Charm Nerf

Yally

Dalayan Adventurer
Today I have noticed an extreme charm nerf. It's random duration is now either bugged, or not favoring a high charisma. At level 65 with 280 CHA Charm broke twice for me before I could kill one NPC. Normally it lasts VERY long. I would kill for around 8 minutes, and then recharm(assuming pet has HP left). Here is my view on this:

Charm debuffs your NPC down to having the same stats and hit % as PC pets, you just get the DMG potential and the HPs. Finding charmable mobs that can, when debuffed(charm), bring in exp, is very difficult. Diznacah thralls in S.V. and Gloom guards in S.G. are my favorites.

Now, looking at these NPC types, you will notice that they both hit extremely fast for around 300 dmg. This means that when charm breaks you have a fully hasted, already lethal, summoning NPC on your hands. That is without mentioning the NPC that you were fighting!

I dont want charm to be set durration 30 minutes, mobs go back to 100% hp when charm breaks, etc etc etc. I just want to be able to exp with it. As it is, I can't. Risk vs. reward is null due to deaths every few kills.

With a fair amount of raid gear, FULL self buffs, guarding rune III on as a buff, and ready to use(it was refreshed) I died before I could hit the G.R. hotbutton. If this randomness to the duration is to stay, then enchanters will have to find a new way to gain experience, and I dont see how that can happen.

Please tell me I am not crazy :roll:

(and I highly HIGHLY doubt that the charm breaks I was having today were a fluke. I have been charming for a good while and that has NEVER happened. Not even ONCE)

Thanks!
 
millenimy said:
If this randomness to the duration is to stay, then enchanters will have to find a new way to gain experience, and I dont see how that can happen.

What ever happened to grouping? :? :?
 
If it has never happened, not even once.. wouldn't that mean that it was broken to begin with? That is, no risk with serious reward
 
Yea Kathgar, before there was no viable way to know when charm would break. however, it seemed to be influenced by charisma. From what I could tell at least. Now however, it will just randomly break, and it usually breaks quickly. Charm is enchanters only way to solo, and the reason a lot of players give up on them(i think) is because the ease of charm-exp wears off quickly. You have to be pretty darn good to use it in the high levels, or should i say 'you HAD to be pretty good.' Now, I dont see it being usuable at all.
 
This is occurring because of rebalancing of high end mob resists that have been going on since Specialization was introduced. If Charm was really butchered with these changes, we will look into it and change it, it is not an intended nerf. :)
 
melwin said:
This is occurring because of rebalancing of high end mob resists that have been going on since Specialization was introduced. If Charm was really butchered with these changes, we will look into it and change it, it is not an intended nerf. :)


FEW! You just made my day!
 
From what I can gather, low level monsters are not effected. I think, purely a guess, that it must be the added resistances of higher level mobs decreasing the duration, or at least having some effect on it.
 
>BUMP<

ND1, perma raid buffs(aego, WoN, shammie stuffs, pally HP, etc), and Guarding Rune III almost didn't get me through one hasted pet-break fight. I wasn't even engaged in a battle. Pet broke about 10 seconds after charming(was already hasted from before) and it took down rune and 3k HP faster than I could recharm, I managed to get the spell off with around 20% HP left. That seems unbalanced. You shouldn't need all those buffs and rune to keep a charm pet at all. But, maybe im being crazy, or you guys will fix it, so ill just wait it out i supose :p
 
I've been adjusting the numbers. Yes, it can break very early now, but it should on average hold for a long time.
 
coolio. How about initial resists? Charming DB wyrm in WW today netted me a great deal of initial resists, again with max CHA (sans larger stat pools via aa:280)
 
I've been getting a lot more resists on recharm which is annoying, I got 4 in a row the other day which bugged me (251 cha at a mob 8 levels lower than me). If you changed this on purpose then fair enough but I'd just like to point out it feels quite different to pre-patch.
 
I have a chanter on WR and i havnt used charm at all recently :) Just too risky. I used it the other day and first time i cast it, it broke less than a minute later, so i ran away a bit, mezzed, and recharmed. But then not long after that i charmed a mob, and then pulled another and set my pet to fight the other one, and it broke again and i had to run like hell from 2 angry mobs.

Ive been skeeered to try it again since then :p

I like how it works now tho apart from that. Its really clever how when you break the charm the mob goes back to full health so you cant just keep killing your old pets. But also you cant cheat by breaking and recharming again to get a full health pet because it remembers its health from when it was charmed last :) Clever that.

I might try soloing with it again later.
 
I found that even though it often broke prematurely, and was resisted initially a good few times, I could duo with a hybrid for occasional heals and help. Did I mention I had perma raid buffs? I did end up dead though...taking on 2 gloom guards, on hasted...didn't work out well for me :roll:

What if we leave charm this risky, bump boltran's up to lvl 60, and then stick controll at lvl 64? Boltran's for up to 60 gives you options in a couple zones like...whats that one attached to Spirit valley? not akheva...anyways, few more options. Then, about controll, it's a raid CC suicide spell. You cast it, have a pet for a minute, confuse the HECK out of all the tanks and such, and then die. Might as well make your suicide well worth it :lol:
 
Ive never once used the high level charm spells :) Only to test and then zone 30 seconds or so later.
 
acrobat said:
Ive never once used the high level charm spells :) Only to test and then zone 30 seconds or so later.

I used this in Dragonhorn when I had decent faction to try to kill a named drake. I charmed one named and had it attack the other. I was winning, but it broke so fast .....it was at like 40% :mad:
 
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