Tempus
Staff Emeritus
I have 1 suggestion for Smithing and 1 for Tradeskills in general.
1. Add Shields as an alternative to Legs for skill ups (Make them require 9 ores just like legs and trivial at the same point)
This would help to ease the over production of one item while skilling up on each metal type.
2. Resist Augments
These do not sell very well in their current state. I think it is partially due to people who aren't tanks under valuing resists and over valuing AC, but that is a different debate.
Currently there are 5 types of resist augments, that progress as follows:
Magic:
+3, +6, +9, +12, +15
Cold:
+3, +6, +9, +12, +15
Fire:
+3, +6, +9, +12, +15
Disease:
+3, +6, +9, +12, +15
Poison:
+3, +6, +9, +12, +15
What I would suggest is to replace them with 2 types of augments, that progress as follows:
Magic, Fire, Cold:
+1+1+1, +2+2+2, +3+3+3, +4+4+4, +5+5+5
Magic, Poison, Disease:
+1+1+1, +2+2+2, +3+3+3, +4+4+4, +5+5+5
My reasoning being that it is impratical to swap out augments depending on the encounter you are about to do. So a more well rounded augment that can give some boost to multiple resists and only use one augment slot seems like a better option.
1. Add Shields as an alternative to Legs for skill ups (Make them require 9 ores just like legs and trivial at the same point)
This would help to ease the over production of one item while skilling up on each metal type.
2. Resist Augments
These do not sell very well in their current state. I think it is partially due to people who aren't tanks under valuing resists and over valuing AC, but that is a different debate.
Currently there are 5 types of resist augments, that progress as follows:
Magic:
+3, +6, +9, +12, +15
Cold:
+3, +6, +9, +12, +15
Fire:
+3, +6, +9, +12, +15
Disease:
+3, +6, +9, +12, +15
Poison:
+3, +6, +9, +12, +15
What I would suggest is to replace them with 2 types of augments, that progress as follows:
Magic, Fire, Cold:
+1+1+1, +2+2+2, +3+3+3, +4+4+4, +5+5+5
Magic, Poison, Disease:
+1+1+1, +2+2+2, +3+3+3, +4+4+4, +5+5+5
My reasoning being that it is impratical to swap out augments depending on the encounter you are about to do. So a more well rounded augment that can give some boost to multiple resists and only use one augment slot seems like a better option.