Boxing with a Rogue

Darkman1919c

Dalayan Beginner
I'm thinking SK for single target agro that should let me keep the mobs back to the Rogue. Feasible?

What have you all boxed for your rogues, and what was the biggest problem you had with your combo?
 
Depends on what you mean/want to do but for the most part I advise you not to box with a rogue.

If your intention is to get 1-65 by boxing something with the rogue, then just do a healer and get groups(Pref druid), sure you could do knight but eh.

If your talking post 65 duo, I will just break it to you: Everything sucks with rogue. There is no duo to make it good (outside paladins assuming you have the gear/aa to do it and not blow chunks)


The biggest problem is: everything is inefficient, you either tank on the rogue and lose a fuckton of dps or tank on a healer and waste a lot of mana.


If you could be more descriptive as to what your looking for/want to do though.
 
Cleric + Rog

gear the cleric like a pally

i used this for quite a while until i got cinn and i threw my eyate info away
 
Post 65 I'll have a guild (hopefully), so I won't have to worry about duoing as much. So yes, I am just looking to get to 65 via boxing and groups thrown in as I can get them. I have a huge soft spot for the dark races (Ogre, Troll, Iksar, DE) and am going evil gods for thematic reasons, potentially Marlow.

I've thought about Rogue/Enc, but doubt that the Charmed mob will have enough agro to allow for BS.

I've heard tons of problems with rogues and enchanters at endgame though and am pretty tentative about starting something that won't pan out. If both the classes have a place in end game (obviously the healers will) I'll be more than happy.
 
Rogues do. Currently, pre-Ikisith, Enchanters don't from what I hear. Maybe after Ikisith they'll gain some use again.

That said, this is just what I keep getting told... up through even the first few tiers of raiding, Enchanters can be useful.
 
Rogues do. Currently, pre-Ikisith, Enchanters don't from what I hear. Maybe after Ikisith they'll gain some use again.

This is completely wrong. Mez is useful less often once you start raiding, however they add much more DPS to a raid than a replacement DPS class could. There is certainly a place for at least one enchanter per raid - their role will be DPS/support and not CC much of the time (depending on encounter).
 
I've heard similarly. Glad to hear that Enchanters are useful for the first couple tiers. So just to rush the rogue I'd play a healer and treat him like a tank. Or draw agro with a cleric and play that like a Pally.
 
Ive done cleric/rogue with fairly good result altough ive mostly been grouping, just root the mob and let cleric tank via proximity aggro. Both classes are usually needed in group situations so grouping shouldnt be any problem.
 
Clerics have good stun spells as well as blind (all the same tools pallies use for agro...) available, use them for real agro!

Root breaks to easily to use as a good agro tool.
 
Post 65 I'll have a guild (hopefully), so I won't have to worry about duoing as much. So yes, I am just looking to get to 65 via boxing and groups thrown in as I can get them. I have a huge soft spot for the dark races (Ogre, Troll, Iksar, DE) and am going evil gods for thematic reasons, potentially Marlow.

I've thought about Rogue/Enc, but doubt that the Charmed mob will have enough agro to allow for BS.

I've heard tons of problems with rogues and enchanters at endgame though and am pretty tentative about starting something that won't pan out. If both the classes have a place in end game (obviously the healers will) I'll be more than happy.

Speaking in the ability to actually duo(See: Do your quest mobs xyz by yourself enchanter/rogue nohelp) anything: You will get NOWHERE trying to use an enchanter and a rogue, I have done this and its more awful then you can imagine. Mostly because if charm fails your utterly fuckled and need to haul ass zone out because you have no possible way to heal(outside one insufficient clicky)


There is no issue with people keeping aggro with a rogue, there however is one with the fact that neither of you can heal , bind wound is not fast enough, pets are gimp as hell and your enchanter is ghost riding the whip of death AT ALL TIMES.

If you want to expediate your 1-65 , the best is druid : Porting , heals , ds(Better then fucking haste at low levels, fuck anyone who says otherwise). Not to mention if you hate boxing a healer/rogue past 65 atleast you can powerlevel the hell out of what you want to try next.


Rogue endgame in brief description : I DO FUCKTONS OF SUSTAINED DPS BUT I HAVE 0 UTILITY OUTSIDE A 40 MINUTE COOLDOWN THAT I CAN USE WHEN MONKS ARE BEING BAD AND FAIL TO SPLIT. I AM A BAD TANK TOO, I CANNOT SOLO, FUCK RANGERS.



If you just want to help groups you cannot pick a bad class, enchanter is your bff though because you always need haste and in the rare case someone doesn't have an enchanter bot you can be the FUCKING KING. Shadowknight and rogue in exp group = Pushing alot of fucking buttons all the time.
 
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I'd use a Pally... Good single target agro, aoe agro, heals, Res...

Second to that Id use a SK.

Third I'd use a beastlord.

Forth choice would be a monk.

You will want a tank so the rogue can backstab.
 
Personal choice, I play paladin. I think a paladin/rogue duo would work well. Paladins can hold aggro pretty well, have buffs, heals and lay on hands is excellent in a pinch. While the paladin holds aggro the rogue could probably BS. The paladins stuns might make it easier for the rogue to Bs too. Root sort of does suck but I never use it to get aggro, I use FoL. Flash has always made the critters rage and come right at me, leaving them open to whatevee the others in the group are going to do. In the case of your duo, the rogue's BS.

I would also choose paladin/rogue duo because you sort of get the best of both worlds. Straight up tanking with sneaky skills. If it wasn't for the difficulty of the mobs, you could almost tmap with just a paladin and a rogue. The rogue can pick the lock or paladin bash the box, with the paladin holding aggro while the rogue molly wops the mob from behind before the box pops. It's actually a very good combo in theory.
 
Rogue endgame in brief description : I DO FUCKTONS OF SUSTAINED DPS BUT I HAVE 0 UTILITY OUTSIDE A 40 MINUTE COOLDOWN THAT I CAN USE WHEN MONKS ARE BEING BAD AND FAIL TO SPLIT. I AM A BAD TANK TOO, I CANNOT SOLO, FUCK RANGERS.

this is 100% accurate.
 
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