Bone Dragons' range - Dragon Necropolis mob

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The last couple of time going through Dragon Necropolis to fight Parc, our groups have a little bit of trouble on the Bone Dragons. Their range seems to be very small in proportion to their size, and is overall just confusing/annoying and a hassle when trying to melee engage them. I was wondering if this could be looked at, and possibly changed, if making it larger (melee range) does not cause other problems. Thanks in advance with whatever decision is made.
 
It's not really that much of an issue... the targeting ring shows exactly where you need to be to hit it. I suppose if you had 32 melees on a raid it might be tough to cram them all in, but I don't really forsee that as a problem--given that you'd have to be about level 35 to need 32 melees to take down a bone dragon.
 
so that means i should nix my bone dragon raid? =(



Woldaff Aptarcher
Warrior of 36 Bone Dragons
 
Waldoff said:
so that means i should nix my bone dragon raid? =(



Woldaff Aptarcher
Warrior of 36 Bone Dragons
If you suck at life that might be a good idea. If not, though, you probably don't need to worry.
 
For whatever reason, the computer I currently use doesn't support a target ring and never has =/
 
I also have no targeting rings, and they dont seem possible, any suggestions on this? (had problems with bone dragons myself)
 
it is a compatability issue EQ has with some video cards... it was fixed in updated clients, but SOD uses an older one (and isnt changing in the near future)...


lemme guess, Nvidea 6800?
 
Indeed, but now I know why my targeting ring won't work when it did the one time I got on live. Still sucks.
 
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