Let's talk caster secondaries for a minute, if we might.
I have recently acquired a Blood-smeared Shard, and the first thing I noticed was that its mana appears to be under what it should be. To counter that, it has a point of flowing thought, we'll call that flowing thought for ease of conversation, 50 mana. So the shard has effectively 220 mana, and comes from a fight that is slightly harder (arguably) than upper thaz, and considerably easier (unarguably) than Valor A.
Lets introduce our other players, the Brimstone Buckler (Upper Thaz) and the Shield of the Persistant (Valor A)
Hinto has the Valor A shield equiped:
http://shardsofdalaya.com/fomelo/fomelo.php?char=hinto
If we apply the same rule of mana we get 220 mana from the Shield of the Persistent, and 270 from the Brimstone Buckler. I see this as an issue because the Blood smeared-shard, in my opinion is much harder to get than another caster secondary item that is exactly the same mana value, and is slightly harder to get than a caster secondary that simply blows it out of the water mana-wise. Not to mention they both have aug slots, which most casters would add a +30 mana aug to.
Overall, the mana is lacking, and though the Damage Reduction and HP are superior, the other items mentioned are shields they have AC + block skill that they add to the wearer so that the DR doesn't count for much in the end. The Bane Enhancement is nice, but in reality it is only useful in rare situations, and even then it is the Clerics and Necromancers who see the real benefit.
If others would agree with me that the shard comes from a more difficult encounter, then my proposal is that the shard be given an additional point of flowing thought to bring its total to the same mana value of that of the shield. Without the AC and resist bonuses I think that would bring the item up to be comparable with what it should be.
If others would disagree, I think that it would be appropriate that the Blood-smeared Shard receieve an additional 30 mana (equivalent of a type 2 aug slot like the compared items have) which would be the perferible option. Or it could get a type 3 aug slot (jewlery type, lets be real, it is a "shard" after all) to make a +24 mana aug available.
I have recently acquired a Blood-smeared Shard, and the first thing I noticed was that its mana appears to be under what it should be. To counter that, it has a point of flowing thought, we'll call that flowing thought for ease of conversation, 50 mana. So the shard has effectively 220 mana, and comes from a fight that is slightly harder (arguably) than upper thaz, and considerably easier (unarguably) than Valor A.
Lets introduce our other players, the Brimstone Buckler (Upper Thaz) and the Shield of the Persistant (Valor A)
Hinto has the Valor A shield equiped:
http://shardsofdalaya.com/fomelo/fomelo.php?char=hinto
If we apply the same rule of mana we get 220 mana from the Shield of the Persistent, and 270 from the Brimstone Buckler. I see this as an issue because the Blood smeared-shard, in my opinion is much harder to get than another caster secondary item that is exactly the same mana value, and is slightly harder to get than a caster secondary that simply blows it out of the water mana-wise. Not to mention they both have aug slots, which most casters would add a +30 mana aug to.
Overall, the mana is lacking, and though the Damage Reduction and HP are superior, the other items mentioned are shields they have AC + block skill that they add to the wearer so that the DR doesn't count for much in the end. The Bane Enhancement is nice, but in reality it is only useful in rare situations, and even then it is the Clerics and Necromancers who see the real benefit.
If others would agree with me that the shard comes from a more difficult encounter, then my proposal is that the shard be given an additional point of flowing thought to bring its total to the same mana value of that of the shield. Without the AC and resist bonuses I think that would bring the item up to be comparable with what it should be.
If others would disagree, I think that it would be appropriate that the Blood-smeared Shard receieve an additional 30 mana (equivalent of a type 2 aug slot like the compared items have) which would be the perferible option. Or it could get a type 3 aug slot (jewlery type, lets be real, it is a "shard" after all) to make a +24 mana aug available.
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