.V. and Gloom guards in S.G. are my favorites.
Now, looking at these NPC types, you will notice that they both hit extremely fast for around 300 dmg. This means that when charm breaks you have a fully hasted, already lethal, summoning NPC on your hands. That is without mentioning the NPC that you were fighting!
I dont want charm to be set durration 30 minutes, mobs go back to 100% hp when charm breaks, etc etc etc. I just want to be able to exp with it. As it is, I can't. Risk vs. reward is null due to deaths every few kills.
With a fair amount of raid gear, FULL self buffs, guarding rune III on as a buff, and ready to use(it was refreshed) I died before I could hit the G.R. hotbutton. If this randomness to the duration is to stay, then enchanters will have to find a new way to gain experience, and I dont see how that can happen.
Please tell me I am not crazy :roll:
(and I highly HIGHLY doubt that the charm breaks I was having today were a fluke. I have been charming for a good while and that has NEVER happened. Not even ONCE)
Thanks!