Changes to Mage heal?

Maybe out of ignorance, but I would wonder why it would matter which pet he uses? He specified it was a lvl 63 pet, and then reiterated that it was NOT the relic pet. So, I'm guessing that basically all mages can get access to all 4 lvl 63 pets... If he used Earth, use Earth. If he used Water, use Water. The point is, he was able to, using standard easily-obtainable (relative to others like relics) spells to solo effectively. When my necro reaches 65, I can tell you that I prefer the illusion wraith to the illusion skeleton... so I may choose to use a lower-level lich spell because of that so that I get the illusion I want... but if I choose to use a different tool, I'm sure as heck not going to complain that I'm not efficient... the tools are there for the using...
 
Beastlords have the added help of using slows so you're pet is going to take a lot less damage in the end than the other pet classes.
 
diolas said:
Beastlords have the added help of using slows so you're pet is going to take a lot less damage in the end than the other pet classes.

GL sticking that slow after the resist changes.

If the Shamans have trouble with it, have fun keeping your CHA high enough to reliably land it soon in a battle. So let's see, how many stats does a Beastlord need to keep as high as possible? Every one EXCEPT Intelligence? As opposed to a Shaman, who can focus less on the melee stats like STR, AGI, and DEX.


Jeff
 
calaran said:
Maybe out of ignorance, but I would wonder why it would matter which pet he uses? He specified it was a lvl 63 pet, and then reiterated that it was NOT the relic pet. So, I'm guessing that basically all mages can get access to all 4 lvl 63 pets...

This guess isn't quite correct. They will eventually, but eventually can take quite a while.
 
I included testing data using the highest store buyable pet for exactly that reason.
 
hassan2 said:
Raherin said:
I just logged my mage and soloed in Eldenals perfectly fine. It was a little harder than it used to be, but hey, a nerf should be at least slightly noticed. I used a 63 pet, and alternated level 60 heal, and the 64 heal.

Edit: Lets keep in mind, if soloing is ok for a mage with these spells, how is it for a mage with their relics? Relic pet can solo in eldenals with two/three heals per fight and I don't even need to nuke.

what pet ya using?

I tested it with the air pet. It seems to be the all around average pet. If you use fire, you'll have to nuke more (which is why fire is usually better in groups), if you use Earth you can spend more time nuking then healing (better at tanking), I find water to be pretty average as well. If you'd like I can test this with the other pets, however I don't think that would change too much of what I said previously.

Edit: The pets aren't that different in that my info would be completely off, otherwise there would be something wrong with the pets.
 
I also kinda got used to the change.
Air pet seems to be the best for soloing (imo), because it's the easiest to keep aggro from you.
Water pet isn't much worse, because it gets a little less damage, when it slows the mob.
You just have to be really careful not to pull more than one or get a roamer add or even a train.

As a side note - I think that most people prefer grouping over soloing so the change wasn't so necessary. After all it's a player's decision if he wants to spend more mana to kill the mob slowlier just with his pet ot burn it down faster with nukes.

I guess that the change encourages me to raise my fishing skill when not being able to find a group :p
Which is also good for something. (Yes, I am a terrible puller, usually just catch some roamer add, but I guess that's due to the fact that I don't solo much.)

Edit: Uh oh, I wrote it down in a way, which seems that I play the way to just heal the pet. Well I don't :p I just think it's wise not to pull with your biggest nuke, haha :D
 
In regards to the comment about Beastlords being able to slow, I cant even get my slow to land till mob is down by 5-10%, and even then when I cast it I get major agro. The best bet is to let pet get mob down to 80 something percent before casting slow and then run in, but its hard to do that at lower lvls when you have only 1 good heal and its whacked with nerf stick. Again I say, necro and mage have additional spells they can use to compensate for heal recast nerf, Beastlords dont. Hell I played a necro on live, had a lvl 65 one. I never used, and I mean NEVER, used pet heal when exping. The only time I used heal was when I was farming gems off some green conning mobs and I just sit back and let pet tank. Other wise it was straight agro kite. AS for mage, never played one, but played with many. I used to be mad at the nuking power they had compared to my wizard. So in summary, cut beastlords some slack

-Landris
37 Beastlord
 
As a wizard I usually have several different level nukes up. While one is refreshing I cast the others.

The same should work with mage heals as well.

Yes, you will have to use a spell slot that you previously used for another spell, but with multiple heals you can keep your pet alive, just slightly less efficiently.

Toss in a few nukes to bring the mob down faster and you don't need to heal as much.

The fact that you can no longer solo with the same strategy that you used to does not mean you can't solo at all, just that you need to learn a new approach.
 
So far on the way up haven't noticed too much of a problem here and ais is already 32 4% from 33 (mad ass crazy xp leveling yesterday, mostly grouped). One of the larger problems I've been seeing so far is the fact that if soloing I pretty much have to load up 2 heals if I'm going to load them at all. As brough up earlier, this takes away another slot from dmg spells, probably would throw in the point blank aoe instead if heals were the same way. Not only that but while soloing it's usually a good idead to have gate up. Ds is usually a good idea as well I've been finding, so in essence that leaves 4 dmg spells gems left. Now I usually keep a slot up w/a pet summon just in case things go horribly horribly wrong and I think I have enough time to bring one back up. Grouping I always save the 1st slot for a pet, soloing most of the time but not always. So wheee 3 more gems open for spells.
Now with those so far I've been loading 1 dd though I would prefer to load 2 different ones (both fire and magic, for obvious reasons). But usually have been sticking with just my highest one and 2 target based aoe's (rain of fire and rain of spikes). I don't really see any reason why mages would just sit there the entire battle and spam petheal even w/out the duration changes, but then again I am not a patient man. Maybe on a mob that is tearing the hell out of it sure, but then you should probably be taking that time to get the hell out of there. Used my pet as a sacrificial lamb on quite a few occasions as I'm sure many other mages have.
Though I really don't see how this is actually stopping people from just spamming petheal as they still could. Just load up 2 different as was proposed. However the rest of us who didnt do it in the first place now have to load up 2 as a contingency, as if our pet is getting it's ass kicked (especially in group situations where gating may not be necessary) we can't keep it up worth a damm w/out the 2 up.
 
After giving the charges a fair shot they are not really that horrible, the only real change I can notice is that I have to be careful what I pull now. For example I used to be able to pull 2 (sometimes 3) elven guards in elds and let my pet kill the first two while I'm healing and nuke the last one down. I tried the same tactic throwing in a few nukes, got agro on 2 of the guards and got my arse handed to me :) but I was able to solo them fine using 2 heals, 2 nukes and alternating them.

So aside from some minor tactic changes and being careful where/what you solo the change isn't that huge (*fyi* I was using relic pet and alternating between my 64 heal and the next lowest one).
 
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