Bounty Hunting - RE: Future patch notes

Rorne

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As per the future patch notes on the front page the bounty system is getting a little bit of love, I was just wondering if the requirement to progress through each rank was going away too or if the way we earn tokens was being changed/modified in any way.
 
No plans for that atm. The rewards currently in got a boost, and it turns out there are already over 300 slot items already made. So looking into putting those in as well.
 
No plans for that atm. The rewards currently in got a boost, and it turns out there are already over 300 slot items already made. So looking into putting those in as well.
Well that is exciting, hopefully I can find people to do bounties with after this.
 
Well that is exciting, hopefully I can find people to do bounties with after this.
I've been offering to run people through ranks 1/2 every day for the last week, and have had only 2 people join me. It would be nice if this gives the required incentive to get bounty groups going.
 
Steps in good directions

In the other thread it seems Z didnt think it would be game breaking if we were able to do a few extra bounties per day but ran into some code limitations.

Could always give us x2 tokens per bounty - Make the fella a bit rarer to spawn if you have to. Increases the justification to form groups for these if the reward is a bit greater and requires a bit more trash to kill. Also its nice when you take the effort to build a group, buff up you can actually stay grouped on your task for longer then 10 minutes.
 
If I am online, I would happily go do some bounties with a group rather than solo-kite stuff for murk faction.
 
After doing the bounty system a bit more (or trying to at least) it still comes off as a bit anemic, especially Rank 1. Along with all the additional slot items being added I'd like to suggest the following change:

All Ranks
-Remove Class restrictions off weapons and belts (Or if you want to idiot-proof weapons expand the classes to everyone that can use that weapon type, ie: rng/bst/war/pal/sk on dagger etc)
-Modify Belt stats to better represent archetype roles (ie: tank stats, melee stats, caster stats) instead of armor archetypes (for example SHM on a belt with DEX as the only stat just because it is 'chain')
-Remove Elemental damage off pri/sec base items/weapons
-Increase base DMG on 1hand weapons by 1
-Increase base DMG on 2hand weapons by 3 (White Wyvern Staff excluded due to higher attribute bonuses)
-Add 3AC to White Wyvern Longsword
-Remove any existing instances of elemental damage on pre-existing augs (unless the aug system lets you stack different types, unsure about this)

Rank 1
-Add in either tier III or IV focus effect augments Type 13 = 3-5 tokens
-Add 18% Haste augment Type 13 = 6 tokens
-Add +5 Elemental DMG augment Type 12 (Can't be put in weapons or gloves/boots if they get added) = 2 tokens
*FIX*-Reduce cost of Inscription of Circuit Breaking from 10 to 5 to bring it in line with cost of 2hand version

Rank 2
-Add in 24% Haste augment Type 13 = 4 tokens
-Add +10 Elemental DMG augment Type 12 (Can't be put in weapons or gloves/boots if they get added) = 2 tokens
*FIX*-Reduce cost of Inscription of Major Elemental Sundering from 20 to 6 tokens to bring it in line with cost of 1hand version

Rank 3
-Add in 28% Haste augment Type 13 = 4 tokens
-Add +15 Elemental DMG augment Type 12 (Can't be put in weapons or gloves/boots if they get added) = 2 tokens
-Reduce cost of Inscription of the Giantslayer/Inscription of the Great Giantslayer to 5/10 tokens respectively to bring it in line with other bane augments
-Reduce cost of Inscription of the Dragonslayer/Inscription of the Great Dragonslayer to 5/10 tokens respectively to bring it in line with other bane augments

Final Word
Removing Class Restrictions
More freedom to have the kind of weapon you want (P.S. can't believe there is no axe) and now that base attributes have been added more freedom to customize.

Tier III or IV Focuses for Rank 1

I'm not totally sure which tier of focus would be more appropriate, many of the Rank 1 bounty targets would require a group to kill until I would estimate roughly tier 4ish so keep that in mind. Adds more for Rank 1 bounty hunters to spend their tokens on and helps Rank 1 be more than an artificial bottleneck.

Haste

The percentage of haste offered by the augments sit below the haste value the average character doing said bounties would have at the time and offers an alternative to the other worn bonuses, in other words instead of providing a direct upgrade it's a lateral move that may give you more slot flexibility.

Weapon Damage
Right now the weapons are far more appealing statistically to caster DPS than they are to melee DPS. This makes the end ratios of the weapons much more in line with the large time investment to build them and the tier of equipment you'll be sporting as a legitimate player doing these.

Elemental Damage
This is simple, it just gives casters more flexibility in what they make and provides access to a type 12 aug before Rank 3
 
those are some pretty nice ideas. different weapon types seem like they would be nice too. Seen a few things said about new slots maybe, but i think bounties are a nice spot to introduce some cool pet ear too. want people at the higher tiers to still do them, put some kill 1 times use potions on there, like a raven/natureward potion. some cool illusion potions, this system was designed to help casuals get some cool gear, but keeping everyone always doing them would definitely make it easier for newer players to find people to do them with.
 
I'll second adding the ability to get haste from bounties. It makes sense. I actually looked for this the other day, for my shaman, and realized there was no haste options!

Another suggestion: Opening up rank 3 is kind of brutal because it requires so many rank 2 bounties to be completed, and you can only do 1 a day. I know it was posted that increasing the amount of bounties allowed per day was not a possibility without a rewrite of the bounty system, but is it possible to decrease the amount of bounties required to open up rank 3? I don't remember opening up rank 2 being too bad, but I don't recall the number of bounties required.
 
Yeah you would think that the difficulty of the bounties themselves would be enough of a limiting factor without the "earn X bounties to get to Rank Y" requirement to even gain access to them.
 
No plans for that atm. The rewards currently in got a boost, and it turns out there are already over 300 slot items already made. So looking into putting those in as well.

I like the sound of this! If players could put together a decent set of gear from bounties and [a fixed cmal that detects classes so no more rots] that'd really help the 55 and fresh 65 game appeal. I imagine you would see lots more people logging in nearly daily to do bounties then follow up with [whever the bounty was]/eld/ef/cmal/tmap/quest grinding. Adding more desirable potions and such like Riule suggested would keep high end players involved to some degree. Maybe have a bounty house buffbot who casts honest to goodness lvl 65 group buffs so midgrade players who do not have every buff bot sitting around could "help newbs > get tokens > have buffs when needed".
The number of lvl2 bounties to get to lvl3 is a real PITA. IF I was going to get really suggestioning I'd suggest put some serious time into the bounty system so each day there were 3 Lvl 1s, 2 Lvl 2s, and 1 Lvl 3 that only require two days worth (6 & 4) to progress to the next level.
 
I started(sorta) on this server like a year and a half ago, and I remember very clearly how much I liked doing the bounties. It was slow going and took some dedication, but you could make a few really nice items. I met some great people while doing them as well, so even though I don't do them anymore the effect they have had on my game experience is still quite significant.

Any sort of expansion to the bounty system, even if it doesn't help me personally, is something that I fully support and I think will be a very positive thing for the server.

Very pleased you guys are doing this.
 
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