Shatterblast
Dalayan Beginner
Call of the Hero at the moment seems to operate as a wannabe res. It works only on those in group, requires more mana and stuns for 30 seconds instead of res effects. I haven't had much usage it.
Could it be altered to allow summoning of players maybe with the present guild or something similar so that a group wouldn't be required? It doesn't seem to have the use of teleporting a player from a zone entrance to a present location since usually a player zoning in is not part of group.
Or how about adding a spell that could summon an item that would return a player to his bind point. A Magician could then summon a player whenever he finishes selling or whatever.
Call of the Hero could also summon an item that could target a character in another zone when upon usage would consume a charge and teleport the player to the Magician. I'm mainly interested in the spell affecting others outside those grouping with the Magician in some fashion.
Summon Companion on the other hand is quite useful if travelling.
[Go go Gadget Humor!]
Could Illusion: Horse be added as a group buff to Enchanters? :hug:
Could it be altered to allow summoning of players maybe with the present guild or something similar so that a group wouldn't be required? It doesn't seem to have the use of teleporting a player from a zone entrance to a present location since usually a player zoning in is not part of group.
Or how about adding a spell that could summon an item that would return a player to his bind point. A Magician could then summon a player whenever he finishes selling or whatever.
Call of the Hero could also summon an item that could target a character in another zone when upon usage would consume a charge and teleport the player to the Magician. I'm mainly interested in the spell affecting others outside those grouping with the Magician in some fashion.
Summon Companion on the other hand is quite useful if travelling.
[Go go Gadget Humor!]
Could Illusion: Horse be added as a group buff to Enchanters? :hug: