beastlord aggro

Kasreyn

The Nice GM
So this is been something that's been bugging me awhile but I think beastlords might need a bit of help with aggro.

Currently, beastlords are the only melee dps class that cannot lose aggro. They have a few ways of generating less aggro but what they could really use is a way to get -aggro. Perhaps they could gain a spell that transfers their aggro to another player (like the new sk spell) or perhaps a -aggro effect could be added to the harsh winter line to increase their appeal.

Any thoughts or suggestions differing from mine will be treated as trolling and summarily ignored.

xoxo

KAS
 
or perhaps a -aggro effect could be added to the harsh winter line to increase their appeal.

I like that idea. There is a significant cost in that it takes a buff slot and is short lived.
 
I totally agree. Beastlords can grab aggro pretty easily and usually dies when they do, good player or not, other classes have some tools for that.
 
I do not agree with Kas, I think he is wrong wrong and wrong. Unlike me that is always right and have way better ideas then he does.

But since we are talking aggro on beastlords, a little thingy to use sometimes that makes you reduce your aggro would be nice. Like a self fast heal that also gives you -aggro on whatever is hitting you. Cus I dont like the idea of adding -aggro on nukes/dots that I might use since I want to hold as much aggro as possible when duoing or doing groupage where my beast is tanking a lot.
 
I wouldn't see a problem with Beastlords having no jolt spells if they were capable of putting out ridiculous dps numbers with a little effort, and simply had to stop dps'ing so hard to clear a bit of aggro. Unfortunately they are a very average dps class even when performing to the maximum so having a Beastlord turn down their sub-par dps to lose some aggro is major lose.
 
I wouldn't see a problem with Beastlords having no jolt spells if they were capable of putting out ridiculous dps numbers with a little effort, and simply had to stop dps'ing so hard to clear a bit of aggro. Unfortunately they are a very average dps class even when performing to the maximum so having a Beastlord turn down their sub-par dps to lose some aggro is major lose.

This is EXACTLY the issue, and unfortunately i'm not sure what you can do to alleviate it. Possibly some form of jolt on our harsh winter line would make it useful, since most lower tiered beasts (1-8) probably don't have the mana pool to effectively use it, and keep all the dot rotations up for the duration of most fights.

My only issue with making harsh winter line, some kind of jolt, is the fact that, as a spell casting hybrid, our buff slots are extremely precious. Even on non resist based fights, I'm always working on using them effectively, but heaven forbid the mob casts some form of DoT/Debuff, and if thats the case, then we are pretty much forced to click off essential things, let alone try and work in GoG, or Harse winter line of spells.
 
This is EXACTLY the issue, and unfortunately i'm not sure what you can do to alleviate it. Possibly some form of jolt on our harsh winter line would make it useful, since most lower tiered beasts (1-8) probably don't have the mana pool to effectively use it, and keep all the dot rotations up for the duration of most fights.

My only issue with making harsh winter line, some kind of jolt, is the fact that, as a spell casting hybrid, our buff slots are extremely precious. Even on non resist based fights, I'm always working on using them effectively, but heaven forbid the mob casts some form of DoT/Debuff, and if thats the case, then we are pretty much forced to click off essential things, let alone try and work in GoG, or Harse winter line of spells.

What about having some weapons introduced with some jolt effect procs ?
 
What about having some weapons introduced with some jolt effect procs ?

this would also, be amazing, I mean Searfist has a jolt, but it generates almost just as much agro with the stun, and nuke afaik, there is a serious lack of GOOD h2h weps in the tiers 5-9 pretty much, minus Sear, and FoSI. :(
 
This puzzles me. Always higher ratio than non-H2H of the same tier isn't good?

not when your class, pretty much takes an innate atk nerf, just by using them :/ and it's extremely difficult to find enough items with + other weapon skills to make up for it, our MQ aug is H2H mod, as well as almost every pair of gloves we get :/

Edit: and don't get me wrong, im not saying, sometimes it's is worth it to use said other non h2h weps. but this is a game of inches and every bit counts :(
 
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Maybe if all the other melee classes didn't hate having a jolt proc since they don't need it and would get more out of anything else. Alas poor Cudgel of the Black Dream.

Wouldn't it be possible to insert 3-4 weapons scattered through tiers for that purpose ? Or the loot tables are already too cramped.
 
This puzzles me. Always higher ratio than non-H2H of the same tier isn't good?

Beasties get abit more H2h skill then any other meele skill, so most beasties i know like to use h2h over other weapons becouse it compensates the dps they lose over those sightly better weapons
 
stop threadjacking.

I would like better aggro control for my beastlord because at best I can do less aggro per thing I do, and other melees can get negative aggro.
 
Not for or against this. Just wondering why you are limiting this conversation to melee dps, instead of dps classes in general. If you give beasts -aggro, then what about mages?
 
while it may not be a direct spell, mages get an AA, quoting from wiki

"After training in this ability, NPCs will notice your magical activities 5, 10, and 20 percent less."

i read this as 20% less agro generation right off the bat
 
Not for or against this. Just wondering why you are limiting this conversation to melee dps, instead of dps classes in general. If you give beasts -aggro, then what about mages?

having never played a mage I cannot speak to the mages ability to pull aggro in various situations. I have done this on my beastlord and it is very frustrating.

Other classes can do as much dps as they can with methods of offsetting their aggro. For a beastlord, if you do all you can and pull aggro the lesson is, do less.
 
I agree with beastlords getting a form of negative aggro.

If you want to discuss mage aggro, make a separate thread, but from my experience they're fine as long as they know what they're doing.
 
Kowuf used to pull aggro off of Grimar all the time until I basically gave up on casting spells in its entirety, so I'm with you Kas

edit: give beastlords a splurt-type jolt over time
 
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