It seems to me that augs are not currently balanced to provide an even benefit to players who use different types.
There are (I think) 19 augable slots.
Assuming you aug everything (with 5ac/15hp/30mana augs for lazy math), you end up with ~75ac, 285hp, or 570 mana. This gives a boost of:
HP = ~3.31%
AC = ~4.94%
Mana = ~6.96%
In short, those using +HP augs current receive a much smaller benefit than those using AC or Mana.
Any chance we can get +HP augs bumped up to be more competitive?
Augs are currently:
Tailoring Augs = 5ac, 15hp, 30mana.
Smithed Augs = 5ac, 15hp, 30mana.
Jewelery Augs = 4ac, 12hp, 24mana.
Ripped from the Class #1's thread.
AC = Linken(1601), Sald(1511), Volkov(1501), Ginam(1500), Vargg(1482) AC Avg = 1519
Mana = Caelin(8293), Thoias(8199), Terate(8173), Cham(8122), Icarium(8114) Mana Avg = 8180.2
HP = Linken(9354), Sald(8696), Vargg(8574), Grimar(8254), Jose(8209) HP Avg = 8617.4
There are (I think) 19 augable slots.
Assuming you aug everything (with 5ac/15hp/30mana augs for lazy math), you end up with ~75ac, 285hp, or 570 mana. This gives a boost of:
HP = ~3.31%
AC = ~4.94%
Mana = ~6.96%
In short, those using +HP augs current receive a much smaller benefit than those using AC or Mana.
Any chance we can get +HP augs bumped up to be more competitive?