DoctorGonzo
Dalayan Beginner
In it's current state, this proc only does 35 damage and does not proc often at all.
On live it is super powerful.
I know WR doesn't balance off of live per say, but I really think this spell should be looked at.
Paladins (in a general sense of the class in all gaming universes) are the ultimate undead destroyer. As far as it goes here, they are no better suited at fighting undead than any other class.
Sure they get the ward undead line of DD spells which are nice, but are still weaker than other classes damage-wise.
I realize there is the AA of slay undead at 60, but it doesn't really make sense that what is traditionally considered undead creatures' worst nightmare has to wait until level 60 to step into that role.
My suggestion is that the damage be increased on this proc. 264 damage like on live seems way too much for a level 30 to have. Here is my suggestion:
Perhaps this could do somewhere around 100 damage at level 30 (100 because expel undead, or whatever undead nuke you get at 30 is around that in damage) and increase in max damage with every level, capping somewhere around 130-150 at level 60?
I don't think either is too highly over-powering, considering the following:
1.) I literally fought 8 or 9 fights before I ever saw it proc.
2.) Paladins are traditionally considered undead killing machines, whereas here they are no better geared toward killing undead than any other class (save their undead only spells).
I'm sure a lot of thought went into this when setting the spell at it's current state, but I don't feel it's very effective in its current form. Please consider revamping it to make Paladins the undead slayers they traditionally are.
On live it is super powerful.
I know WR doesn't balance off of live per say, but I really think this spell should be looked at.
Paladins (in a general sense of the class in all gaming universes) are the ultimate undead destroyer. As far as it goes here, they are no better suited at fighting undead than any other class.
Sure they get the ward undead line of DD spells which are nice, but are still weaker than other classes damage-wise.
I realize there is the AA of slay undead at 60, but it doesn't really make sense that what is traditionally considered undead creatures' worst nightmare has to wait until level 60 to step into that role.
My suggestion is that the damage be increased on this proc. 264 damage like on live seems way too much for a level 30 to have. Here is my suggestion:
Perhaps this could do somewhere around 100 damage at level 30 (100 because expel undead, or whatever undead nuke you get at 30 is around that in damage) and increase in max damage with every level, capping somewhere around 130-150 at level 60?
I don't think either is too highly over-powering, considering the following:
1.) I literally fought 8 or 9 fights before I ever saw it proc.
2.) Paladins are traditionally considered undead killing machines, whereas here they are no better geared toward killing undead than any other class (save their undead only spells).
I'm sure a lot of thought went into this when setting the spell at it's current state, but I don't feel it's very effective in its current form. Please consider revamping it to make Paladins the undead slayers they traditionally are.