Aug with a chance to "survive" a de-aug?

brasileira

Dalayan Elder
Well... what i was discussing with some friend that are just doing brewing, tailoring and blacksmithing

Why not give the aug slot a chance to survive a de-aug.

Maybe 30% when u use acidic solution so u get back.

That could make people try to "upgrade" their aug slots.

Example:
When i was 50 bought a +18hp, and now want to buy a 5 ac, but dont wanna lose the +18hp that i payed for it.
So give a chance to get it back, so i could sell it late ..
 
that's why you only aug gear you're sure you'll be keeping for a while. Or you use MQ/Faction augs.
 
Or you buy the lower cost ones as a temp fix until you get gear you know you will have for awhile.
 
If tinkering was ever brought into the game a high level solution of some sort to safely remove augs or like a 50% success rate would be awesome idea for this tradeskill. Gnomes 4 life.
 
Wiz said:
This would only harm tradeskillers by reducing the want for augments.
i disagree, because with that would make people want to upgrade augs, so would lose more augs, since the chance would be rather low, like 30%

So would increase sales
 
brasileira said:
i disagree, because with that would make people want to upgrade augs, so would lose more augs, since the chance would be rather low, like 30%

So would increase sales

This is pure speculation on your part, not a conclusion.
 
Maybe it's just me, but in online gaming, I've noticed a huge discrepancy between what people say they will do and what they effectively do...
 
IMHO, I would be much more likely to buy a lower end aug for equipment I knew I was going to replace sometime in the future. That way, later on if I decide that the future is to long to wait for, I could buy a higher end aug and hope my lower end would survive for either resale or placement into a different piece of equipment. Basically, it would add sales to lower end aug dealers by a decent amount, and slightly reduce sales for high end aug dealers.
 
brasileira said:
Well we can do a small research , simple and direct to know if it would help or not. Want me to do it?

by "we" I'm assuming you mean "Wiz"


I'm also curious to know how you would test the thought process of the players thinking about an aug purchase and application to determine if that 30% chance will sway them either way in this descision in turn affecting augmentation sales.
 
The only thing a tradeskiller can really count on selling is an augment until they get into the higher end of skill. If you reduced the number of augs you then pooch the small market that exists.

Thanks for seeing this Wiz.
 
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