Xeldan said:
In the case of your example, you give up extra HP for ATK, so no, they wouldn't be allowed to work like that.
Yes, I am aware of the tradeoffs, as designed currently. I was asking if it would be so horrible if those tradeoffs where discarded. Quite possibly the answer is "yes".
In every single case that I am aware of, such tradeoffs are on between-class variations of the same buff. (Paladin/BST HP buffs -- pal gets more HP, BST gets ATK). The total impact on stats, if you where allowed to take the max, wouldn't be all that large on raid-buffed people, simply due to the shortage of buff slots. (DPS melee might end up with 200 more HP, and defensive melee with 100 more ATK, in the absolute worst case situation -- which isn't game breaking by any stretch of the imagination).
About the only really abusive problem would be the combo buffs (cleric courage+symbol combo buffs), that might require slot juggling (make the combo-buff have two seperate +max HP slots, one for symbol and one for courage, and two +AC slots, one for courage and one for shield). This additional complication is an arguement against my idea.
The benefits would be:
1> In small group situations, some classes would work better together buff-wise.
2> Synergy and overlap in different class's buffs can be made without having lots of buffs. Spell designers could decide exactly how much two classes buffs overlap and how much they do not. Currently, spells are either "100% additive" or "not additive at all" -- you can't have two spells which give 150 HP each, but if you have both up you get a total of 200 HP.
3> Each column could be given an adjective, and the spells and spell stacking becomes understandable at an english-language level. 'Only the largest of two "Blessing" HP amounts work on a player'.
4> Designing the stacking of spells is tricky and problematic.
The only way to make two spells not stack would then be Screech() type code -- explicit, rather than implicit, stacking.
Problems:
1> It reduces the tactics of buff selection down to one cost -- buff slots/marginal benefit of the buff
2> The "max buff" stats of some classes would go up a bit. (necros would have more mana, Pal/SK more ATK and mana regen, warriors more ATK, etc)
3> Combo-buffs would have to have their benefits placed in multiple slots to prevent ... bad results.
4> The slots of some buffs may have to move, so <3> can be done effectively.
I do understand why you think it is a bad idea.