Augments & Shields

Tempus

Staff Emeritus
I have 1 suggestion for Smithing and 1 for Tradeskills in general.

1. Add Shields as an alternative to Legs for skill ups (Make them require 9 ores just like legs and trivial at the same point)
This would help to ease the over production of one item while skilling up on each metal type.

2. Resist Augments
These do not sell very well in their current state. I think it is partially due to people who aren't tanks under valuing resists and over valuing AC, but that is a different debate.

Currently there are 5 types of resist augments, that progress as follows:


Magic:
+3, +6, +9, +12, +15
Cold:
+3, +6, +9, +12, +15
Fire:
+3, +6, +9, +12, +15
Disease:
+3, +6, +9, +12, +15
Poison:
+3, +6, +9, +12, +15

What I would suggest is to replace them with 2 types of augments, that progress as follows:


Magic, Fire, Cold:
+1+1+1, +2+2+2, +3+3+3, +4+4+4, +5+5+5
Magic, Poison, Disease:
+1+1+1, +2+2+2, +3+3+3, +4+4+4, +5+5+5

My reasoning being that it is impratical to swap out augments depending on the encounter you are about to do. So a more well rounded augment that can give some boost to multiple resists and only use one augment slot seems like a better option.
 
I don't know if I agree with the resists suggestion. Arguably, the most important resists are MR, CR, FR, and they can be spread out with augs quite nicely. Arraz is at least 260 in each of those resists due to his aug decisions.

Edit: OK, he has relatively high resists even without augs due to gear, but still spreading out the augs works effectively.
 
I think the whole point of augments is to diversify your character to your liking using specific augmentations. Mixing a bunch of things into one augment is a bad idea because then everyone would have the same augs. I know this would only affect the resist augs, but I think people should just mix and match instead of being able to just buy augs that have a little of each resist on them. It is a decent idea, though, and I am sure many will agree with you.

As for the shields, I think that would be a great idea. Would help tradeskillers not have a ton of legs to sell, and would allow knights/priests to get a nice TS shield.
 
ElPapaPollo said:
Arraz is at least 260 in each of those resists due to his aug decisions.
Yeah. I distribute my augs to give almost completely even MR, FR, and CR. Unless all augs were changed in this way, this would throw off my personal balancing of resists(it would drop my CR by and about 30, my FR would stay the same, and my MR would jump.).

I'd support this change to all augs, but not to only type two.
 
I sell resist augments (when I actually make them) somewhat easily. But the idea of combo resists is cool. Perhaps rather than doing away with existing, this could be for all tradeskills.

Keep the existing runepatterns of <insert resist>, add in runepatterns of <new combo resists>. So you would have the choice of 15 MR, or 5 MR, CR, FR.

Love the shield idea. It's really tough when you get to the point at any level of smithing that small & medium items are trivial. Vendor payback is miniscule on legs & BP, no matter what level. Having something else to skill on that doesn't cost 2k a point like augments do at high level smithing would be a godsend.
 
I am currently finallizing the last steps of the alchemy item ladder for Wiz's approval. After that my priority will be to finish pottery and brewing. After that I was going to look at tweaks for the "finished" tradeskills. I dont see adding lower value multiple resist augs as proposed as being a problem . It certainly would allow for greater flexibility and choice for people wanting more 'balanced" gear versus items auged for situational use. In the end the final say rests with more senior staff.
 
TS shields are an awesome idea. Many have said in other threads that there is a lacking in the slot and this would fix that while helping smiths, but I would add one thing. Have different versions for different skills so that offhand shields could be made for other classes too.

For instance, shield would need a (Frame), (Straps), (Studs), (Cover). If the frame was a low smithing item, say 100 skill and the straps a similar skill level from tailoring it would make sense. For the (Cover) that would decide if it would be a smithed (Slot 2 aug, Tank Type) or tailored (Slot 5, Int/wis). Cover could use a few ingots of the appropiate metals for smithed or use various hides for differing levels of tailoring.

Also, fully support adding resist augs that cover different types all in one. Just a grand idea.
 
The only issue I see is that SoD for the most part has tried to make it so that you don't have to know tailoring to know smithing, etc. You *can* buy glass vials on listsold, and you *can* bribe a high level brewer to smith tempers (of course, I'm talking smithing) or stabilizers.

While the idea of having tailored shields, possibly with better stats like wis, int, mana, less AC, as well as smithed shields (more AC, cutting out on wis, int, mana), is good, I don't like the idea of having to either learn another tradeskill myself, or finding someone who would do the tailoring combines for me.

