Autoforage - How To

Joudas

Dalayan Adventurer
This came up in /ooc today, and after many minutes of typing out how to do it, someone suggested I post it here (with the unspoken suggestion that I should do so so everyone didn't have to listen to it), so, here it is. This is more of a 'new player help' thing, but some old players who never played a foraging class/race might find it useful, too.

This applies only to characters with the Forage skill, so if you don't have it... well, you can stop reading any time.

Goal: Remove the need to press a Forage button, while retaining the functionality of the skill.

Meathod:

1) Make sure you've got Hotbutton 10 (or any hotbutton, but I'll be using 10 here) empty. Make sure you have an empty Social (if you don't know what that is, you have one empty, ignore this step), and make sure you have an empty Action button (once again, if you don't know what this is, you have one).

2) Open the Actions window (CTRL-A by default), and click on an empty button, noting the number that's on it. I'll use 6 in this example, but any will work. A list of possible actions will come up. Click Forage.

3) On the actions window, there's 4 tabs along the top. Click the 4th one (with the icon of a speach bubble on it). Click the > near the top of the window (to go to page 2), and rightclick any blank button.

4) In the Social Name box, type "Forage", on the first line under that, type "/doability 6" (replacing 6 with another number if you didn't use button #6 in step #2). On the second line, enter "/autoinventory".

5) Click Accept. Click and hold on the button you just created, and it'll attach itself to the mouse. Drag it over and click on the 10th hotbutton slot on your button bar.

6) Open Options (ALT-O by default), click the Keyboard tab. Under the dropdown menu, choose "Macros". Find "Hot Button 10" on the list, and click the "------" under the "alternate" column. Press the button you use for left turn or right turn (A or D most likely). It'll appear printed in red, because you have it assigned to more then one command - ignore that, close the window.

The result is, if you did it properly: Every time you press your turn key (the one you used in Step 6), you'll automatically attempt to forage, if the skill is available to use. If you succeed in finding something, you'll automatically put it into your inventory (so you never even see it on your cursor). You'll never need to buy food again, and won't need to remember to press the Forage button.

If you want to, as well, you can skill up Sense Heading in the same way - just go back to step 2, repeat it, choosing 'Sense Heading' instead of Forage, and then go to step 4, rightclick the Forage button you just made, and add a third line, another /doability command, using the number of the button you put Sense Heading in.

The one major problem with using this is that because of the /autoinven command, if you're holding anything on the cursor and press the turn key you used, you'll drop the item into your inventory. If your inventory is full, the item will go on the ground. So be aware that this happens, and be careful about turning while holding things. Use the mouse to turn and you won't have this problem, or just don't hold items while you're moving - it's not really a problem.

Anyhow, hope someone finds this useful at least ;)
 
Also note that sometimes /autoinventory doesn't work at all, I have this sometimes. Then you just get whatever you forage floating on your cursor, waiting for it to be inventorised manualy!

On the sense heading, since it refreshes a lot faster then forage it might come in handier to attach the macro to both left and right turn keys. Goes a lot faster that way since you wont always be turning left (or right) only ;)

PS: I dont really think such a topic belongs in the SoD Discussion forum. Now I know its not really Tome of Knowledge material eighter, but since there is no wiki anymore...
 
the way i have it is just bind my forward key to also do ability 10 which has forage on it.
 
Only reason I don't use 'move forward' is that when you're just holding an item trying to move (say, closer to the npc you're trying to give it to), it becomes annoying when it autoinventories that frequently. Especially if your inven is full. :)
 
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