Blind fear

Bone

Dalayan Adventurer
I request that the fear component be removed from blind spells this causes problems with tanking in the fear enabled zones.
 
Maybe they should be running in circles instead of fleeing... but it's hard to implement I suppose, I don't see that changing anytime soon.
 
Ya this is a problem that occurs in zones with pathing. Doesn't seem to happen in other places. The only way to counter it seems to be casting blind only when the mob is in melee range. This can be bad when trying to draw agro with the paladin AE blind and has caused some funny and not so funny trains in sepulcher and catacombs.
 
Zaos said:
Ya this is a problem that occurs in zones with pathing. Doesn't seem to happen in other places. The only way to counter it seems to be casting blind only when the mob is in melee range. This can be bad when trying to draw agro with the paladin AE blind and has caused some funny and not so funny trains in sepulcher and catacombs.

It's particularly bad in zones with multiple floors (aka highkeep) because the trains not only include a ton of mobs, but they include a ton of much harder mobs because the feared mob often times will run up the stairs and aggro several rooms of untouched mobs, bringing down a serious rain of undead from all directions.

To cite a very specific example, in the room in HK on the first floor in front of the staircase to the second, Balthor blind-feared 2 mobs that immediatally ran up the staircase and brought down about 8 more. Luckily we had 2 mezzers to deal with 10 mobs at once, but I can see alot of groups having alot of wipes in that zone if the mobs are running up the stairs everytimes a pally casts blind.
 
The problem being that even when in melee range they often run away. When using AoE Blind to tank multiple mobs its very bad when all but 1 runs. Or in the case of Hk they all run and bring back friends.
 
Use snare or other measures to prevent it from getting far. This is an essential part of blind, and will not change.
 
Could it at least be disabled in HHK, as mobs will run into the higher floors consistently and bring huge trains, which sucks a lot for paladins there
 
Just tested with a pally there tonight, and well no one had snare...may be root them would be an option though in this class case.
But really main problem is aggro : blind is one of the main aggro spells (especially in undead zones where they re immune to stun). so it leaves pallies with cleansing blows, AE hate style and group HoTs. Not enough to keep mob from attacking a wizard...

Otherwise , in a RP point of view, why would undead be affected by blind ? and most of all why would they run ? o_O my guess is they shouldn't be affected.by neither, just like they re ilmmune to critical hits and unstunnable. Oh yeah that screws pallies even more :p
 
All you paladins and such know that even if a mob is immune to stun it still causes agro right? Right?
 
Dzillon said:
Otherwise , in a RP point of view, why would undead be affected by blind ? and most of all why would they run ? o_O my guess is they shouldn't be affected.by neither, just like they re ilmmune to critical hits and unstunnable.

He does have a point here tbh
 
To Mythryn :
Hum no I haven't been using this pally for very long and err even if mob is immune to stun part, you got the same aggro ?
<<< noobwhelp
 
In hhk today I used AoE blind to attempt to get aggro on several mobs they were in melee range of all group members minus the cleric. 2 times the mobs ran and returned with 20+ friends. This really does need to be looked at as It will make our blind spells useless for aggro. I cannot tank HHK as it stands.
 
Today both korinth and balthor were in melee range hitting the mob when it ran away from my blind.
 
Alrighty im sick of this topic, i hear about this alot. I am a paladin, when im in HHK group is use AE stun/undead nuke for tanking mass mobs at once. i have a single target blind up for holding aggro on a targeted mob. If everyone assists then there isnt a problem with holding aggro there. I pull with the AA stun or AE stun, you guys needs to stop whining. It can be tanked with ease if alittle effort is put into it. Btw after damage has been done ( AE stun ) they no longer path away.
 
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