So it would be a tailored shield, with item X, Y, Z, and shield pattern, or a smithed shield, with item A, B, C and shield mold. X, Y, Z, would be common tailoring items, even if they were ointments, etc., and A, B, C, would be ore, and some other smith item, be it limestone, stabilizer, etc.
 
there are/were several threads on the lack of pre-raid tank shields, while there are tons of off hand caster items and healer items out there, but i could see a shield items added to blacksmithing, jewel crafting, tailoring and pottery
 
lynnettell said:
The only issue I see is that SoD for the most part has tried to make it so that you don't have to know tailoring to know smithing, etc. You *can* buy glass vials on listsold, and you *can* bribe a high level brewer to smith tempers (of course, I'm talking smithing) or stabilizers.

While the idea of having tailored shields, possibly with better stats like wis, int, mana, less AC, as well as smithed shields (more AC, cutting out on wis, int, mana), is good, I don't like the idea of having to either learn another tradeskill myself, or finding someone who would do the tailoring combines for me.

So it would be a tailored shield, with item X, Y, Z, and shield pattern, or a smithed shield, with item A, B, C and shield mold. X, Y, Z, would be common tailoring items, even if they were ointments, etc., and A, B, C, would be ore, and some other smith item, be it limestone, stabilizer, etc.

Ya, I don't see a need to mix the two tradeskills or add that many more sub-combines to get shields.

And I would support have the combo augs in addition to the current resist augs.
 
Ya, I don't see a need to mix the two tradeskills or add that many more sub-combines to get shields.

What I see is something along the lines of Imphide/Shadowsilk armor, or Ghost/Warp/Deepmetal armor. Keep those stats, adjust them to a sheild, and make the combines the same, simply adding in a shield pattern/mold.

Same thing with lower level stuff. Put the trivial along the same lines of legs or BP, with ore/hides adjusted for whatever it is. Same trivial as BP? It takes 15 ore, and the pre-combines the same as the BP would, just different end result.
 
Malleus said:
I am currently finallizing the last steps of the alchemy item ladder for Wiz's approval. After that my priority will be to finish pottery and brewing. After that I was going to look at tweaks for the "finished" tradeskills. I dont see adding lower value multiple resist augs as proposed as being a problem . It certainly would allow for greater flexibility and choice for people wanting more 'balanced" gear versus items auged for situational use. In the end the final say rests with more senior staff.

Minor suggestion for pottery, please for the love of god add something other than urns to skill off of. They take far more time than making normal items simply because of the fact that they are bags, so you either need to destroy them every couple, or run to a vendor and sell them, also it takes a large amount of them last I checked to skillup, in the 30's. But I digress


Would be nice to see some shields, also possibly some better weapons for blacksmithing. The current ones are really only warr desirable tbh.
 
vistachiri said:
Minor suggestion for pottery, please for the love of god add something other than urns to skill off of.

I was thinking some nice ash trays. Maybe a pencil holder. That kind of stuff.
 
For a top shield, yeah, it would be 4kish. But it would be comparable stats to a BP, is my idea.

Deepmetal Platemail Breastplate
MAGIC ITEM
Slot: CHEST
AC: 38
This item is made with tradeskills.
STR: 7 STA: 7 AGI: 7 DEX: 7 CHA: 7 HP: 85 MANA: 85
SV Magic: 10
Recommended Level: 45
WT: 25 Size: LARGE
Class: WAR CLR PAL SHD BRD
Race: ALL
Slot 1, type2: empty
Slot 2, type2: empty

The lower ones would be along the lines of ghost/warp, and of course, much cheaper.

Ghostmetal Platemail Breastplate
CHEST
AC: 25 CHA: +4 WIS: +6 INT: +6 HP: +30 MANA: +25
SVFIRE: +2 SVDISEASE: +2 SVCOLD: +2 SVMAGIC: +2 SVPOISON: +2
WT: 0.0 Size: LARGE
Class: WAR CLR PAL SHD BRD
Race: ALL
 
Couldn't there be metal shields for plate/chain classes and then tailors could make hardened leather shields for casters/leather classes? That way there doesn't need to be a mix of smithing and tailoring skills, but there would instead be more options for players and the shields could be balanced better for the classes who can use them.

Double shield aug slots by the way. wink wink nudge nudge
 
Yeah, I mentioned that, but I'm a smith, not a tailor, so I tend to post stuff about smithing. :)

So it would be a tailored shield, with item X, Y, Z, and shield pattern, or a smithed shield, with item A, B, C and shield mold. X, Y, Z, would be common tailoring items, even if they were ointments, etc., and A, B, C, would be ore, and some other smith item, be it limestone, stabilizer, etc.
 
lynnettell said:
Yeah, I mentioned that, but I'm a smith, not a tailor, so I tend to post stuff about smithing. :)

Damn how did I miss that? I even started at the beginning of the thread to make sure I wasn't going to do that...sonuva...
 
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