mechkl
Dalayan Elder
i use an older SoD specific UI (or atleast pieces of one) that changes the combat abilities window into 8 clickable inv buttons, (primary secondary feet and face) and 4 bag slots.
i have been trying to change the slots at are displayed in game to somewhere more useful like back, belt, neck, rings, and ears items but have had little luck without crashing.
here is a snipit from teh face slot:
<InvSlot item="CopyOfFace">
<ScreenID>Face</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>136</X>
<Y>4</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_InvFace</Background>
<EQType>3</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
and then the only other thing i see that could be bugging the code could be.
<Screen item="CombatAbilityWnd">
<ScreenID />
<Font>2</Font>
<RelativePosition>false</RelativePosition>
<Location>
<X>50</X>
<Y>50</Y>
</Location>
<Size>
<CX>190</CX>
<CY>100</CY>
</Size>
<Text>Combat Abilities</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_Titlebar>False</Style_Titlebar>
<Style_Closebox>False</Style_Closebox>
<Style_Minimizebox>False</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>CAW_CombatEffectTimeRemainingGauge</Pieces>
<Pieces>CAW_CombatEffectButton</Pieces>
<Pieces>CAW_CombatEffectLabel</Pieces>
<Pieces>CAW_OpenCombatSkillSelectWnd</Pieces>
<Pieces>CAW_Button1</Pieces>
<Pieces>CAW_Button2</Pieces>
<Pieces>CAW_Button3</Pieces>
<Pieces>CAW_Button4</Pieces>
<Pieces>CAW_Button5</Pieces>
<Pieces>CAW_Button6</Pieces>
<Pieces>CAW_Button7</Pieces>
<Pieces>CAW_Button8</Pieces>
<Pieces>CopyOfPrimary</Pieces>
<Pieces>CopyOfSecondary</Pieces>
<Pieces>CopyOfInventory Right 4</Pieces>
<Pieces>CopyOfInventory Left 4</Pieces>
<Pieces>CopyOfFeet</Pieces>
<Pieces>CopyOfInventory Left 3</Pieces>
<Pieces>CopyOfInventory Right 3</Pieces>
<Pieces>CopyOfFace</Pieces>
</Screen>
any help would be appreciated. this is what i tried already.
<InvSlot item="InvSlot20">
<ScreenID>Face</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>136</X>
<Y>4</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_Invbelt</Background>
<EQType>20</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
i have been trying to change the slots at are displayed in game to somewhere more useful like back, belt, neck, rings, and ears items but have had little luck without crashing.
here is a snipit from teh face slot:
<InvSlot item="CopyOfFace">
<ScreenID>Face</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>136</X>
<Y>4</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_InvFace</Background>
<EQType>3</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>
and then the only other thing i see that could be bugging the code could be.
<Screen item="CombatAbilityWnd">
<ScreenID />
<Font>2</Font>
<RelativePosition>false</RelativePosition>
<Location>
<X>50</X>
<Y>50</Y>
</Location>
<Size>
<CX>190</CX>
<CY>100</CY>
</Size>
<Text>Combat Abilities</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Style_Titlebar>False</Style_Titlebar>
<Style_Closebox>False</Style_Closebox>
<Style_Minimizebox>False</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>CAW_CombatEffectTimeRemainingGauge</Pieces>
<Pieces>CAW_CombatEffectButton</Pieces>
<Pieces>CAW_CombatEffectLabel</Pieces>
<Pieces>CAW_OpenCombatSkillSelectWnd</Pieces>
<Pieces>CAW_Button1</Pieces>
<Pieces>CAW_Button2</Pieces>
<Pieces>CAW_Button3</Pieces>
<Pieces>CAW_Button4</Pieces>
<Pieces>CAW_Button5</Pieces>
<Pieces>CAW_Button6</Pieces>
<Pieces>CAW_Button7</Pieces>
<Pieces>CAW_Button8</Pieces>
<Pieces>CopyOfPrimary</Pieces>
<Pieces>CopyOfSecondary</Pieces>
<Pieces>CopyOfInventory Right 4</Pieces>
<Pieces>CopyOfInventory Left 4</Pieces>
<Pieces>CopyOfFeet</Pieces>
<Pieces>CopyOfInventory Left 3</Pieces>
<Pieces>CopyOfInventory Right 3</Pieces>
<Pieces>CopyOfFace</Pieces>
</Screen>
any help would be appreciated. this is what i tried already.
<InvSlot item="InvSlot20">
<ScreenID>Face</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>136</X>
<Y>4</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_Invbelt</Background>
<EQType>20</EQType>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
</InvSlot>