brasileira said:The more DPS u make the more AUX tank u do, right?
Youre rightrobopirateninja said:these two things are unrelated.
DPS= damage per second
aux tanking is attacking from the front of the mob to reduce the strength of its hits on the main tank. This only takes into account the AC and HP of the aux tank.
also I would say that killing a mob 10% faster will result directly in a 10% reduction of healing needed, whereas the benefit from aux tanking will be less consistent and more difficult to quantify.
Auxillary tanking
Auxillary tanking will be added. Auxillary tanking is a system that reduces the damage a NPC or player deals to whoever it is attacking based on the amount and tanking quality of players and pets you have in front of it that are attacking it (with autoattack) - so if you have a NPC attacking a lonely warrior, it might do 20% extra damage, if you add a second warrior in front of it it might do normal damage, add a monk in front of it and it's now doing 10% less damage, add a water pet and it's now doing a total of 15% less damage, and so on. Every class, pet and NPC can contribute to auxillary tanking, but there is a hardcap on how low the NPC can go in damage, and since a wizard doesn't have the best tanking stats around, they're probably best off standing back instead of taking ripostes.
It is an example. The amount each player reduces it is relative to their "tanking stats". This would be a formula that Wiz knows, and may or may not want to share. The cap as i understand it is on the total amount of DMG reduction you can get on any one mob. So You might be able to cap it out with 2 extra warriors or 2 Pallies and a Bard etc. It is significant and useful.