ryutakin said:
Making beastlord mana for more than buffing would seem pretty nice
This is the main reason I posted this and is most noticeable at the top tiers, we basically don't have much to do with our mana besides buffing, and practically nothing to do that keeps us
actively engaged in fights and therefore having fun.
Things we do with our mana during fights (from a raid perspective):
1.The most obvious is of course pre-slowing, at the top tiers this is made practically useless by the Shaman archaic slow.With a 1 second cast time and a -100 resist mod on top of the preponderance of Shaman gear having overwhelmingly higher Charisma stats this is at best a futile gesture, taking away what was once a somewhat useful utility role for Beastlords.Keep in mind I am not asking for a nerf of this spell, it would be a very hamhanded fix to the problem that would rightfully anger many Shaman.I was thinking our slow could stack (only 1% of it) with the Shaman slow, giving us a reason to cast it that wouldn't be overpowered, without stepping on a Shaman's toes.
2.Healing our aux tanking pets from riposte damage and AE's, the majority of the healing from AE damage is done by healers in your group who are already healing your fellow group members with the riposte damage being healed by them as a matter of course.At most a Beastlord might cast their pet heal once, or in an extreme case, twice.This obviously changes somewhat when you engage a boss raid mob but with trash taking up the majority of the raids time it leaves the Beastlord snoring at the computer while he auto-attacks and (if he's extremely bored) hitting the Kick key for a minuscule dps increase.
And the reason I posted this:
3.Clicking the ice nuke spell every 30 seconds (the recast time), with the top tier 2hander in the game and probably even before that is a tossup whether it's even worth casting in it's current form.In a raid situation with GOE and bard song overhaste in the time it takes you to cast this spell you can very easily do the same amount of damage from a double attack (not even counting crits or procs) and have no worry about that damage being resisted OR partially resisted.
With pre-slowing becoming practically obselete we're left with buffing at the start of the raid or when someone dies or the raid wipes, and casting a cold based nuke that we're left wondering if it's even worth casting while auto-attacking,
I'd just like to see some way we could be a little more actively engaged in fights and this change would be a small step towards that goal.As it stands at the top tier a Beastlord is left with buffing every once in a while, sending in a pet, auto-attacking and sitting back tossing a pet heal every once in a while.
I can't imagine that this is the vision the staff have for the class, from what I have read of Dawntide the classes will have a much more active role in fights with their classes.I look at that game as being a more pure reflection of what Wiz intends for classes which is reflected in the changes he has made within the restrictions of this client, the meditation changes being a reflection of that, being more involved with the game rather than being bored out of your skull waiting for your mana to fill.
I made this post while taking into consideration the already overcrowded To-Do List of the staff, changing the cast time and resist mod of this spell is a very quick fix for them to make.The slow stacking suggestion would probably take a much longer time to code and most likely should not have been included in this post but was relevant to one of the problems the Beastlord class faces so I had to include it.