Caster death disfavorment

Kensh

Dalayan Beginner
I've noticed as a caster that it's really annoying to die. No matter what mana you were at before, you always start back at 0 mana. This could just be me, but i think it's really annoying to regen all your mana every time you die. One of my main characters being a mage, i have to regen over 70% mana just to get my pet with all it's buffs and weapons remade, not to mention my own buffs, or any extra mana i need to save up for nukes.

Warriors and other non magic using classes start with 100% health, so why not let casters start with 100% mana?
 
Because of the major, major issues with bind rushing that would appear?
 
It's obvious the possible exploits that would appear if casters started at 100% mana.

But, would it be possible to start with a death effect that regenerated your mana to full in 1 or 2 mins? Would that help casters? Would it be exploitable?
 
rez effect is a INSANE slow so well, sure, a warrior could tank for a little while (unbuffed) BUT, it's impossible to keep aggro with rez effect due to the slow effect, a caster however that gains full mana can just blast away, doesn't matter if it's slowed melee wise, BUT (don't know how hard this would be to code), would it be possible for a caster to keep the mana it had WHEN it died (not regaining full mana) but keeping the one it had when it died, that would prevent bind rushing.
 
rez effect is a INSANE slow so well, sure, a warrior could tank for a little while (unbuffed) BUT, it's impossible to keep aggro with rez effect due to the slow effect
I think you don't need to be rezzed to bind rush.
 
Bernat said:
rez effect is a INSANE slow so well, sure, a warrior could tank for a little while (unbuffed) BUT, it's impossible to keep aggro with rez effect due to the slow effect
I think you don't need to be rezzed to bind rush.

For most mobs that matter you do.
 
well, i see what you're all saying, but most of the leveling and raids are done in dungeons, which you cant bind in in the first place. Now myself, i usually bind outside the dungeon, so i died i spawn outside the dungeon, and have to regen my mana at least twice before i get full buffs and extra mana.

I'm not sure how you could bind rush this, unless you died RIGHT at the front of the dungeon, maybe.

PS (melee fighters can fight just fine if they're bind rushing. They just bind next to the fight, and when they spawn again they finish off the rest of the monster, or something. Usually if you die you're fighting stuff that'll repay your exp debt instantly, so a death wouldn't matter much, would it?)
 
melees get hp back when the die, and i'm pretty sure casters do too, so..... i think that makes us even. don't blow up on me about how melee fight with hp and casters with mana. i get it.

what was it on live, btw? i think maybe people are wanting to turn this into EQ utopia where when you die you actually ding/ping. there are lots of enhancements that take away annoying things from live already (ex EXP DEBT). what ever happened to the love of the challenge?
 
Kensh said:
well, i see what you're all saying, but most of the leveling and raids are done in dungeons, which you cant bind in in the first place. Now myself, i usually bind outside the dungeon, so i died i spawn outside the dungeon, and have to regen my mana at least twice before i get full buffs and extra mana.

I'm not sure how you could bind rush this, unless you died RIGHT at the front of the dungeon, maybe.

PS (melee fighters can fight just fine if they're bind rushing. They just bind next to the fight, and when they spawn again they finish off the rest of the monster, or something. Usually if you die you're fighting stuff that'll repay your exp debt instantly, so a death wouldn't matter much, would it?)

Cleric: OOM.

*Wizard duels cleric/Cleric charges a mob/whatever*

*Cleric dies*

*Res cleric*
 
Cleric: OOM.

*Wizard duels cleric/Cleric charges a mob/whatever*

*Cleric dies*

*Res cleric*

If I'm not wrong we're not discussing removing rezz effects, since they prevent that kind of exploit. But maybe shaman's summon player to corpse could be used to exploit the game in that way.
 
Bernat said:
Cleric: OOM.

*Wizard duels cleric/Cleric charges a mob/whatever*

*Cleric dies*

*Res cleric*

If I'm not wrong we're not discussing removing rezz effects, since they prevent that kind of exploit. But maybe shaman's summon player to corpse could be used to exploit the game in that way.

Rezz effects only prevent melees from doing this.
 
If all you're worried about is clerics rezzing themselves on the spot, then it's a simple fix. You should make a rez effect be to not be able to cast rez, since it already takes INT, WIS, and STR.

(Like, when you die, since rez has a recast delay... make it start the rez timer so they cant cast it INSTANTLY.)
 
If all you're worried about is clerics rezzing themselves on the spot, then it's a simple fix. You should make a rez effect be to not be able to cast rez, since it already takes INT, WIS, and STR.

That is not all he is worried about. That is a convulated fix to a currently non-existing problem. You want to introduce a problem and then solve it.
 
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