CH Change: Discuss

Leanna said:
Hi,

One thing I've noticed everyone overlooking was the fact that you aren't limited whatsoever to just 3 clerics doing a CH rotation for a raid encounter. The limit is 3 clerics PER tank. It would be very easy to have 2 tanks with 3 clerics for each tank. When the first 3 clerics become LOM (for some reason), the backup tank (with his/her own chain) would then just simply taunt off the mob from the primary tank. Simple as that. Also, the 2 tanks could alternate back and forth infinitely.

This would allow for other warriors, shadowknights and paladins to get the opportunity to tank mobs as well, which to me would make the game more enjoyable.

Hugs,
Leanna

That's a good idea and another benefit of this that didn't even occur to me.
 
Hey wiz,

I know you added a CH for druid called Word of Fulfillment.
So i'm gonna assume that one counts as a CH in the 3 count.
But what about Words of Completion this is not a CH but does around 4450 heal and is 10 secs cast time. If its going to count towards CH is the timer/mana cost going to be adjusted?

Tasal
 
Teakly said:
Hey wiz,

I know you added a CH for druid called Word of Fulfillment.
So i'm gonna assume that one counts as a CH in the 3 count.
But what about Words of Completion this is not a CH but does around 4450 heal and is 10 secs cast time. If its going to count towards CH is the timer/mana cost going to be adjusted?

Tasal

Word counts as a CH. It is now affected by healing inc.
 
Wiz said:
Leanna wrote:
Hi,

One thing I've noticed everyone overlooking was the fact that you aren't limited whatsoever to just 3 clerics doing a CH rotation for a raid encounter. The limit is 3 clerics PER tank. It would be very easy to have 2 tanks with 3 clerics for each tank. When the first 3 clerics become LOM (for some reason), the backup tank (with his/her own chain) would then just simply taunt off the mob from the primary tank. Simple as that. Also, the 2 tanks could alternate back and forth infinitely.

This would allow for other warriors, shadowknights and paladins to get the opportunity to tank mobs as well, which to me would make the game more enjoyable.

Hugs,
Leanna


That's a good idea and another benefit of this that didn't even occur to me.
This was exactly the reason i said that now you need more clerics when this came out. Since now you need 6 instead of 5.
 
Noktar said:
Wiz said:
Leanna wrote:
Hi,

One thing I've noticed everyone overlooking was the fact that you aren't limited whatsoever to just 3 clerics doing a CH rotation for a raid encounter. The limit is 3 clerics PER tank. It would be very easy to have 2 tanks with 3 clerics for each tank. When the first 3 clerics become LOM (for some reason), the backup tank (with his/her own chain) would then just simply taunt off the mob from the primary tank. Simple as that. Also, the 2 tanks could alternate back and forth infinitely.

This would allow for other warriors, shadowknights and paladins to get the opportunity to tank mobs as well, which to me would make the game more enjoyable.

Hugs,
Leanna


That's a good idea and another benefit of this that didn't even occur to me.
This was exactly the reason i said that now you need more clerics when this came out. Since now you need 6 instead of 5.

Too bad that's bullshit.
 
Noktar said:
Wiz said:
Leanna wrote:
Hi,

One thing I've noticed everyone overlooking was the fact that you aren't limited whatsoever to just 3 clerics doing a CH rotation for a raid encounter. The limit is 3 clerics PER tank. It would be very easy to have 2 tanks with 3 clerics for each tank. When the first 3 clerics become LOM (for some reason), the backup tank (with his/her own chain) would then just simply taunt off the mob from the primary tank. Simple as that. Also, the 2 tanks could alternate back and forth infinitely.

This would allow for other warriors, shadowknights and paladins to get the opportunity to tank mobs as well, which to me would make the game more enjoyable.

Hugs,
Leanna


That's a good idea and another benefit of this that didn't even occur to me.
This was exactly the reason i said that now you need more clerics when this came out. Since now you need 6 instead of 5.

How exactly do you need more clerics?
 
This affects CH only right? Reason I am asking is that healers could use the faster heals and be able to have more healers(if the encounter warrented, ie Vyemm from live where the clerics used Remedy since his AE would interrupt a CH). With the right AAs, these heals should suffice since tanks on WR do not have ungodly HP. This isnt to say that i want umpteen clerics and/or druids using this method, but would be possible?
 
Right. Only affects CH.

But Althuna's Remedy would only heal a max of 1675 + possible crits, and the MT has at least 7.5k hp ... not a great amount of healing. We'd need assloads of clerics spamming that.
 
The strategy leanna mentioned was one of the first we thought about. There are some more that make it possible to still use a multitude of clerics and it's ofc still true that having more clerics will never hurt you.

However, there is one thing i dont like about the change atm, and that is
how it promotes beefing up your 3 top clerics rather than spreading the loot on all your clerics since they all used to count as much on a raid.
I know, it has been like that for a lot of other classes already. i was just happy about it not being like that on clerics, and yes, with 2 tanks you can use 6 etc etc. But even then, the "second" 3 clerics dont need good gear / aa's since all they have to do is keep the tank alive long enough for the first 3 to canni back to full (necro's FTW!)

For the rest, since we haven't killed any _really_ hard hitting mobs yet we can't tell if it truly sucks or not, although i must say the new enchanter illusions really help with whatever youre doing (thx wiz ;) )
 
I am kind of a beginner at making posts, but I have some suggestions for use of extra clerics. How about giving some styles to the caster class and more agressive styles for melees classes, while giving cleric some sort of sta heal. Please don't flame me too much.

Carnigo
65 Halfing Paladin

Castazaur
64 Iksar Shaman
<Beyond>
 
Clerics and druids already get a Sta regen line of spells. A heal could border on too powerful for melee. Melee should have to manage thier Sta bar the same way casters manage thier mana.
 
On Leanna's note,

Are CHers limited to a single list or are they capable to be on multiple lists? I'm assuming the latter but it doesn't hurt to get clarification.
 
Liam said:
On Leanna's note,

Are CHers limited to a single list or are they capable to be on multiple lists? I'm assuming the latter but it doesn't hurt to get clarification.

Latter.
 
update

What this does is reduce cleric dependancy from 6+ to 3 (+ padders). I think that's a very good thing for all involved, since it'll let me expand the cleric class more without further alleviating to the massive power increase that "more clerics" is, and it also means that every individual cleric's gear and AAs mean something

ANY UPDATE on the ideas to expand the cleric class?
 
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