Calculat DPS (not dmg/dly)

Nbur

Dalayan Beginner
I REPEAT NOT DMG / DLY

Okay ATM my monk (level 16) uses a

Guard Master's Foe-Hammer
2h blunt Attack Delay: 44
DMG: 26
Primary

this gives me a DPS of .59 however i have to ask how to calculate the DPS of two weapons....

thinking the following

Fist of Yarlith
Hand To Hand Attack Delay: 25
DMG: 9
Proc: Choke (combat)
Primary

Brodyguard's Knuckles
Hand To Hand Attack Delay: 23
DMG: 7
Secondary

Following the best ratio in primary rule... with this i get .36 DPS with Fist of Yarlith and Bodyguard's Knuckles with .304 DPS
I cant just add up the two to make my DPS ... there must be some equation that isnt TOO complex whereby i can calculate my best possible DPS. Both Skills are maxed so that isnt a problem.

If any one tells me to use my fists ill smack you in game ... HARD ... it really doesnt matter so much NOW that i need the best possible DPS but i will want/need to know later.

Perhaps this and simaler mathmawhatever can be put in the tomb of knowledge ?

thanks in advance
 
What? DPS means Damage Per Second. What you do is turn logs on(*edit*) and then look when you started attacking the mob to the point where it dies, then add up all the numbers and split between the time the fight lasted (The easier way is obviously to use a program like yalp that was created to do this).

The .59 is the ratio of the weapon, not the dps.
 
It's even better if you turn logs on. :D

Edit Thanks for the (*edit*) remark. I would look pretty stupid without it ;)
 
"Don't I looke like the fucking ass hole..." Jack Nickelson, A Few Good Men

:sadf: lol i feel dumb now ... sadly i now remember what you pointed out Do'h best describes how i feel :sadf:
 
Well, first of all, regardless of any logs you would need to make sure your not hitting every 23 and 26 seconds. 10 delay = 1 second, therefore each damage needs to be divided by each delay to 10^-1. So 9/2.6 = 3.6 and 7/2.3 = 3.04. 3.04 + 3.6 = 6.64. That is, if you hit every time for 7 and 9 damage. Even assuming it averages out to 7 and 9 damage, there is the one last factor, that you would need to multiply it by an unknown constant, that is unknown to everyone but Wiz and some guys at a certain company. The constant would be to compensate for strength, attack, skills, class, etc.
 
Actually, the combat dmg formula here is quite a bit different from "company". On there, you only had 20 possible hit amounts under each set of conditions. Here, that range is MUCH larger.
 
Tidien said:
Well, first of all, regardless of any logs you would need to make sure your not hitting every 23 and 26 seconds. 10 delay = 1 second, therefore each damage needs to be divided by each delay to 10^-1. So 9/2.6 = 3.6 and 7/2.3 = 3.04. 3.04 + 3.6 = 6.64. That is, if you hit every time for 7 and 9 damage. Even assuming it averages out to 7 and 9 damage, there is the one last factor, that you would need to multiply it by an unknown constant, that is unknown to everyone but Wiz and some guys at a certain company. The constant would be to compensate for strength, attack, skills, class, etc.

I had no clue what this post says.

1) Dividing by 10^-1 would be the same as multiplying by 10.
2) Those calculations don't really make sense. The dps is simply damage done over a set of time. So if you do 10000 damage to a mob over a 5 minute fight, you would have a dps of:
60 seconds x 5 minutes = 300 seconds.

10000 damage / 300 seconds = 33.3 dps (damage per second).



The only way to calculate your dps is by looking at actual numbers, unless you magically know our code for hitting, damage, evading, etc. etc.


If the op of this thread was looking to decide which weapon was best, doing a simple ratio check would be sufficient (damage/delay).
 
Homogenn said:
If the op of this thread was looking to decide which weapon was best, doing a simple ratio check would be sufficient (damage/delay).

Is this true when considernig 2h vs 1h? (No 2h dmg bonus?)
 
I had no clue what this post says.

Homogenn said:
1) Dividing by 10^-1 would be the same as multiplying by 10.

Tidien said:
therefore each damage needs to be divided by each delay to 10^-1
You take the delay. Take it to the power of 10^-1. Then you divide the damage by this new found delay with a decimal point, a whole space to the left.

Now usually, you are not required to say power of, I guess on boards where people will pick apart a whole post, you might just have to.

Homogenn said:
2) Those calculations don't really make sense. The dps is simply damage done over a set of time. So if you do 10000 damage to a mob over a 5 minute fight, you would have a dps of:
60 seconds x 5 minutes = 300 seconds.

10000 damage / 300 seconds = 33.3 dps (damage per second).
Good job.
 
I have one solution: turn logs on and use Eq Companion.


on my war Bladecatcher- 7/16 and a 7/19 offhand is on average 4-5 less dps than the war starfall which is a 20/29 2hnder. 2hnd for dps 1hand for aggro as a war.
 
I really wasn't trying to pick apart your post for whatever reason you seem to think, I just honestly didn't understand it. The way I read it, you seemed to say that the two 1-handers would give a dps of 6.64? Because a damage 5 weapon hits for more than 5 damage.
 
To get DPS from damage/delay, you need to know:
1> What is the relation between "weapon damage" and "weapon delay" displayed and the average damage you do per swing?
2> On every mainhand round, how many times on average do you swing?
3> On every offhand round, how many times on average do you swing?

I don't know the answers to the above 3 questions.
 
I can respect that. It's just that, you know, never sure when someone will come through any sort of forums and turn down a post on every point. A lot easier to reject someones idea when you get to read it over and over.

Anyways, that's where the factor I was talking about, the constant. You take that 5 dps a 5 damage weapon (5/10) creates and multiply it agaisnt some constant. That's the last part I was trying to get through the, admittidly, confusing post.

Maybe it's wrong, but kinda hard to be when you are assuming there is a constant, unless there is no constant at all!
 
hmmmm

what kind of 2hs dmg/delay ratio would it take to equal 2 1h wepons that are 1:2 ratio??

i know nobody knows the actual formulas involved but what does it FEEL like is the right answer?

seems like around 4:5 to me but thats a pure guess
 
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