Charm, and how is it different?

p00ka

Dalayan Beginner
Just had a few questions about charm:

1) How does charm differ between druids, bards, and chanters? What about duration?
2) How effective are charmed pets against an even-con mob?
3) Of these 3, which would be the most effective in solo or duoing?
4) What's this I hear about the pet being fully healed after charm breaks? Does this include breaking via invis or setting the pet free?
5) What would make a good duo class with any of the above using this tactic?

Thanks ;)

~p
 
p00ka said:
1) How does charm differ between druids, bards, and chanters? What about duration?

Animals only, Continuous pulses, (i think) longer duration. Durations would also scale by level of caster, and spell cast. (lvl 9 charm is not as effective as level 50 charm spell.)

p00ka said:
2) How effective are charmed pets against an even-con mob?

Charmed white con fighting a white con of the same mob would more or less be evenly matched.. the RNG would decide who hits more often, and which dies first without intervention from the charmer.

p00ka said:
3) Of these 3, which would be the most effective in solo or duoing?

I've only ever used a chanter to charm, but it was pretty effective.

p00ka said:
4) What's this I hear about the pet being fully healed after charm breaks?

No

p00ka said:
5) What would make a good duo class with any of the above using this tactic?

With a chanter, druid, for heals and sows when charm breaks. Or shaman could serve the same purpose.
 
It's actually a little different from that if I may.

First, my perspective is only that of an enchanters, but here's how ours work: All standard charms (there are two exceptions i'll get to later) are randomized durations which can max out at 8 minutes depending on a combination of your luck and your charisma. As a high end enchanter after debuffing the MR of a mob, and with me at max CHA, i get near-8 minute charms pretty much every time. Also, the charm spells themselves are an incredible debuff. If you were to take 2 mobs of the exact same level, charm one, and send it against the other without interfering in any other way, the other mob MIGHT get to 70% before your pet dies. If you are going to charm for anything except crowd-control you need to haste your pet, slow the mob you are attacking, use stun if you can, and nuke nuke nuke / pray. Kiting also works well if you have good run speed. What else... oh right, in continuing with the huge debuff that charm itself is, there is an issue with hastes. Charm either (Wiz needs to clarify this i think) makes the mob only hastable to 50% or only gives 50% of the haste bonus you cast. It's also removes any of their abilities the mob might have like frenzy, rampage, extra attacks, etc. Pets are not fully healed when charm breaks, however there mana is fully replaced. Of the 3 enchanter is the best of the best. You will really only ever find enchanters charming in 90% of all situations. Necromancers may charm a little in freeport and some druids/shamans(???) might kite with an animal.

As far as how effective charm is overall, it's a tough call. I charm in most groups that i'm in unless we are fighting undead (yes enchanters can charm these) and only then because undead mobs cannot be stunned, so a break in a fight with a hasted mob that now has it's debuff removed and attacks me and my group is bad. Otherwise I have very few problems controlling a standard charm pet. I believe, but am too lazy to check on the spell parser, that the 2nd and 1st highest level enchanter charms also have a POSITIVE resist adjust, meaning they are harder to land on mobs. Tash tash tash :psyduck:
 
Also, if you want to duo based on charming, i would go with druid. They can heal the pet, give it a nice damage shield, port you around, allow you to kite via snare and Spirit of wolf, etc. Otherwise any pure caster or other healer would work i suppose.
 
I'll trust in Yally's judgement to be more accurate, as my experience with charming is a little different, and he has more direct exposure to a mained enchanter than I do.
 
Just be careful when charming with a bard...the mob gets your songs until the duration ends whenever charm breaks! Boo selo's speed mobs :mad:
 
Yally said:

All enchanter charm spells have the same +50 resist adjustment. Considering that our tash is much weaker and our cha is much smaller at low levels, this means that low-level charming is currently next to impossible.

Per wiz yesterday, charm pets recieve half benifit from haste.

Pets at level 59 or higher fully heal when charm breaks (or at least, wiz said he'd implement that). This is only an issue when using the crowd control charm spells (the unresistable ones with the fixed duration).

Necros charm in freeport, mielc, and occasionally in highkeep. Druids charming is rarer, and is usually in darkwoods, epl, and wpl, plus very rarely in west wastes. And druid + enc is indeed the best charming two-box (and if you've got the cojones, you can have two charmed pets at once in some zones).
 
Agh! Nice to finally know how that haste works TM, I was only ever using empower and never giving haste items.
 
Yally said:
Agh! Nice to finally know how that haste works TM, I was only ever using empower and never giving haste items.

That's how I was doing it too, when I still played. I pointed out the ridiculous giantkin dps enc pets did and wiz told me he'd change it to a cap of 50 haste. I only found out recently that he'd apparently changed his mind before implementing the nerf.
 
All enchanter charm spells have the same +50 resist adjustment. Considering that our tash is much weaker and our cha is much smaller at low levels, this means that low-level charming is currently next to impossible.

Nuh-uh. It goes from +25 to +75 now.
 
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