+ Channeling

Nebi

Dalayan Pious Diety
This is what the wiki says + channeling does now

Channeling is the core skill of casting. High channelling will increase your ability to regain concentration when casting.
Worn modifications to Channeling grant an (Unknown) chance to cast through stuns, barring irresistible stuns and not including things like Mesmerize and Charm.


this is what the wiki says + stun resist will do

Stun Resist
An advanced item effect that gives a chance equal to the stun resist percentage of resisting any stun effect that successfully lands on the wearer. Stun resist advanced item effects stack up to a maximum of 40%.


This is what the siki says + mind shield will do

Mind Shield
Provides a chance equal to the percentage of mind shield of resisting any charm, mez, or fear effect that successfully lands on the wearer. Multiple items stack up to a cap of 40%.


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Channeling previously did a 1% crit chance across the board. Yes this made some items overly powerful that shouldn't have been but it did offer something different in terms of an upgrade.

As it stands right now all channeling is doing is basically dipping into what stun resist and mind shield already do (yes that lets you continue to cast but the others let you actually resist the stun).

This really makes +channeling not something you strive to get. Please revert +channeling back to the normal 1% crit chance but make it a low low cap rate. Somewhere in the 3 - 5 % where it wont let people stack huge amounts like old bane but it will give a reason for someone to go get it.

Other ideas you can do with + channeling
+% chance to proc your weapon , bracer, shield whatever
+% chance to return % of the mana from the spell casted
+% chance to lower aggro on the mob
+% chance to drop triple loots from bosses

something.. anything that isnt double dipping stun resist and mind shield!
 
1) Channeling prevents interruptions, any overcap effect should augment this functionality.
2) Mind shield has nothing to do with stun resist or overcap channeling.
3) Many power vectors have multiple sources. Are you going to argue that AAs and tomes and bane damage and focus effects and stats and elemental damage shouldn't all give straight bonus damage?
4) Overcap channeling doesn't have to do anything at all (no one is 'owed' a special effect for overcap stat).
 
I think the logic in his argument wasn't exactly "AAs and tomes and bane damage and focus effects and stats and elemental damage shouldn't all give straight bonus damage"...

I think it was more along the lines of "Hey, AAs Tomes and Bane damage etc etc already give straight bonus damage so maybe we shouldn't nerf another stat to do that exact same thing and call it a day."

I can't speak for him though but that's what I took from his post.
 
2) Mind shield has nothing to do with stun resist or overcap channeling. If a mob tries to mez you charm you and you shrug off the spell it is something like resisting the stun.

3) Many power vectors have multiple sources. Are you going to argue that AAs and tomes and bane damage and focus effects and stats and elemental damage shouldn't all give straight bonus damage? - what im trying to say is that this is a terrible skill. honestly it really sounds like this is mind shields and stun resists 3rd cousin. This is basically the last +effect that went in and it just sounds now that you rushed it and changed it to something terrible but changed it to something terrible because you couldnt come up with something better.

I wear + alteration so I can heal more
I wear + divination so i get "resisted" less
I wear + conjuration so my dots tick
I wear damage reduction because +25 damage off a mob that rapes is still 25 damage
I wear stun resist to shrug off a stun
I wear mind shield to avoid being charmed
If i could find spell ward I would wear it to reduce spell damage.
I wear +channeling because its in gear that I own. Nobody actively looks for this stat. Nobody says hey but at least it has +channeling.

I'm not asking to become an overpowered fool because someone did simple maps (whatever) for a +2 channeling item. all I'm asking for is to make this a worth wild stat.
 
Channeling should never have been nerfed. But oh well, whats done is done. Now the problem is +alteration is way too powerful and needs to be the next thing balanced. Following that next we'll need to work on dual wield and double attack, any gear with these mods is basically bis/unreplaceable. Which will lead us to the next worst offender +hp gear, this gear is drastically increasing player power more than we could have envisioned, but now that its become so prevalent we've finally noticed the error in our ways. All +hp mods will need to be removed.
 
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I had a mathed out suggestion for turning overcap channeling into a bonus to deity specialization. It would have a beautiful scalable thing, comparable in power to all those other overcap casting skill mods. But allas...
 
i don't lament the change of channeling away from spell/heal crit chance, but in its current incarnation it is difficult to measure its usefulness.

being able to cast through stuns is nice, and in the interest of letting players get a visual of confirmation of its contribution can we maybe just change it to something like each overcap channeling adds 1 to you stun resist cap?

right now its just this thing that is, hey sometimes you can cast through stuns, but we have no way to test or confirm this at all.
 
‘Never in the field of human gaming has so much been nerfed by so few causing so many to quit playing.

Whinesome Churchgnome
 
I wear + alteration so I can heal more
I wear + divination so i get "resisted" less
I wear + conjuration so my dots tick
I wear damage reduction because +25 damage off a mob that rapes is still 25 damage
I wear stun resist to shrug off a stun
I wear mind shield to avoid being charmed
If i could find spell ward I would wear it to reduce spell damage.
I wear +channeling because its in gear that I own. Nobody actively looks for this stat. Nobody says hey but at least it has +channeling.

so what you're saying is that this problem could easily be fixed by capping channeling, dual wield, and double attack at ~5. this makes it similar to alteration, evocation now, where players often swap around items to work around the cap, making for interesting gearing choices.
 
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